ARK: Survival Evolved

ARK: Survival Evolved

Dino Storage v2
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Update: Dec 25, 2019 @ 6:44pm

  • Fixed a placement crash from Ark's latest update.
  • Rapid deaths on release will now guarantee corpses.
  • Lio exploit fixed: Now destroys on release when timer expires.
  • TrapTamesFish ini option added. Tames some fish on trap, like fish baskets do.
  • Fixed keyboard focus issues when closing my own UI's over Ark's inventory UI.
  • ReleasePreventDupeID ini option added. Gives GPS coords on detected dupe.
  • PickUpableEggsOnly ini option added. Fert egg collection obeys pick up rules.
  • Recovery files are now 31.4% lighter in data.
  • Recovery files will only store dinos with unique IDs. No more dupe entries.
  • Recovery files will no longer remove entries on release, allowing for death recovery.

Update: Dec 3, 2019 @ 8:52am

  • Exploit Fix: Soul Finder now ignores unlocked non-team structures.
  • Soul Finder search is a little more server performant.
  • You can now designate primary terminals for death auto trap collection.
  • NoCombatTrap ini option added. If enabled, combat music prevents trapping.

Update: Nov 23, 2019 @ 2:02pm

  • Fixed corpse revival issues from Ark update v301.2
  • Admin mode release will now ignore cave checks, by request.
  • TamedCount_DS script command has owner and class filters now.
  • UnclaimedCount_DS script command added along with a class filter.

Update: Nov 10, 2019 @ 10:24am

  • Fixed release issues in dedicated environments from Ark update 301.2
  • Advanced search extended to allow ? for a "WILD" character.
    ⠀⠀Example: https://gyazo.com/9e38ffb7e15126ba125ac4c8a0f40686
  • Soul Sickness behaves properly once again.
  • ReleaseDestroyEquipment_DS script command added by request. Toggles a buff on the player using the command which prevents recreation of stored items. This is primarily a faster debugging tool for single player environment related issues.
  • SoulSicknessFromBase ini option added. >0.0 prevents soul sickness cooldown being applied to the player when releasing near friendly bases. Value is foundations.
  • SoulSicknessFromTerminal ini option added. >0.0 prevents soul sickness cooldown being applied to the player when releasing near friendly terminals. Value is foundations.

Update: Nov 6, 2019 @ 8:57am

Priority Update
  • Fixed the player related bugs from Arks last update, where you would be in your team but the game thought you were an enemy, etc.
    ⠀⠀Note: Stored dinos are still not changing teams to the releaser's team. Going to try to resolve this, but WC knows of the issue and may fix it on their end.

    ⠀⠀WildCard fixed this with their Friday patch.
Other Changes
  • Soul Finder now obeys personal inventories and tribe access ranks.
  • Fixed the soul transfer UI search.
  • Added extra checks for inventory MU option appearance.
  • DATPassiveOnly option added. This will be great for those friendlier PvP servers.
    ⠀⠀Note: Must also be set to ignore whistles, to prevent clutch save attempts.

Update: Nov 2, 2019 @ 6:14am

  • Fixed a no damage bug caused by the DAT initialization helper on server starts.

