Stellaris

Stellaris

Ancient Cache of Technologies
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Update: Mar 23, 2020 @ 10:36am

- I FORGOT TO GIVE L/XL/T SLOT EXPLOSIVES THEIR TURRETS !!!!

- Enemy Unknown

- Enemy Within

- SOPHIAAAAA

Update: Mar 23, 2020 @ 10:15am

First Update to 2.6

Major Changes :

- Reworks Alpha Tech Acquisition

- Reworks Herculean

- Reworks Bombardments

- Adds two new planet types

- Adds multiple new Precursor Designs

- Adds Precursor Databank as an accessible data center

- Adds L/XL/T slots for Explosive Weapons

- Adds a new menu screen.

Balance Changes

- Adjust costs for various stuffs.

- Gatekeeper no longer have aura slots.

- Removes Resized XL weapons (Will be reworked into something else later)

- All Precursor Models have been changed to no longer need mountain load of extra complicated duplicated meshes to work around graphical cultures with turrets. We have the technology.

- LIMIT BREAK : Stats are no longer bound by 32bits. Expect to see ships in million stats.

Issues

- Not enough time to add everything!?!

- Imbalanced as fug, as there is no time to test.

- Herculean has weird textures, its a bit sloppy on certain flag colors atm.

- Bad/incomplete Localisation/ Grammar Errors, also no time.

- Some ships have awful/non-existent weapon locators. See above.

- No Economy plans for AI yet, See above.

- Some features are still to be added, also See above.

Update: Feb 7, 2020 @ 3:16pm

- Fixes minor localisation issues.

- That's just it :P

Update: Jan 29, 2020 @ 3:18am

- Fixes Stellarite Titan ships having bugged sections.

- Fixes Gatekeepers having better DM-Reactors than their AE versions.

- The Dark Matter is a pathway to many technologies some consider to be too OP.

Update: Jan 21, 2020 @ 6:07am

- Fixes incorrect texts on GC's Dark Energy Pylon Jobs.

- Fixes wrong icons for buildings on GC's DE/DM production buildings.

- Why can't I press E to make all these machines work?

Update: Jan 12, 2020 @ 7:13am

- Fixes certain components giving wrong values or adds to wrong ships.

- Fixes Enigmatic Reactor not actually being crappier than DM Reactor.

- Enigmatic Reactor now costs the same amount of alloys as DM Reactor, but also must be charged with 50% energy credits of the Alloy Cost.

- Adds some more ship comps for most components.

- Stupid Yuri and his op armies.

Update: Dec 2, 2019 @ 9:48pm

- Fixes Sigma Cruiser missing aux slots.

- Fixes (hopefully) player empire getting contacted by themselves to demand Dark Matter.

Update: Nov 7, 2019 @ 7:07pm

- Fixes the Black Hole Synthesizer mysteriously disappear from time and space due to playing Overwatch Sigma incorrectly.

- I have harnessed the harness.

Update: Nov 5, 2019 @ 7:48pm

- Fixes some missing localisations.

- Fixes certain techs not showing the right unlocks.

- Moves up Dark Energy Drawing to be unlocked much sooner (After Dark Matter Generation)

Update: Oct 25, 2019 @ 8:50am

- Updated to 2.5

- Fixes localisation problems.

- Fixes Enigmatic Reactors and DM Reactors giving questionable power outputs.