ARK: Survival Evolved

ARK: Survival Evolved

Dino Storage v2
Showing 41-50 of 106 entries
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Update: Feb 14, 2020 @ 8:42pm

  • ExcludeForeign option is now forgiving to modded dinos
    • Recommended to use this foreign check for unofficials
    • Finds similar class names by context search of the allowed array
  • ExcludeForeignPure option added. Less forgiving for modded dinos
    • Not recommended to use this foreign check for unofficials
    • This will only allow what Ark allows in it's array, no exceptions
    • This is the OLD ExcludeForeign option check
  • IncludeTag option added. Does a context search against dino name tags
  • ExcludeTag option added. Does a context search against dino name tags
  • Further fixed soul switch behaviors
  • God mode terminals now hide the health display
Here's a before and after on how to make Primal Fear compatible for Aberration by obeying the foreign rules: https://gyazo.com/c0fa98a1a0aafe58980f8325b7525ca6 As you can see, this new change makes a dramatic difference when it comes to foreign checks.

Update: Feb 10, 2020 @ 9:00am

  • Improved data retention to account for CDO breeding changes
    • This helps "refresh" breeding changes done with Primal Fear, etc
  • Fixed a visual health bug with god mode terminals
  • Fixed auto switch detection when one dino soul was in inventory
  • Fixed slot limit display replication when setting below 300 slots
  • Reinstated DAT initialization helper due to bug reports
    • On release, auto-active DAT applied dinos get 5s immunity
    • They also get 5s of having no damage output for balance
    • This only applies if DAT is enabled, and is to help events register
  • Backend performance improvements
  • Fixed health values on placement when TerminalHealth is >50,000
    • New logic will cause a one-time health refill if TerminalHealth != 50,000
    • Going forward, it will only refill if the TerminalHealth value is changed

Update: Feb 8, 2020 @ 11:04am

  • Remote neutering now persists when using ReleaseUseDefaults
  • Soul Terminals are now immune to friendly fire
    • Friendly fire is the cause of "God Mode doesn't work" reports
  • DisableTerminalPinCodes ini option added
  • My UIs will now auto-focus text fields
  • Fixed Misc Poop toggling off on menu reopen when EnableAllGeneration=False
  • Fish size scaled health now persists through storage
  • Updated No Untameables mod's passive generation support
  • Death auto trap no longer applies to unclaimed tames

Update: Feb 2, 2020 @ 8:38am

  • DATDefaultsInactive option no longer forces it off on restarts
    • I caused this by accident with the last update #Human
  • DeathAutoTrap option now applies on:
    • Release
    • Server start
    • Dinos in range of player (auto applies to fresh tames)
  • Static meshes from this mod now ignores anti mesh detection
    • Special thanks to Zen Rowe for providing this option
Maybe we can coast until Genesis if I didn't mess any other things up lol

Update: Jan 31, 2020 @ 6:22am

  • SicknessPreventsRelease ini option added
  • Fixed wild level display for wild made fertilized eggs (wyverns, deinos)
  • Fixed mating progress bug when using KeepEnabledMatingStatus ini
  • DisableAdminMode ini option added
  • Fixed a Death Auto Trap (DAT) dupe exploit
    • Special thanks to CMDR_Nef in resolving this
  • DAT'd souls now consume the soul trapper when released
  • DAT'd souls are now noted as such in the soul description
  • Release switching be hittin' different!
    • First priority: Another dino soul
    • Second priority: Soul trap (unbulked)
    • Third priority: Soul traps (bulked)
    • Fourth priority: Soul gun
    • This applies to scenarios involving trap consumption too

Update: Jan 27, 2020 @ 4:44am

  • Blocked harmful No Untameables buffs.
  • ConvertClass now retains mutation counts.
  • Fixed fruit conversion stacks when seeds stack for less.

Update: Jan 24, 2020 @ 6:16am

  • Adjusted honey generation to match tamed, not wild hives.
    • This changes the formula from 5x/900s to 1x/1800s
  • Trap tamed fish no longer display as being bred.
  • SoulGunRange ini option added.
  • "Destroy Soul" changed to "Destroy Selected Soul"
  • "Destroy All Souls" changed to "Destroy All Souls In Terminal"
  • RevivalHealth ini option added. Revived dinos will start with this percent of health.
    • Applies to corpse revival and death auto trap functionality.

Update: Jan 9, 2020 @ 11:11pm

  • EnableHoneyGeneration ini option added. Allows queen bees to produce honey.
  • TerminalHoneyMultiplier ini option added.
  • Automation option added to slot limit fertilizer from beetle productions.
  • Fixed black pearl automation stacking issues with StackMeMore mod.
  • Improved automation compatibility with other mods.[gyazo.com]
  • Terminal item allowance restrictions will no longer calculate against items produced from automation. This allows you to designate terminals for souls only without having to worry about it spitting out everything from automation.

Update: Jan 4, 2020 @ 6:05pm

  • Fixed render text visibility, now that WC fixed the issues with it.
  • Offline mating checks are less aggressive towards wandering dinos.
  • Fixed an issue with rare buff set-ups that stacked wrong.
  • Prome approved that I block Gaia's mutate buff by default.
  • Fixed an uncommon issue where handheld trap did not draw the arm back.
  • "BPCan Cryo" checks enabled by default to prevent bugs/exploits.[gyazo.com]
  • ExcludeNonCryoable option removed, due to being the default.
  • IncludeNonCryoable option added, to allow changing the new default.
  • Added protection against level 1 status component bugs that would arise when the dino has their status component swapped from mod remaps or otherwise.
  • ConvertClass ini option added. A comma separated array to convert dinos to other classes by using spawn paths from A to B in the format of A:B.
  • SoulTrapDelay ini option added. Controls how long it takes to trap tames.[gyazo.com]
      Non-default values use cryopod effects. Added bonus: scales with baby size.

Update: Dec 26, 2019 @ 9:10am

  • Fixed recovery pulling issues from last update.