DayZ
Code Lock
Ergebnisse 11–20 von 57
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Update: 10. März 2021 um 8:21

- Added preprocessor directive

Update: 25. Nov. 2020 um 11:49

- Fixed issue allowing passcodes to be changed by players who do not own the lock

Update: 8. Sep. 2020 um 10:09

- Updated to work with 1.09

Update: 8. Juli 2020 um 11:44

- Uploaded wrong files. Issue fixed.

Update: 8. Juli 2020 um 11:26

- Fixed issue allowing any locked item to be opened.

Update: 8. Juli 2020 um 10:52

- Fixed stack splitting issue
- Fixed admin issue not allowing opening of fences

Update: 30. Juni 2020 um 11:13

- 1.08 compatibility.
- Logs are now daily. When the server restarts it'll append to the log file that was created that day, instead of creating a new file every restart.

Update: 3. Dez. 2019 um 9:35

Updated to DayZ 1.06

Changes:

- Owner only dismantling is now configurable.
- CodeLocks now show their proper HP level based on state. (Pristine/Worn/Damaged/Ruined)
- Damage applied to raid tool is now configurable instead of either being pristine or destroyed after a raid.
- Open/Close Anywhere integrated and configurable.
- Changed how guest array is saved to database. This will wipe all previous guests of a CodeLock. This was done to prevent future database issues.

Update: 28. Okt. 2019 um 20:16

- Accidently broke VPP Admin Tools by not calling super. Sorry! Fixed.

Update: 28. Okt. 2019 um 18:41

Wow, I accidently had the fence callback checking for tent raid time in config, not gate raid time. Fixed. Don't kill me please.