Slay the Spire

Slay the Spire

BaseMod
Showing 21-30 of 96 entries
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Update: Oct 14, 2022 @ 4:14pm

v5.46.1

  • Fix crash when running multiple instances of the game (kiooeht)

Update: Oct 14, 2022 @ 2:52pm

v5.46.0

  • Dear ImGui (kiooeht)
  • CustomScreen (kiooeht)
  • Fix black screen when using post-processing effects and cursor is hidden (kiooeht)
  • Don't use energy when infinite energy is enabled (kiooeht)
  • Fix beta art defaulting to on (Alchyr)
  • Remove unnecessary log in memory churn patch (kiooeht)

Update: Sep 24, 2022 @ 1:11pm

v5.45.0

  • Fix kill all command softlocking Darklings and not stopping the Heart music (kiooeht)
  • Fix right-click release also triggering left-click release (kiooeht)
    • This fixes bugs like SRV instantly closing when right-clicking the shop relic in shops
  • Let CustomReward accept TextureRegions for the icon (kiooeht)
  • Fix ReflectionHacks.getCachedField memory churn (kiooeht)
  • Allow Ctrl-V to paste into the console (kiooeht)
  • Fix evalcode command breaking if code doesn't have a return value (kiooeht)
  • Add beta art support for CustomCard (Alchyr)
  • Make anti-log spam patch slightly more interactable (Alchyr)
  • Add DraggableUI interface (Pandemonium)
  • Add controller navigation support to card library (herbix)
  • Update SafeDamageAllEnemies (Alchyr)
  • Fix memory churn caused by the constant in-combat particle effects (kiooeht)
  • Allow CustomCard to have different card art in SCV on upgrade (kiooeht/Vex)

Update: Aug 4, 2022 @ 5:30pm

v5.44.1

  • Fix possible crash in other mods when using CustomReward (kiooeht)

Update: Aug 3, 2022 @ 9:59pm

v5.44.0

  • kill all command now actually always definitely kills (kiooeht)
  • Fix custom dynamic variables not being colored in the Armaments preview (kiooeht)
  • debug console command can now be used without arguments to toggle debug mode (kiooeht)
  • info console command can now be used with arguments to set true/false (kiooeht)
  • Add evalcode console command for running code via the console (kiooeht)
  • Fix CustomReward generating an extra card reward, altering rare change and affecting save/load (modargo)
  • Dynamic text blocks (Mistress Alison)
    • Add support for custom dynamic text block checks
    • Add extra Location cases for compendium and cards not owned by the player
  • Add modifyTitle support to TinyCards (Mistress Alison)

Update: Jul 19, 2022 @ 11:28pm

v5.43.0

  • Fix rendering on super ultrawide (kiooeht)
  • Add custom multi-page FTUE (herbix)

Update: Jul 6, 2022 @ 6:37pm

v5.42.2

  • Fix post-processing blend function to not apply alpha again (kiooeht)
  • Fix post-processing rendering causing a crash on Mac (kiooeht)

Update: Jul 4, 2022 @ 3:30pm

v5.42.1

  • Fix screen shake (herbix)
  • Add safety checks to post-processing initialization (kiooeht)

Update: Jul 3, 2022 @ 4:44pm

v5.42.0
Note: This update makes a major change to the general rendering of the game. If you see anything that looks weird, let me know.

  • Fix CN card descriptions not shrinking (Alchyr)
  • CardModifiers (JohnnyDevo)
    • Apply base stuff on initial application
    • Render in SCV
  • Dynamic text block fixes (Mistress Alison)
    • Reinitialize description if any dynamic variables updated
    • Remove issues needing manual initializeDescription
    • Remove need for -1 case for uninitialized values in compendium
  • Fix CN keywords added by basic CardModifiers (herbix)
  • Add option for custom events that end with a reward screen (herbix)
  • Add screen-space rendering postprocess (herbix/kiooeht)

Update: May 9, 2022 @ 10:31pm

v5.41.0

  • Phased events (Alchyr)
  • Fix incorrect height scaling of TinyCard in run history screen (Mistress Alison)
  • Fix log spam when viewing curse cards with cost (Alchyr)
  • Fix CN text when magic number is at start of line (akdream)
  • Add multi-card previews to AbtractCard (JohnnyDevo)
  • Fix order of rewards and custom rewards when saving and reloading (herbix)
  • Add NoCompendium annotation to remove cards from compendium (JohnnyDevo)
  • Add NoPools annotation to remove cards from reward pools (JohnnyDevo)
  • Add modify base block and base damage methods to CardMods (JohnnyDevo)
  • Fix energy icon rendering in card descriptions (Alchyr)
    • Fix position when card is scaled
    • Fix rotation and position when card is rotated
    • Fix scale when card description gets shrunk for being long