X4: Foundations

X4: Foundations

Variety and Rebalance Overhaul
Showing 11-20 of 52 entries
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Update: Mar 20, 2021 @ 9:29am

3.0.5
- reworked OOS calc, station should now damage ships properly. Note that its impossible make OOS completely the same as IS due to how it works, and main calculations for it are hardcoded so i do what I can.
- fixed some missing effects references

Update: Mar 19, 2021 @ 6:03am

Patch 3.0.4
- fixed Magpie missing internal shield
- fixed Heavy scatter gun being heavy instead of light weapon
- fixed price of Meson lance

Update: Mar 18, 2021 @ 12:33pm

Patch 3.0.3
- fixed possibility of Heavy Mortar to be installed in light weapon slot
- fixed some mission ships still missing internal generators
- slightly improved OOS calc of stations vs fast targets
- added icons to all internal generators
- reworded prefix of internal generators to not look like placeholder stuff
- increased deployables capacity for Minotaur gunboats to be able to complete certain ship delivery mission
- other small bugfixes

Update: Mar 17, 2021 @ 3:18pm

Patch 3.0.2
- all internal generators are now avaialble from all factions and can be upgraded at any wharf/shipyard or bought from any represetnative
- terran engines reworked, while they are slow, they also have the lowest "attack" speed in boost and travel mode, this means they reach max speed much faster than any other engine
- terran M ships speeds and agility tweaked
- some terran fighters speeds should now be faster and more reasonabme
- some story ships should now have internal generators, i hope i didnt miss any
- terran barrage S and M weapons now fire without bursts, constantly
- some bug fixes here and there

Update: Mar 16, 2021 @ 6:13pm

TER XL shield fix

Update: Mar 16, 2021 @ 5:30pm

jian hp

Update: Mar 16, 2021 @ 5:24pm

fixed builder shields

Update: Mar 16, 2021 @ 4:57pm

Patch 3.0.1
- slightly modified OOS calc to improve small ships surviveability
- fixed Pioneers starting ship lacking internal generator
- updated Russian translation
- added back functionality to provide encyclopedia entries for internal generator on new game (will require a save-load cycle on ongoing saves to work)

Update: Mar 16, 2021 @ 10:49am

added COH dependancy

Update: Mar 16, 2021 @ 10:17am

Patch 3.0
- VRO is now updated to COH DLC and it now REQUIRED it to work. All Terran equipment and ships were rebalanced for VRO.
- Mod is now updated for 4.0 systems, including reworked OOS calc etc.
- Split are getting new Viper missile frigate, with unique launchers and “Serpent nest” swarm missiles.
- Terrans are getting new light carrier Chiba.
- Terrans are getting new weapons – Electro-Magnetic Plasma Cannon, Graviton Cannon, Starburst Shockwave cannon, Point Singularity Projector. Note that Terran heavy weapons can be used only by Terran ships.
- All internal generators will be visible in UI and in wharf/shipyard that makes it much clear how they work and what exact benefits ships get from it. This will be mandatory equipment and ship cannot be ordered/ bought without it.
- Light and Heavy weapons will be clearly separated in UI now, light ones are called “Standard” and heavy – “High-powered”.
- S engines thrust was reduced by 10%, M engines by 5%, ships will still be faster than in vanilla. “No highways” mod is still recommended.
- Shield and regeneration values were a bit rebalanced, now capital ships have higher regens that makes them feel more robust. Most heavy weapons received boost to their shield damage to counter this slightly, so weapon choice is now more important depending on the targets you plan to face.
- Missile costs reworked depending more on their damage-per-capacity.
- All X3 ships, that VRO adds, received texture update and it’s now possible to use paint mods on them.
- Ion weapons will now slow down targets they hit. Weapons like Concussion generators will now push targets slightly.
- Xenon U is now not active on game start and will appear only after first 60 hours in the game.
- Numerous small fixes and balance tweaks.
- VRO wiki is updated, list of recommended mods have changed slightly, please revisit.