DayZ
Code Lock
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Update: Jun 3, 2019 @ 7:05pm

- Model changed from CombinationLock to CombinationLock4 ( The lock is red now, until I can get an actual model for the lock )
- UI Changed, thanks to Wardog, https://steamcommunity.com/id/officialwardog/

Currently working on getting this mod working with tents, and I will then be releasing another mod which will allow compatibility for BaseBuilding+

Update: May 29, 2019 @ 9:14pm

- Recoded backend.
- Moved CodeLock into its own class, while retaining persistence.
- Added Custom Actions for CodeLock ( ActionDestroyCodeLock, ActionAttachCodeLock, ActionCodeLockonFence )
- All these changes are to help me make the mod more versatile. I plan on creating a compatibility mod to get this working with BaseBuilding+ Doors. That's soon to come.

Update: May 27, 2019 @ 7:18am

- Fixed for stable build.

Update: May 18, 2019 @ 11:18pm

- Removed dial index from lock when holding it in hand
- Removed ability to enter pin when gate is open

Update: May 15, 2019 @ 11:43am

Update: Apr 26, 2019 @ 7:27pm

- Fixed UI issue randomly removing HUD. ( Probably anyways, I actually can't replicate the issue on my test server so let me know if it's still broken )
- Improved a wee bit of performance on server end by not calling the RPC to get the hacksaw config ever millisecond when someone is looking at a gate

Note: I did try getting the menu to work when pressing enter, instead of having to click next/enter, but couldn't. I'll try again eventually.
Another Note: I'll be releasing the update which will make the lock work on tents in a bit. Have a few actions to recode and I managed to break tents entirely, so I have to fix that as well.

Update: Apr 9, 2019 @ 8:45pm

- Complete recode of core functions. If something is messed up let me know
- Added UI checking to make sure you can't open a menu more than once.
- ESC key now closes the menus
- Removed change code menu as well as confirmation menu. Change code UI now uses the set code UI, which has a built in confirmation menu.

(NOTE: If either the client or server have the wrong version of the mod it WILL NOT WORK. I have completely recoded the core functions since the last version of the mod, so it will not work if it's outdated on either client or server side.)

Update: Apr 8, 2019 @ 6:28pm

- Added semicolons that I randomly forgot.

Update: Apr 7, 2019 @ 9:04pm

- Fixed issue where no matter what config was set to, you couldn't cut off the lock due to the client/server being out of sync.

Update: Apr 7, 2019 @ 8:26pm

- Added configuration to enable/disable the ability to cut off the lock
To do this, go into the "CodeLockConfig" located in the server's profile folder, and change the "CanCutLock" parameter to either a 1 or a 0, anything else will break the file.
0 - Disable the ability to cut off the lock
1 - Enable the ability to cut off the lock