Update: Oct 30, 2019 @ 6:21am

  • Fixed UI scroll list spacing for languages outside of English.
  • Debuff Gun can now save up to 100 custom buffs.
    • There is no dupe buff check.
    • There is no alphabetical filter.
    • The advanced search can be used to search the custom stored list.
    • Saved buffs are unique per individual, so save your very own list!
    • Saved buffs will follow you on any server you play.
  • Death Auto Trap now has a 3 second invulnerability for released dinos when using such a feature. This will prevent the dino from taking damage, but also prevents it from dealing damage for that length of time. This is to help the game with initializing components needed for DAT.
  • NATAnyUnclaimed option added. Newborn Auto Trap will capture any unclaimed dinos, which will allow capturing S+ force bred dinos that don't have baby stages.
  • PreventOfflineMatingInterval option added. Defaults to 0.0 (unused). Defining a value is how often it will check (in hours) for offline tribes. If 0 active players are found for a given tribe, it will toggle mating off for that tribe. Value accepts decimals, and players in the middle of respawning will not be considered as being offline.
  • WanderOff_DS script command removed due to redundancy.
  • OfflineMatingOff_DS script command added.
  • Script commands now have an extended filter option for class or owning name. Examples:
    • AdminCheat ScriptCommand DestroyUnclaimed_DS Dodo_Character_BP_C
      This will destroy all unclaimed dinos of class Dodo_Character_BP_C
    • AdminCheat ScriptCommand MatingOff_DS AwesomeSauce
      This will toggle mating off for all dinos owned by AwesomeSauce
    • AdminCheat ScriptCommand MatingOff_DS
      This will toggle mating off for all dinos (no filter)
  • ClampItemStats option added. Defaults to false. This must be set to true in order for this mod to calculate item stat clamps for stored items on release. Also, you will have to carry over your stat clamp values under my mod header like so:
      [DinoStorage2]
      ClampItemStats=True
      ItemStatClamps[0]=
      ItemStatClamps[1]=
      ItemStatClamps[2]=
      ItemStatClamps[3]=
      ItemStatClamps[4]=
      ItemStatClamps[5]=
      ItemStatClamps[7]=
    • Note: Index 6 (weight) is not supported due to replication issues.

Update: Oct 14, 2019 @ 8:21am

  • Fixed soul descriptions for percent based stats.

Update: Oct 13, 2019 @ 9:30pm

  • Orange souls in hand are more orange to distinguish it from the red Admin mode.
  • Improved some failed to release messages.
  • Terminal inventory UI now states "OR" if power and fuel options are used.
  • CorpseResetLevel will now properly reset Moschops harvest levels.
  • Unnamed dinos will stay unnamed now - a nearly invisible detail. The rename souls option led to me incorrectly setting the descriptive name as the tamed name resulting in it showing "Rex (Rex)" but only when looking in the inventory UI or exporting the dino, and no other moments.
  • Improved mod installed checks - another nearly invisible and incredibly niche detail.
  • Fixed the tamed vs bred detection algorithm. Special thanks to Kat and Gunnsen.
  • Removed the space between stats and the % symbol on the soul description.
  • Soul Gun no longer leaves a shadow in first person view.
  • Blocked pinned buffs from reapplication due to immobilizing dinos. If you find anymore buffs causing issues, be sure to use the Debuff Gun to help you block them and if you let me know than I will block them by default.
  • TerminalHealth ini added. Defaults to 50,000. Special thanks to Don Camillo.
  • DATStarvedOnly ini added. DAT only works if the dino explicitly starved to death.
  • DATDoTDeathOnly ini added. Death auto trap only works if killed by damage over time effects such as burning, drowning, poisoned, starving, etc. Direct kills will not trigger DAT.
  • Extended water release checks for dinos that uniquely require water for their baby stages only. Dinos such as Beezlebufos and Euryps have unique baby requirements and require checking against additional bounds to protect them.
  • Added Admin status checks for Admin mode on relogs to fix a quirk relative to password enabled Admins. This couldn't be exploited, it's just a little smoother now.
  • Soul traps no longer allow trap/release if inventory is full. This is to avoid an odd Ark bug outside of my control that effects icon visuals, weapon visuals, and weapon animations. Check it out on twitch[www.twitch.tv]
  • Made a huge overhaul to my UIs:
    • Now scales and retains position with languages outside of English.
    • Button styles were changed to stand out from other text boxes.
    • The rich color text in the Soul Search UI is more crisp and clear.
    • Removed redundant close buttons when an X button was present.
    • Added some white space between scroll bars and delete/remove buttons.

Update: Sep 26, 2019 @ 9:20am

  • Bug fixes.
  • Added (DS) item tags.