Stellaris

Stellaris

Ancient Cache of Technologies
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Update: Oct 22, 2020 @ 1:04am

- Fixes Phanon Security Team from spawning 10 dutymen instead of Commando

- Fixes Phanon Corps doing dumb shits they are not supposed to.

Update: Oct 21, 2020 @ 10:22pm

################ MAJOR UPDATE ####################

######## NEW CONTENT ########

##### ORIGIN #####

- Adds three new origins allowing am empire to start at Tier 3, Tier 5 or Delta Tier respectively.

##### CURATORS #####

- Adds new interactions from the Curators

- Curator Stations now use Fallen Empire Designs and have a small garrison forces.

- Curator Stations and ships can drop debris.

- Curator Scientists can now be hired periodically every 10 years rather than once.

- Curator Scientists can now spawn from 5 possible species.

- Adds the ability to recruit a Curator Archon, but certain conditions has to be met.

- Any ACOT events that require contacting Curators can now be contacted from them directly.

##### PHANON CORPS #####

- Adds a new neutral faction, the Phanon Corps.

- Phanon Corps is ruled by The Legendary Smuggler

- Any previous events that requires The Legendary Smuggler's service can now be contacted through this faction.

- Currently, they function like a neutral leviathan, inviting players to raid their starbase and take over their stuffs.

- Phanon Tier (Phi) Technologies have been fully integrated into the mod, and can be obtained from this faction.


##### FRACTURED WORLDS #####

- Fractured Worlds and Ultra-Fractured Worlds now have proper districts, and requires technologies to colonize them first.

- They are under constant threats of being attacked by void lifeforms, and must be protected.

- Various researches can be done to help improve the worlds.

- Execute Decisions to destroy all lifeforms with ground forces and clear out all barriers to clean the world.

- A technology to create a Voidsphere out of these worlds will be available.

- Final Word unlocks the ability to shower any planets in your territory with enigmatic powers to turn them into ultrafractured worlds.

- Modifiers have been added to track the time before an unstable fractured world will become colonizable.

##### MEGASTRUCTURES #####

- Adds the option to build Enigmaliths (Previously known as Gatekeeper Conduit), but you must possess an existing one (Which as of now, can only be found in SOFE)

- Allows you to upgrade both Enigmalith and A'merigo to higher tiers.

##### Buildings #####

- Adds many more buildings.

- Adds a Delta Variant of the Capital Planets

- Most ACOT buildings now come with their own jobs rather than using vanilla.

##### Armies #####

- Adds Alpha and Sigma variants for all base army types. Alpha Variants will automatically replace any future Delta Version to prevent clogging of army recruitment window.

- Adds additional army technologies to make them more useful.

######## CHANGES ########

- All technologies now have increased tech scores, the higher the tiers, the higher the requirements.

- Enigmatic Tier has been removed.

- Dark Designs now requires you to know Dark Matter and Dark Energy Drawing instead.

- Precursor Initializer will now buffs the entire system it is on .

- Precursor Emissary now uses a specialized W-slot to perform its task and is now classified as a special ship instead of colony ship.

- Herculeans will no longer provide resources while it is still a megastructure.

- Black Hole Generators have been removed, and Dark Matter Generation Tech now adds two starbase modules that each provides dark matter and dark energy respectively instead.

- All Phi Tier technologies no longer have any SR costs.

- Dark Energy Artificers and Dark Matter Alchemists no longer have base energy/minerals upkeep, they create these resources through advanced synthesis now. But upkeeps can be added through a decision to increase their yields.

- Precursor Databank can now additionally be obtained from Curators, Phanon or self-assembly. Trying to create one yourself has a very high chances of...risks.

- Entities spawning from over abundance of Stellarite have a chance to become much stronger than usual, even reaching boss-level strength. Stellarite can be used to stop them from spawning, or further increases the chance to spawn higher tier ones.


######## Bugfixes ########

- Fixes Herculean W slot from being removed by vanilla one.

