Stellaris

Stellaris

All Tech Researchable [3.*]
Näytetään 1–10 / 14
< 1  2 >
Päivitys: 17.4.2021 klo 8.27

Päivitys: 7.11.2020 klo 10.46

Päivitys: 31.5.2020 klo 18.04

Päivitys: 22.5.2020 klo 7.23

Päivitys: 18.3.2020 klo 7.30

Päivitys: 25.10.2019 klo 15.03

Päivitys: 10.10.2019 klo 7.05

Päivitys: 12.6.2019 klo 6.42

V 2.1
-Added Null Void Beam tech
-Added late-game alternative to research telepathy
-Added ability to research gateways construction and activation without having gateways in borders (meaning you can construct gateways even if you've disabled them from start)

Päivitys: 6.6.2019 klo 9.55

V 2.0
-Reworked mod mechanics. Now it's not overwriting core files. Now it’s using other mechanics. That’s means old bugs are fixed and now mod is fully compatible with any other mod.
-You are guaranteed to get tech when prerequirements are met
-Prerequirements have been reworked, most researchers now require high-tier tech or/and additional tech
-Added Nanite Repair System tech
-Removed ability to research axk worm tech(from Horizon Signal)

Päivitys: 9.12.2018 klo 5.37

V 1.1
-Compability with 2.2.*
-Bug fixes