DayZ
Code Lock
Showing 11-20 of 57 entries
< 1  2  3  4  5  6 >
Update: Mar 10, 2021 @ 8:21am

- Added preprocessor directive

Update: Nov 25, 2020 @ 11:49am

- Fixed issue allowing passcodes to be changed by players who do not own the lock

Update: Sep 8, 2020 @ 10:09am

- Updated to work with 1.09

Update: Jul 8, 2020 @ 11:44am

- Uploaded wrong files. Issue fixed.

Update: Jul 8, 2020 @ 11:26am

- Fixed issue allowing any locked item to be opened.

Update: Jul 8, 2020 @ 10:52am

- Fixed stack splitting issue
- Fixed admin issue not allowing opening of fences

Update: Jun 30, 2020 @ 11:13am

- 1.08 compatibility.
- Logs are now daily. When the server restarts it'll append to the log file that was created that day, instead of creating a new file every restart.

Update: Dec 3, 2019 @ 9:35am

Updated to DayZ 1.06

Changes:

- Owner only dismantling is now configurable.
- CodeLocks now show their proper HP level based on state. (Pristine/Worn/Damaged/Ruined)
- Damage applied to raid tool is now configurable instead of either being pristine or destroyed after a raid.
- Open/Close Anywhere integrated and configurable.
- Changed how guest array is saved to database. This will wipe all previous guests of a CodeLock. This was done to prevent future database issues.

Update: Oct 28, 2019 @ 8:16pm

- Accidently broke VPP Admin Tools by not calling super. Sorry! Fixed.

Update: Oct 28, 2019 @ 6:41pm

Wow, I accidently had the fence callback checking for tent raid time in config, not gate raid time. Fixed. Don't kill me please.