Stellaris
All Tech Researchable [3.*]
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Обновление: 17 апр. 2021 в 8:27

Обновление: 7 ноем. 2020 в 10:46

Обновление: 31 май 2020 в 18:04

Обновление: 22 май 2020 в 7:23

Обновление: 18 март 2020 в 7:30

Обновление: 25 окт. 2019 в 15:03

Обновление: 10 окт. 2019 в 7:05

Обновление: 12 юни 2019 в 6:42

V 2.1
-Added Null Void Beam tech
-Added late-game alternative to research telepathy
-Added ability to research gateways construction and activation without having gateways in borders (meaning you can construct gateways even if you've disabled them from start)

Обновление: 6 юни 2019 в 9:55

V 2.0
-Reworked mod mechanics. Now it's not overwriting core files. Now it’s using other mechanics. That’s means old bugs are fixed and now mod is fully compatible with any other mod.
-You are guaranteed to get tech when prerequirements are met
-Prerequirements have been reworked, most researchers now require high-tier tech or/and additional tech
-Added Nanite Repair System tech
-Removed ability to research axk worm tech(from Horizon Signal)

Обновление: 9 дек. 2018 в 5:37

V 1.1
-Compability with 2.2.*
-Bug fixes