Stellaris

Stellaris

All Tech Researchable [3.*]
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Opdatering: 17. apr. 2021 kl. 8:27

Opdatering: 7. nov. 2020 kl. 10:46

Opdatering: 31. maj 2020 kl. 18:04

Opdatering: 22. maj 2020 kl. 7:23

Opdatering: 18. mar. 2020 kl. 7:30

Opdatering: 25. okt. 2019 kl. 15:03

Opdatering: 10. okt. 2019 kl. 7:05

Opdatering: 12. juni 2019 kl. 6:42

V 2.1
-Added Null Void Beam tech
-Added late-game alternative to research telepathy
-Added ability to research gateways construction and activation without having gateways in borders (meaning you can construct gateways even if you've disabled them from start)

Opdatering: 6. juni 2019 kl. 9:55

V 2.0
-Reworked mod mechanics. Now it's not overwriting core files. Now it’s using other mechanics. That’s means old bugs are fixed and now mod is fully compatible with any other mod.
-You are guaranteed to get tech when prerequirements are met
-Prerequirements have been reworked, most researchers now require high-tier tech or/and additional tech
-Added Nanite Repair System tech
-Removed ability to research axk worm tech(from Horizon Signal)

Opdatering: 9. dec. 2018 kl. 5:37

V 1.1
-Compability with 2.2.*
-Bug fixes