Stellaris

Stellaris

z Expanded Traits, Civics, Pops, and More
Viser 321-330 af 353 forekomster
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Opdatering: 27. jan. 2019 kl. 21:10

Initial Upload

Opdatering: 27. jan. 2019 kl. 20:57

Updated for Glavius compatibility

Opdatering: 26. jan. 2019 kl. 10:21

Initial Upload

Opdatering: 25. jan. 2019 kl. 21:06

1.1.0
Additions:
- New Trait, Regenerative Tissue

Tweaks:
- Reduced overall likelyhood that a pop will flee
- Pops being purged (not displaced) will not flee from starvation
- Pops are much less likely to flee to a country their previous owner was at war with, if there are any other options
- Adjusted AI weights on civics
- Hive Queen civic cannot be removed or added after game start

Bug Fixes:
- fixed refugee weights being additive instead of multiplicative, as intended

Opdatering: 25. jan. 2019 kl. 13:04

1.0.9.3
Up to date with latest Glavius AI patch

Tweaks:
- Construction Company's unique building gives +1 clerk jobs
- Pops fleeing starvation are much less likely to flee if there is still food stockpiled
- Ruler and specialist pops less likely to flee starvation
- Tweaked logic of where starving pops will try to flee to

Opdatering: 25. jan. 2019 kl. 11:24

Initial Upload

Opdatering: 24. jan. 2019 kl. 22:56

1.0.9.2
Tweaks:
- Royal Trading Company cannot be added or removed later

Bug Fixes:
- Planetary Capitals not giving right number of jobs

Opdatering: 23. jan. 2019 kl. 16:22

Initial Upload

Opdatering: 23. jan. 2019 kl. 13:15

1.0.9.1
Tweaks:
- Pops being purged (expect by displacement) are 100 times less likely to flee from starvation
- Pops dying of starvation will give homicidal empires the same resources as if they were purged normally
- Tweaked some pop weights to better match current version of Glavius AI Mod

Opdatering: 21. jan. 2019 kl. 18:06

Initial Upload