Stellaris

Stellaris

z Expanded Traits, Civics, Pops, and More
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Update: Jan 21, 2019 @ 5:50pm

1.0.9
Additions:
- With Corvee System civic, can use public work planetary decision

Bug Fixes:
- Fixed error in Hive Mind job

Update: Jan 20, 2019 @ 5:37pm

1.0.8
Additions:
- New Civic, Megastore
- New Civic, Constructon Company
- New Civic, Hive Queen

Tweaks:
- Changed some pop weights to better match current version of Glavius AI Mod

Bug Fixes:
- Tooltip for Technocracy wrongly showing 1+% science from researchers, instead of +1 science
- Zealous Crusaders not getting naval cap from priests
- Syncretic Equals available to Megacorps, as originally intended
- Engineered Pheremones give the correct amount of extra amenities

Update: Jan 19, 2019 @ 3:49pm

1.0.7.2
Tweaks:
- Chance of pops fleeing due to slavery or poverty has been reduced even more
- Pops half as likely to flee slavery from countries with slavers guild or indentured assets civic
- Buildings no longer need immunity from being ruined, as AI can repair ruined buildings again

Update: Jan 18, 2019 @ 8:03pm

Adjusted pop weights

Update: Jan 18, 2019 @ 3:31pm

1.0.7.1
Updated for beta patch 2.2.4

Tweaks:
- Fungal Colony no longer compatible with hive minds

Bug Fixes:
- Fixed Covert Robot Assembly Plant giving society instead of engineering research

Update: Jan 18, 2019 @ 3:28pm

Initial Upload

Update: Jan 18, 2019 @ 12:48pm

1.0.7
Updated to final patch 2.2.3
Updated required mods to 2.2.3 Glavius AI mod

Additions:
- New Civic, Syncretic Equals
- New Civic, Livestock Ranchers
- New Civic, Syncretic Livestock

Bug Fixes:
- Hive Prefrence trait will not longer be selectable when creating a new empire. Living World civic gives hidden +100% gaia world habitability instead.
- Fixed organic empires getting Hotjoin Protocols tradition

Update: Jan 17, 2019 @ 3:42pm

1.0.6
Updated for new version of Glavius AI mod

Additions:
- New Civic, Peaceful Collective

Tweaks:
- Chance of pops fleeing due to slavery of poverty has been reduced
- Spiritualists don't like Primitive Cyborgs

Bug Fixes:
- Pops won't flee to countries that have no communication with their current owner

Update: Jan 15, 2019 @ 10:16pm

1.0.5
Updated for new version of Glavius AI mod
Additions:
- New Trait, Delicate
- New Trait, Signal Repeater
- New Trait, Shoddy Transmitters
- New Civic, Atom Splitters

Tweaks:
- Nerve Stapled gives +10% bonus to jobs, pops have no political power
- Droid Armies auto-upgrade to Android Armies upon tech increase
- Upon Synthetic Ascension, pops will get traits based on their biological traits
- Pop job weights now include traits from More Events Mod
- Upkeep of planetary citadels increased, in line with other tier 3 buildings

Bug Fixes
- Upon Synthetic Ascension, armies upgrade to Android rather than Droid Armies
- Fixed not being able to upgrade fortresses to citadels

Update: Jan 14, 2019 @ 8:34pm

1.0.4
Additions:
- New Civic, Biological Engineers
- New Civic, Engineered Drones
- New Civic, Modular Construction

Tweaks:
- Expansion Opener gives +33% colony development speed (up from +25%)
- Courier Network gives +30 administrative cap (up from +20)
- Surrender threshold for most standard wars have been reduced
- HMO civic gives +1 biological trait point and -20% gene modding cost, no longer gives +15% population growth
- Spiritualist megacorps can no longer build Corporate Culture Sites. Priests get +2 trade value instead
- Habitats have an inate +2.5% specialist output bonus

Bug Fixes
- Upgraded habitat capital giving gestalts administrator jobs
- minor bug fixes