Stellaris

Stellaris

z Expanded Traits, Civics, Pops, and More
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Update: Jan 27, 2019 @ 9:10pm

Initial Upload

Update: Jan 27, 2019 @ 8:57pm

Updated for Glavius compatibility

Update: Jan 26, 2019 @ 10:21am

Initial Upload

Update: Jan 25, 2019 @ 9:06pm

1.1.0
Additions:
- New Trait, Regenerative Tissue

Tweaks:
- Reduced overall likelyhood that a pop will flee
- Pops being purged (not displaced) will not flee from starvation
- Pops are much less likely to flee to a country their previous owner was at war with, if there are any other options
- Adjusted AI weights on civics
- Hive Queen civic cannot be removed or added after game start

Bug Fixes:
- fixed refugee weights being additive instead of multiplicative, as intended

Update: Jan 25, 2019 @ 1:04pm

1.0.9.3
Up to date with latest Glavius AI patch

Tweaks:
- Construction Company's unique building gives +1 clerk jobs
- Pops fleeing starvation are much less likely to flee if there is still food stockpiled
- Ruler and specialist pops less likely to flee starvation
- Tweaked logic of where starving pops will try to flee to

Update: Jan 25, 2019 @ 11:24am

Initial Upload

Update: Jan 24, 2019 @ 10:56pm

1.0.9.2
Tweaks:
- Royal Trading Company cannot be added or removed later

Bug Fixes:
- Planetary Capitals not giving right number of jobs

Update: Jan 23, 2019 @ 4:22pm

Initial Upload

Update: Jan 23, 2019 @ 1:15pm

1.0.9.1
Tweaks:
- Pops being purged (expect by displacement) are 100 times less likely to flee from starvation
- Pops dying of starvation will give homicidal empires the same resources as if they were purged normally
- Tweaked some pop weights to better match current version of Glavius AI Mod

Update: Jan 21, 2019 @ 6:06pm

Initial Upload