Stellaris

Stellaris

z Expanded Traits, Civics, Pops, and More
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Update: Feb 2, 2019 @ 9:21pm

1.1.3.1
- Added Compatibility with More Events Mod

Tweaks:
- Pops fleeing high crime will usually try to flee to another planet in the same empire
- Slaves less likely to flee thrall and penal colonies
- Slave processing center will make it even less likely that a slave will flee
- Pops less likely to flee from empires with the slavers guild / indentured assets civic
- Criminal jobs add a small amount of crime

Update: Feb 1, 2019 @ 7:21am

Initial Upload

Update: Feb 1, 2019 @ 7:16am

Adjusted some pop weights

Update: Feb 1, 2019 @ 6:47am

1.1.3
Additions:
- With certain trait and civic combinations, you may start out with an exploited homeworld. With Expanded Events, this guarantees the Damaged Ecosystem event chain
- Chinorr Combine, added the Poisonous and Slow Breeder traits
- Chinorr Combine have Tropical habitat prefrence, always start with an exploited homeworld

Bug Fixes:
- Machine empires not getting buildings

Update: Jan 31, 2019 @ 8:47pm

1.1.2
Added compatibility with Diverse Districts

Additions:
- New Civic: Machine World
- New Civic: Mining Corporation
- Additional civic-based faction demands
- Roboticists and Replicators produce +0.5 robot assembly on machine worlds
- Patrol and warrior drones give +1 defensive army on hive worlds

Tweaks:
- More admin cap from civics
- Tweaked health and damage of machine empire defensive armies
- Zealous Crusaders not available with Merchant Guilds, Corporate Dominion, or Imperial Cult civics
- With Zealous Crusaders, priests benifit from the Ground Defense Planning tech

Bug Fixes:
- Progressive faction no longer unhappy about synths with migration control

Update: Jan 30, 2019 @ 8:55pm

1.1.1
Additions:
- Housing buildings benifit from housing technologies

Tweaks:
- Utopian Communal Housing has no rare crystal upkeep, higher energy upkeep
- Increased production from civic-specific branch office buildings by 1
- Tweaked some job weights

Bug Fixes:
- Synaptic Extensions/Modular Depots Traditions give +2 housing to housing buildings, as advertised
- Hunting and nature preserves can be built on your capital if the deposit isn't added on game start for any reason.

Update: Jan 27, 2019 @ 9:10pm

Initial Upload

Update: Jan 27, 2019 @ 8:57pm

Updated for Glavius compatibility

Update: Jan 26, 2019 @ 10:21am

Initial Upload

Update: Jan 25, 2019 @ 9:06pm

1.1.0
Additions:
- New Trait, Regenerative Tissue

Tweaks:
- Reduced overall likelyhood that a pop will flee
- Pops being purged (not displaced) will not flee from starvation
- Pops are much less likely to flee to a country their previous owner was at war with, if there are any other options
- Adjusted AI weights on civics
- Hive Queen civic cannot be removed or added after game start

Bug Fixes:
- fixed refugee weights being additive instead of multiplicative, as intended