Stellaris

Stellaris

All Tech Researchable [3.*]
Viser 1–10 av 14 bidrag
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Oppdatering: 17. apr. 2021 @ 8.27

Oppdatering: 7. nov. 2020 @ 10.46

Oppdatering: 31. mai 2020 @ 18.04

Oppdatering: 22. mai 2020 @ 7.23

Oppdatering: 18. mars 2020 @ 7.30

Oppdatering: 25. okt. 2019 @ 15.03

Oppdatering: 10. okt. 2019 @ 7.05

Oppdatering: 12. juni 2019 @ 6.42

V 2.1
-Added Null Void Beam tech
-Added late-game alternative to research telepathy
-Added ability to research gateways construction and activation without having gateways in borders (meaning you can construct gateways even if you've disabled them from start)

Oppdatering: 6. juni 2019 @ 9.55

V 2.0
-Reworked mod mechanics. Now it's not overwriting core files. Now it’s using other mechanics. That’s means old bugs are fixed and now mod is fully compatible with any other mod.
-You are guaranteed to get tech when prerequirements are met
-Prerequirements have been reworked, most researchers now require high-tier tech or/and additional tech
-Added Nanite Repair System tech
-Removed ability to research axk worm tech(from Horizon Signal)

Oppdatering: 9. des. 2018 @ 5.37

V 1.1
-Compability with 2.2.*
-Bug fixes