Stellaris

Stellaris

z Expanded Traits, Civics, Pops, and More
Showing 341-350 of 353 entries
< 1 ... 33  34  35  36 >
Update: Jan 13, 2019 @ 3:03pm

Initial Upload

Update: Jan 13, 2019 @ 2:30pm

Initial Upload

Update: Jan 12, 2019 @ 10:34pm

1.0.3
Additions:
- New civic, Zealous Crusaders
- Automated Labor gives a unique branch office building

Tweaks:
- HMO Private Clinic / Backalley Clinic give +5 energy and society research
- Idealistic Foundation gives +50% egalitarian ethics attraction
- Company Townships renamed Company Housing
- Colonists produce +2 food (up from +1)

Various Minor Bug Fixes

Update: Jan 11, 2019 @ 10:54pm

Initial Upload

Update: Jan 11, 2019 @ 10:17pm

1.0.2
Updated for new version of Glavius AI mod

Tweaks
- Fungal Colony gives -25% pop growth (down from -20%)
- +1 venerable elder job per 100 pops (up from 50)
- Ancient costs 3 (down from 4)
- Ancient gives +300 leader lifespane (up from +200)

Bug Fixes
- Removed some outdated job weights

Update: Jan 11, 2019 @ 10:07pm

Initial Upload

Update: Jan 11, 2019 @ 3:41pm

Fixed oversight with nature preserve decision

Update: Jan 11, 2019 @ 3:21pm

Minor tweaks to clerk and manager trade value

Update: Jan 11, 2019 @ 3:15pm

1.0.1
Additions:
- Banning resettlement won't stop you from resettling slaves
- Added an additional civic-dependent faction demand
- With Environmentalist Civic, can build nature preserves, giving amenities and culture workers at the cost of 1 district
- Clerk and Manager jobs produce slightly more trade value if any pops on planet have a high living standard

Tweaks
- Increased empire sprawl from districts and systems to +0.75 and +1.5 (from +0.5 and +1.0)
- Coordinators and Synapse Drones give +1 administrative cap (down from +2)
- Imperial Prerogative and Universal Transactions perks give +1 administrative capacity to ruler jobs (down from +2)

Bug Fixes
- Mechanists get roboticists on habitat capitals
- Added Bio-Trophy jobs to habitat capitals

Update: Jan 10, 2019 @ 9:22pm

Minor Tweaks