ARK: Survival Evolved

ARK: Survival Evolved

Dino Storage v2
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Update: May 8, 2020 @ 5:44am

  • Soul Gun now continuously fires if fire is held down
  • Soul Gun is now 3x faster. No further increases will be made[gyazo.com]
    • Reminder that this is configurable
  • You can now trap Tek Skiffs[gyazo.com]
    • Retains current fuel percentages
    • Requires no structures to be built on it
  • Advanced search now displays how many matched the search results
  • Potential fix for Ark's anti-dupe logic destroying recovered souls
  • Spatial check bounds now scales with baby size
  • Improved scaling algorithm for baby sizes
  • Improved release height offset algorithm to help against Ark's anti-mesh checks
  • Added a built-in conversion from Valguero Ice Wyvern to Ragnarok Ice Wyvern
    • Added since WildCard removed Valguero Ice Wyverns
    • ConvertClass lines can override this built-in logic
  • Souls now fix a WC bug, where dinos that can't suffocate were getting the icon
  • Mating pulse functions are now reliable, and the training wheels ripped off
  • Soul trap throw range now scales with the size of the dino[gyazo.com]
    • SoulTrapThrowRange ini added. Multiplies distance it can be thrown
  • Passive generation performance improvements
  • TerminalCheckInterval for automation now defaults to 300 seconds
  • Destroying all souls confirmation prompt reads "Target: This Terminal's Inventory"
  • Soul Trap and Soul Gun get a new alt fire (CTRL) keybind

Update: Apr 27, 2020 @ 7:24pm

  • Fixed Eternal's Token JugBug passive generation
  • Now ignoring "BPCan Cryo" for Rock Golems
    • WC made these non-cryoable due to corruption issues
    • My mod does not suffer from the same corruption issues
  • "Power" description changed to "Tek Generator Power" when requiring power
  • Back-end performance improvements when viewing souls
This update was synced with an Ark update for less interruptions

Update: Apr 18, 2020 @ 4:50pm

  • UseCryoNerf no longer uses a debuff mechanic, more true to vanilla
  • RemoveBuff_DS script command added
  • ServerStartRemoveBuffClass ini option added
  • SicknessFromBase and SicknessFromTerminal is now "OR" when using both
Important note for Rare Sightings users:
    The Phoenixkin variants are causing black holes in dedicated environments, causing mass disconnects for any client that gets in render range of one. Therefore, it is recommended that you add this to your ini until the author can fix what is causing them to crash clients:
      [DinoStorage2]
      ServerStartRemoveBuffClass=Buff_CosmeticBuff_Phoenixkin_C
      ExcludeBuffClass=Buff_CosmeticBuff_Phoenixkin_C
    I made this update a priority so that you will have a means to stabilize your server without entirely removing the mod. It won't stop new ones from spawning, but that's why I also made a script command that you can run periodically as needed:
    AdminCheat ScriptCommand RemoveBuff_DS Buff_CosmeticBuff_Phoenixkin_C

Update: Apr 16, 2020 @ 8:12am

  • Fixed release issues of some dinos with the new checks
  • Soul Finder now always ignores any container prefixed with *

Update: Apr 15, 2020 @ 9:51pm

  • Souls now restrict boss caves by default
    • This includes the Island's tek cave, and Genesis' final test
    • AllowBossCaveRelease ini option added to force allow release
  • Souls now respect prevention of release in mission areas that forbid it
    • AllowMissionAreaRelease ini option added to force allow it
  • UseCryoNerf ini option added which tells my mod to use WC's nerf logic
  • Added Megachelon passive generation support
  • Added passive generation support for Eternal Jug Bugs
    • Special thanks to LK for providing the necessary details
  • Fertilizer distribution will no longer distribute to S+ tek cooking pots
  • Soul Finder now displays the inventory name of where the soul was found
  • BabyGrowthMultiplier ini option added
    • Defaults to 0.0 (unused). Set to 1.0 to reflect server rates

