Company of Heroes 2

Company of Heroes 2

Imperial Japanese Forces
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Update: Jan 12 @ 12:04pm

77
Hohei/Kohei rifle close-range accuracy increased by 4.5% (.848 from .812, or .823 from .788 with 7.7mm rifles) in compensation for their minimum range being dropped to 0 from 8. Now equal to Fire Support rifles at range 0.
Forward Battalion Officer guards and Raiders now use the Fire Support Type 99 instead of an Obersoldaten rifle copy. DPS is reduced by 35%.
Type 11 moving accuracy decreased to x.67 from .81, cooldown to x2. Moving dps is 20% of standing, from 32%.

Population:
Hohei to 8 from 7.
Strike officer to 6 from 7.
Mortar to 5 from 6.
CRT to 0 from 3. Drains 6mp/minute while on the field, equivalent to 4 population.

Tech/building costs:
Starting manpower to 340 from 360, fuel reverted to 15 from 20.
T4 fuel cost to 70 from 65.
Field Infirmary mp cost to 100 from 50.
Airdropped infirmary cost to 120/10 from 75/15.

Repair rework:
Critical Repair Engineer repair speed to 4 hp/s from 3.2.
Hohei building repair veterancy bonus lowered to .9 from 1. Moved to vet 3 from vet 2, matching Kohei.
Kohei repair lowered to 1.4 from 1.6. Vet 3 bonus to .6 from .5. +1 repair speed for buildings.
Construction Team building repair rate to 2.4 from 2.1.

Emplaced Weapons now gives Mainland Veteran Squads and Fire Support Teams the Building Repair ability at 3 hp/s. Requires Tier 4.
Also improves construction speeds for Hohei Squads by 1.25x and Fire Support Teams by 1.5x. Requires 2 of T1, T2, or 7.7mm.
SNLF/Mainland Vet:
No longer use moving LMGs, cost to 60mu from 90.
‘Bolstered Squad’ renamed from ‘Assault Specialization’, time to 30 from 21s. Mainland Vet version now gives a 6th man instead of damage reduction, like SNLF.
‘Type 99 Light Machine Guns’ renamed from ‘Fire Support Specialization’
Cover bonus to .8836x RA from .93x. -5% RA bonus removed from SNLF vet 1 and Mainland vet 4.
Building Repair is now unlocked with Tier 4 rather than vet 1. Mainland Vet receives no extra damage while repairing at vet 4.
SNLF rifle grenade normalized with type 99 grenade: Radius to 4 from 3. Far to 3 from 2.25, mid to 2 from 1.5. 1.25s detonate delay added. Speed to 12 from 7.
‘Battle Healing’ renamed from ‘Bloodlust’. Healing per shot from to 12 from 5 for Type 38, 4 from 2 for Type 11. Accuracy to .8x from 1.2x, received accuracy penalty to 1.25x from 1.35. Now usable inside buildings. Cost to 20 from 25. Icon changed to ‘heal’ from ‘attack buff’.
SNLF are now using the Assault Guards model instead of Commandos.
Dispatch voicelines improved.

Chi-Ha 120mm range to 40 from 35.

320mm Mortar Strike:
Updated to give it a more distinct role, focused on suppression and area denial.
Fires 5 shells, from 3.
Damage to 440 from 960. Infantry gib critical removed, crew shocked critical added. Suppression radius to 22 from 18.
Radius to 24 from 20. Scatter to 6 from 1.5. Distance_scatter_max to 15 from 5. UI radius to 25 from 20.
Delay to 3s from 8, time between shells to 5.5-7 from 12. Projectile speed to 10 from 15.
Recharge time to 80s from 60.
Fx to avre mortar. Model set to aircraft bomb from railway shell, voiceline changed.

Conscript models (Mainland Vet, weapon crews) changed to the sergeant skin.

Abandoned vehicle text improved.
Voicelines improved for Shipping Priority, Type 4 Rocket Barrage

File updates:
Type 100 Flamethrower now has its own dropped weapon rather than dropping the M2 flamethrower. Minesweeper upgrades for other factions have been updated to recognize it.
Type 91 Howitzer fully removed.
243 unneeded text strings removed.
Locstring values updated for compatibility with future mod projects!

Update: Nov 25, 2024 @ 6:51pm

76
Change log is too long for steam, please see the post on Discord for specifics!
This is the largest patch to date, with a focus on cleaning up the mod's design and files.