- Fixes Herculean having 65000000% regeneration, causing to implode.

- Massive grammar and typo checks have been made to correct most errors.

- Removes various minor issues that don't cause problems but tend to infest the error logs.

Update: Sep 22, 2020 @ 1:20am

- Fixes certain components using wrong icons.

- Fixes Alpha Guardian being obtainable before getting Alpha Tech.

- Fixes some more broken localisation and typos.

- 100$ Soviet Conscript, armed with WW2 PPSHs can survive a single hit from highly advanced Germany-based Prism Beam designed by Dr. Albert Einstein. But 200$ American G.I. equipped with M249 and PDWs and proper equipment and training cannot. Soviet OP.

Update: Sep 12, 2020 @ 2:31pm

- Removes the Stellar/Delta Plebian ship sections entirely. (One week should be enough for people to adjust)

- Fixes typos and missing local.

- Pursuit of the Past now only requires asking SOPHIA about it. All other restrictions removed.

- Removes old unused techs from the mod.

- Our Cabal GOT THE ROCKETS...Our Cabal GOT THE ROCKETS...

Update: Sep 8, 2020 @ 4:05pm

ACOT Major Update

##### MAJOR CHANGE ####

- Removes Gatekeepers from the Precursor Design Pool. It is now unique to SUFE.

- Removes Delta and Sigma Ship Sections for Plebian ships, the techs now adds +100% of base hull to these ships instead. (Which now also includes Juggs)

- Adds extra details for the first part of the new digsite for people who rush it too soon.

- Sigma Precursor ships can now be researched once you complete the plebian one (Thus no longer requires SOFE)

- Advanced Stellarite Generator Tech can now additionally be researched if you have Precursor Citadel tech. (Thus also no longer requires SOFE, but having SOFE allows you to get it without needing Citadel)

- Phanon Components receive extra stats increase. (Which translates to buffs to the Star Dominator)

##### BUG FIXES ####

- Fix the massive error logs that happens because XXXXDUMBRANDOMEMPIRE CANNOT FIND DESIGNS FOR TEMP PRECURSOR CHIRUCRAFT thing.

- Fix the first step of Dig Site not knowing you already have DM Reactor

- Fixes some typos and wrong local.

- Fixes habitats not getting upgraded.

##### MOD FILES ####

- Moves Omega stuffs from ACOT to SOFE.

- Move Gatekeeper files from ACOT to SOFE.

- Damn you, Ascian!

Update: Sep 8, 2020 @ 4:05pm

IGNORE THIS ONE LOL.

Update: Aug 10, 2020 @ 1:12am

- Some more fixes to localisation and typos.

Update: Aug 5, 2020 @ 12:56pm

- Fixes localisation issue with the Alpha Events.

- Rey who?

Update: Aug 3, 2020 @ 10:22pm

- Fixes a critical bug that makes AFEs declare War in Hell on themselves instead of the enemy. (No seriously, this did happened XD)

- FINALLY fixes the AI resource bonus incorrectly stating that it only applies to AE (It applies to every AI)

- Kosakura.

Update: Aug 2, 2020 @ 7:42pm

- Ascended Empire can now get Alpha Tech Event, but they must also have 1000 influence and pay it (Event wont trigger if this is not met)

- War In Hell only accounts for vanilla four FE, no custom FEs will be affected.

- War in Hell will happen if the FE runs out of money to purchase additional fleets.

- FEs will now declare War in Hell as soon as they reach equivalent status in fleet powers.

- AIs will now pay a hefty sums of energy when asking for Dark Matter Tech.

- Trading/Refusing to trade Dark Matter will now only affect relations between the two empires, not others.

- Highly skilled rulers can now bs their ways to politely refuse allies access to DM Tech without any penalties.

- Fixes Omega Utility Ship Techs saying they unlock Herculeans.

- Some more stuffs I fixed that D&D forgot.

- Why does a device that controls weather itself costs only as much as 50 russian farmers with PPSH?