Stellaris

Stellaris

Ancient Cache of Technologies
Showing 271-280 of 443 entries
< 1 ... 26  27  28  29  30 ... 45 >
Update: Apr 9, 2020 @ 5:49am

- Buffs/Reworks Macrocannons and T-Slot Explosives to be better.

- Projects for Reimagination will no longer be removed for each stage, which in theory should stop the crash (because that's what used to cause the crash back in SOFE) - The Sacrifice has to be made, but the projects should go away at the end of each event chain anyway, so you will only get up to five projects as most.

- SOPHIA will no longer constantly beg you to study Alpha Project every time you press ESC in her menu.

- Fixes missing localisations.

- Fixed bad component AI weights.

- Blame PDX

- Where is the Chiru?

########### DEBUG FUNCTION #################

- The First Digsite is now in "servicable" state, and you can test it for yourself by picking a random planet, then type the following

event acot_digsite_events.0

DO NOT DO THIS ON MORE THAN ONE PLANET.

Update: Apr 6, 2020 @ 4:38am

- Adjusting certain parameters to Precursor Tech Crafting Events, hopefully will fix crashes.

- Herculean no longer has starbase computers.

- Juggs now have proper combat computers beyond Delta.

- Tech Acquisition CB can now only be used on FEs.

- Fixes AI buffs applying incorrect buffs.

- Removes certain obsolete yearly events.

- Prepare files for first Digsites

Update: Apr 3, 2020 @ 5:23am

- A cooldown has been added so that the bombardment is only checked every 30 days as opposed to LITERALLY EVERY DAY (which is why planets kept getting turned into fractured world so fast.

- Fractured Worlds will now only happen at 100% devastation regardless of technology.

- Fixes Herculean having broken locators.

Update: Apr 2, 2020 @ 5:31pm

- Fixed the bugs where Repellers and Pylons do not need proper techs to be used.

- Alters how Giga Fortress and Emissary calculate eligible planets for deployment.

- Adds proper weights for Psi Components so they won't be picked by auto-design if the empire has not enough zro income or stockpile.

Update: Apr 1, 2020 @ 2:14am

- I don't actually remember what this patch does LOL.

Update: Mar 31, 2020 @ 11:13pm

- Fixes some localisation errors.

- Crafting Project now remembers the old capital planet if it is being moved.

- Strike crafts have their speed adjusted to reflect new strike craft buffs.

Update: Mar 31, 2020 @ 3:42pm

New Features

- Adds Pursuit of the Past as an Ascension Perk.

- Reorganizes all technologies into proper custom tiers.

- War in Hell has been temporarily disabled, Precursor Designs are now unlocked from the the Ascension Perk at the moment.

Balance Changes/Bug Fixes

- Fixes higher tier thrusters from not being usable bu juggs.

- Fixes Enigmatic Armor/Shields taking up higher upkeeps than intended.

- Enigmatic Tier no longer requires Dark Design Events to happen first.

- Dark Design Events now require Enigmatic Reactor to happen.

- Increases the hull/shield/armor of Herculean.

- Fixes Final Word not working correctly.

- Punishment/Exterminatus/Annihilatus no longer blows up crisis planets.

- Reduces the chance of planets getting turned into Fractured worlds.

- Fractured Worlds don't take as much time to colonize.

- Ultrafractured Worlds can no longer spawn at the start of the game.

Update: Mar 25, 2020 @ 9:29pm

- Fixes missing sounds.

- Fixes weapons databank not having the correct screen.

Update: Mar 25, 2020 @ 8:23am

- Fixes missing icons not being fixed.

- Fixes issues where selecting "I should go" makes you unable to contact SOPHIA for the rest of your existence. SOPHIA is no longer a Tsundere.

- Fixes missing localisation for Fallen Empire's response to your glorifying.

Update: Mar 24, 2020 @ 8:42am

- Fixes Precursor Oracle not being buildable.

- Fixes AI not being able to get Alpha Tech Events.

- Fixes missing icons.

- Adds all information about armies and technologies to the Databank, and some existing ones get new flavors added to them.

- Slightly improves coloring of the menu art, thanks to contribution made by ΩMatthewΩ on Discord.