Slay the Spire

Slay the Spire

BaseMod
Showing 11-20 of 96 entries
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Update: Apr 19, 2023 @ 5:03pm

v5.52.2

  • Allow Ctrl, Shift, and Alt to be used on their own again for opening the console (kiooeht)

Update: Apr 19, 2023 @ 4:35pm

v5.52.1

  • Fix CardMods getting removed when they shouldn't be (Mistress Alison/NellyDevo)
  • Fix base value modifier upgrade preview (Alchyr)

Update: Apr 19, 2023 @ 1:11pm

Revert because v5.52.0 broke cardmods.

Update: Apr 18, 2023 @ 3:32pm

v5.52.0

  • Fix basegame bug: SCV not displaying locked card art correctly (kiooeht)
  • Fix possible crash if SCV card name font ends up null (kiooeht)
  • Fix crash if other mods enable pedantic shaders (kiooeht)
  • Add convenience methods for phased event card selections (Alchyr)
  • Add ability to color dropdown menus (Pandemonium)
  • Fix incorrect width of custom dynamic variables in CN languages (Mwalls)
  • Add horizontal only toggle to MultiCardPreview (NellyDevo)
  • Fix possible crash when removing CardMods (NellyDevo)
  • Add onCardModified hook for CardMods (NellyDevo)
  • Fix CardMod crash in run history (NellyDevo)
  • Add border glows to CardMods (NellyDevo)
  • Add onLoadedMisc hook to CustomCard (NellyDevo)
  • Add ModRadioButtonGroup (Mindbomber2)
  • Add support for large relic art to CustomRelic (Alchyr)
  • Fix offset of capitalized keyword prefixes (Alchyr)
  • Refactor CardMod base values (Alchyr)
  • Allow Ctrl, Shift, and Alt to be used as modifiers for opening the console (kiooeht)
  • Add hotkey config ui for opening ImGui (kiooeht/Piña Colada)
  • Stop ImGui hotkey activating while console is open (kiooeht)

Update: Feb 11, 2023 @ 8:47pm

v5.51.1

  • Fix card descriptor frame not accounting for CardMods in SCV (kiooeht)
  • Fix card descriptor dynamic frame for all cards, not just CustomCard (kiooeht)

Update: Feb 11, 2023 @ 6:52pm

v5.51.0

  • Fix CustomBottleRelic rendering on cards not scaling with resolution (kiooeht)
  • Don't require modid prefixes to be all lowercase (Alchyr)
  • Fix modifed base damage multi-upgrade cards showing inflated values in SCV (NellyDevo)
  • Fix modifyBaseMagic (Mistress Alison)
  • Add CardMods to Run History (Mistress Alison)
  • Fix CardMods crashing on load when they no longer exist (NellyDevo)
  • Add card descriptors to CardMods (NellyDevo)
  • Output stacktrace instead of silently accepting potion initialization errors (Alchyr)
  • Make ethereal exhaust order seeded (Alchyr)

Update: Jan 23, 2023 @ 4:23pm

v5.50.0

  • Add additionalTooltips method to CardMods (Pandemonium)

Update: Jan 20, 2023 @ 6:51pm

v5.49.0

  • Fix unnecessary line deletion when rendering Chinese text (Somdy)
  • Fix functuation and tipbox height when rendering Chinese text (Somdy)
  • Add render hooks to CardMods when in SCV (NellyDevo)
  • Fix texture leak in CustomOrb (Alchyr)
  • Fix getPotion log spam (erasels)
  • Allow dynamic variables to check card during upgrade coloring (Nyoxide)
  • Fix GlowInfo priority not being accessible (kiooeht)

Update: Dec 23, 2022 @ 8:56pm

v5.48.0

  • Minor fix to Chinese text rendering (Somdy)
  • Fix card energy font in single card popup (herbix)
  • Allow multiple player classes for an event (Alchyr)

Update: Nov 3, 2022 @ 5:18pm

v5.47.0

  • Allow evalcode command to access private fields and methods (kiooeht)
  • Add genericScreenOverlayReset helper to CustomScreen (kiooeht)
  • Fix Dear ImGui trying to load even when not enabled (kiooeht)
  • Refactor memory churn patch (kiooeht)
  • CardMods (Mistress Alison)
    • Fix modifyBaseDamage rendering in combat and master deck
    • Fix modifyBaseBlock rendering in combat and master deck
    • Add modifyBaseMagic
  • Fix Chinese text rendering issues (Somdy)