Update: Mar 28, 2020 @ 10:00pm

  • Soul Finder works properly when riding a dino
  • Soul Finder allowed to be equipped on all dinos
  • Debuff Gun allowed to be equipped on all dinos
  • Fixed compatibility for Dino Pick Up Mod retention
  • Fixed compatibility for Kraken's Better Dinos Mod passive automation
    • May require retrapping them to function again
  • Fixed v1 auto conversion to v2
  • Improved cave detection algorithm
    • PreventCaveRelease will now prevent no-build cave release
    • PreventAllCaveRelease will now prevent any cave release
    • Overall, you should see a huge improvement in cave detection reliability
    • Areas like around the Obby and such is no longer detected as a "cave"
  • Fish scale will no longer display if the scale is 0 when not rounded
  • AutomationItemBlacklist ini option added

Update: Mar 8, 2020 @ 11:35pm

  • Color ID descriptors now use sRGB text colorization instead of linear
    • Represents text colors more true to in-game colors
  • Only modded persistent buffs without timers are now stored in souls
    • Resolves issues from buffs not meant to be permanent
    • Reduces ~90 iterations from removing said buggy buffs
    • Reduces item data weight
    • Debuff Gun will show a * in front of persistent buff names
    • NOTE: "Buggy" buffs are now blocked on trap instead of release so trap/release one more time if oddities occur post-update
  • Saddle names are now displayed in soul descriptions
  • Fish random scale is now displayed in soul titles
  • Next allowed mating time can now auto adjust to new server rates
    • It calculates if the time difference is greater than the min-max range
    • From there, it will use either the new min or the old min respectfully
  • UseCryoSickness ini option added, default is false
    • Option to utilize CryoSickness causes some ini name changes:
      • SoulSicknessFromBase changed to SicknessFromBase
      • SoulSicknessFromTerminal changed to SicknessFromTerminal
  • IsBaseIfLinkedStructures ini option added, defaults to 50
  • Prevented trapping of race class dinos

Update: Feb 29, 2020 @ 3:39pm

Impactful ini Changes:

  • NoCaveRelease changed to PreventAllCaveRelease
    • Defaults false
    • True: Prevents release if in flyer prevention zone
    • True: Prevents release if in a no build zone
  • ReleaseIgnoreCaves changed to PreventCaveRelease
    • Defaults false
    • True: Prevents release if in a no build zone
  • ReleaseIgnoreArenas changed to AllowBossArenaRelease
    • Defaults false
    • True: Allows release if in a boss arena zone
"We want more freedom!" Well, here you go. Only boss arenas are default blocked

Convert Class Changes:
  • No longer gives a tamed dino prompt
  • No longer causes a mindwipe effect
  • No longer doubles entries in recovery file
  • No longer fully heals converted dino
    • Instead, it carries over the % from max
  • Can sometimes convert when class is null
    • Uninstalled dino mods would have a null class
  • Now attempts to equip stored gear
    • If it can't equip though, it goes in the main inventory
  • Now retains ancestry tree information
  • Now converts classes on server start up
    • DisableAutoConvertClass ini option added
  • Improved attempts at keeping original imprinter

Other Changes:
  • Now prints a server message if Recovery.sav fails to save
    • Helps detect corrupted files more readily
  • Inventory purge now defaults active
    • Doesn't effect blueprints or engrams
    • Used to alleviate exploits (wyvern milk, reaper pheromones)
  • Soul description mating info no longer utilizes class defaults
    • Improves accuracy of breedability of dinos when trapped
    • Mods with breeding ini is why this change happened
  • Removed the Ø icons in the top right
    • For some reason, only fixes newly made souls
    • You can update them with auto switch or by stacking souls
  • Blocked retention of Genesis buffs by default
    • These buffs caused bugs and oddities
    • You can force retain via IncludeBuffClass ini
  • ExcludeForeign (impure) is now dynamic in it's checks
    • Looks for matching dino tags in the allowed array
    • No longer uses a static calculation for Aberration
    • Helps assist modded dinos of similar type to get released

Update: Feb 22, 2020 @ 3:02pm

Last update had some hiccups that were not caught in testing. Reverting until it irons out. With Genesis around the corner, I will not be updating for awhile so folks can enjoy the new content.

Update: Feb 22, 2020 @ 12:34pm