Highlights include:
New upgrade, Zealous Defense. Infantry gain RA when squads lose members, and team weapons gain a 5th crewman
7.7mm upgrade works on team weapons, improves moving cooldown
Infantry weapon dps curves adjusted: Hohei are better at mid-range, worse at long
New ability for Chi-Ha Kai and AT Gun
Gyokusai units have a looser formation to help against AoE weapons
Improved doctrinal units: Kohei, Ka-Mi, Chi-Ha 120mm
FX improvements, bugfixes
AI now builds Field Infirmaries

Update: Aug 4, 2023 @ 6:18pm

75
Destroyed HQ Kohei call-in now works for all doctrines. Thanks to 没领结,的兔w for the bug report!

Kohei are now affected by more doctrinal abilities, such as Ambush Tactics and Suicide Explosives. For the Emperor death refund added. Can build Radio Posts, Heavy MG Bunkers, Weapon Racks. Senninbari was not added yet- upgrades might be redesigned.

Update: Apr 8, 2023 @ 1:53pm

Type 1 47mm AT Gun to T2 from HQ. Requirement for 2 buildings removed.
Gyokusai and Critical Repair Team build icons moved. 14 and 11 from 31.
T1 and T2 passive icons now appear after construction.
Hiroko contained.

Update: Apr 1, 2023 @ 1:35pm

Hiroko has been unleashed!

She has replaced all of the other commanders! Instead of being hidden away in the Random Commander Selector!

Update: Apr 1, 2023 @ 1:10pm

Update: Mar 30, 2022 @ 3:16am

72
Chi-Ha Kai and Ka-So can now crush infantry. You’re welcome, FunnyFruit!
Type 4 Ke-Nu upgrade cost lowered to 10fu from 20.
Vehicle squad UI order fixed.
Hohei camouflage accuracy bonus set to 1.25x from 1.5x as intended.
7.7mm upgrade voice line changed.
Raider demo charge hotkey set to D from E to prevent conflict.

Updates for patches since the last AE update-
Snipers are slowed after shooting.
Plane crashes no longer crush humans. No kamikaze jokes, please
Type 92 MG Formation updated. No longer has custom Distribution table.
Both Type 94 Trucks can carry MG, mortar, and marksman.
Type 97 AT gun had projectile added.

Update: Dec 8, 2021 @ 12:12pm

71
(Test Change) Field Infirmary now has its own building tab.
Fire Support Team vet 3 bonus to 20% accuracy, -23% received accuracy from 25 and -15. Accuracy nerf applies to AT Support.
Increased minimap size of Type 94.
Kohei AT Satchel Icon updated.
Hohei reinforce cost with Senninbari reduced to 19mp from 20.
Fire Support Ceramic Grenades fixed for Prototype Weapons. Type 4 Rifle weapon switch bug fixed.
Weapon Rack Text Improved slightly.
Airdropped infirmary is no longer a squad.
Random Commander Selector improved once again.

Update: Nov 19, 2021 @ 6:14am

70
Fuel shortage moved to after 2nd tech.
Ambush accuracy bonus to 25% from 50 for all units except Raider Group, Mainland Veteran Squad, FBC, and LFC.
Ambush cooldown bonus now correctly applies to Infiltrators. Final Assault Squad ambush brought up to date, though they have no camo.
Field Infirmary size to 2 from 18. Weapon priority to -20 from -80. Building is no longer treated as a squad to fix its missing health and construction bars.
Log Spike Fence moved to Fire Support Teams from Hohei Squads. Once again provide heavy cover, from light. Build time to 24s from 30.
Fire Support Teams can now build Radio Posts.
Type 92 MG Manual Reload added, hacked from vanilla game files.
Type 3 Chi-Nu now properly requires T4. Thanks to FunnyFruit for the report!
Type 2 Ke-Nu Vehicle Priority fixed.
Type 1 AT Gun description updated. Both AT Guns now start with Vehicle Priority active. This was much harder to get working than it should have been because the editor STILL HAS NOT BEEN UPDATED.

Update: Nov 12, 2021 @ 1:54pm

69
Starting manpower to 320 from 280.
Counter-Fieldcraft now using correct UI.
Chi-Ha 120mm Upgun cost to 20mp/10fu from 40/20.
LFC cost corrected to 230mp from 232.
Random Strategy Selector improved.