ARK: Survival Evolved

ARK: Survival Evolved

Dino Storage v2
Showing 11-20 of 106 entries
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Update: Jun 9, 2021 @ 10:29am

Fixed an exploit

Update: Jun 6, 2021 @ 10:35am

  • RemoveMutationCount ini removed (WC blocked it, had no choice)
  • Fixed base level calculation for SpawnDino_DS scriptcommand
  • Blocked mission and VR dinos from capture/release
  • Can now capture platform dinos if structure count is less then 4
  • Fixed structure/dino range based detections
  • BabyGrowthMultiplier should now play nicely with Vivariums
  • DestroyWildBeeHives_DS scriptcommand added
  • Changed some text visuals for showing NAT is active

Update: May 8, 2021 @ 12:34am

  • Improved client performance when charging decayable souls
  • Soul Finder can now pull decayable souls (charges as needed on pull)
  • Fixed a collision issue with Newborn Auto Trap where it could be punched
  • SpawnDino_DS neuter field now works appropriately

Update: May 2, 2021 @ 9:57pm

  • Fixed soul charge catch-up mechanics when decay is used
    • They no longer decay oddly when inaccessed for long periods
  • Soul decay now clamps terminal slots to 72 max
    • Nothing poofs, just prevents adding beyond that when removed
  • SpawnDino_DS no longer puts tamed females on mating cooldown
  • Relaxed the minion check some for dinos that don't go into stasis
    • Plays nicer with PF Bosses, Dino Patrol, and more
  • Terminals now decay at Tek tier rates of 20 days, as intended
    • Found a hidden multiplier that was turning 16 days into 64 days
  • TerminalExcludeGround ini option added
    • Does not effect already existing terminals on the ground
  • Fixed PassiveHP not working on Vultures
  • Added passive generation support for Prehistoric Beasts Slugs
  • DebuffGun can now force tame wild dinos and claim unclaimed tames
  • DebuffGun secondary fire now triggers sounds and effects

Update: Apr 28, 2021 @ 10:07am

  • Fixed Soul Gun description
  • Added scriptcommand SpawnDino_DS for advanced dino spawning
  • Added "mystery" soul functions (for scriptcommand)
  • Improved minion dino detection for blocking
  • Improved some failed to trap messages
  • DATRequireTrapper ini added, defaults false (true: destination needs traps)
  • DATPreventDrop ini added, defaults false (true: cannot drop soul on ground)
  • PassiveFood ini added, defaults 0.0 (multiplier)
    • Inactive unless the value is > 0
    • If set to 1.0, it will gain food at the rate it would normally lose it
    • Does not effect babies or raid dinos

Update: Apr 6, 2021 @ 6:22am

  • Fixed format {text} errors for French and German languages
  • OfflineMatingTime refactored to account for server transfer activity
  • "?" icons to replace "No Image" icons when dino icons are not available

Update: Apr 1, 2021 @ 7:25am

  • NAT now works on initial placement of rafts in Single Player
  • Fixed soul gun item description keybind nomenclature
  • Added protections from double stacking Uis that break focus
  • Can no longer trap dinos with passenger riders as it bugs the player
  • "No Image" to replace "?" when a dino is not designed with a proper icon
  • Soul Traps, Soul Gun, and Soul Finder engrams added to the Soul Terminal
  • Added a Recovery.sav corruption check status and auto disable if corrupt
  • Added scriptcommand Recovery_DS to check the Recovery corrupt status
  • Fixed a client faux shot when quickly firing the Soul Gun after equip
  • Added dynamic egg/poop detection and support for automation
    • Requires retrapping in order to store the new data
    • This means that KBD, RS, Omega, and more dynamics are supported
  • REMOVED PreventOfflineMatingInterval ini option
    • This used to be a timed check to detect offline teams/tribes, but did not factor in how long a team/tribe was offline for. Therefore, there are two new ini relating to a new functionality
  • ADDED OfflineMatingCheck ini option, defaults to 0.0 (OFF)
    • Determines how often to check for offline teams/tribes, value is in hours and accepts decimals
  • ADDED OfflineMatingTime ini option, defaults to 0.0
    • Determines how long a given team/tribe has to be offline for before mating is disabled for their dinos, value is in hours and accepts decimals. If this value remains at 0 when using OfflineMatingCheck then it will prevent mating as soon as it detects the team/tribe is offline

Update: Jan 28, 2021 @ 11:35am

  • Keybinds in item descriptions now match in-game nomenclature
  • Added support for S+ vivarium charge mechanics (requires retrapping)
  • Fixed class redirect logic (KBD users rejoice)
  • ScriptCommands via RCON now print to game log (maybe visible in RCON)

Update: Jan 6, 2021 @ 7:47pm

  • Normalized icon scaling
  • Mating On/Off pulse now ignores dino names prefixed with * or !
  • Mating pulse now allows for Cherufe's to breed outside of lava
  • Death Auto Trap now gives enough health to survive 15 seconds of starvation at a minimum to ensure the dino does not starve before it initializes needed components (example: a Dodo would now get 6 health minimum instead of 1)
  • Fixed "is child of / get dino entry icon" rare crash
  • Fixed landed skiffs to properly drop loot bags

Update: Nov 22, 2020 @ 6:55am

  • Turrets now ignore soul projectiles
  • Fixed the inventory bag drop for skiffs
  • ScriptCommand should now work with RCON
Special thanks to Myrmecoleon, the No Untameables author