Stellaris

Stellaris

Ancient Cache of Technologies
Showing 231-240 of 443 entries
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Update: Oct 26, 2020 @ 8:20am

- Increases hit points of precursor ships slightly.

- Reduces the build time of Enigmaliths.

- Increases the build time of Precursor Starbases.

- Readjusts the Void Sphere district resource and add a bit more DM/DE upkeep.

- The Stellarite Event Chains will actually correctly tell you to grab physics this time.

- Fixes some more bugs.

Update: Oct 25, 2020 @ 10:50pm

- Reduces the amount of Ttier 5 needed to go to Tier 6 from 6 to 1 due to stupidly low amount of actual vanilla's tier 5 techs.

Update: Oct 25, 2020 @ 10:15pm

- Fixes Precursor Initializers spamming the same modifiers.

- Fixes certain emissary modules from not working.

- Emissary's Message no longer wipes out pops.

Update: Oct 25, 2020 @ 3:23pm

- Readjust Delta Herculean Textures slightly.

- Fixes various issues with the Free Jobs.

Update: Oct 25, 2020 @ 12:00pm

- Fixes players being unable to upgrade Altar of Psion

- Fixes Exterminatus giving the wrong event.

- Fixes Stasis Network requiring the wrong tech.

Update: Oct 25, 2020 @ 6:32am

- I actually forgot to assign those new jobs to the proper techs.

Update: Oct 25, 2020 @ 6:29am

- Adds extra technologies to get unemployed pops to do something good.

- Adds some leftover DM techs that was not properly given to Legacy of the Void Origin

- Adds support for Gigastructure Ship Module

- Fixes some additional typos.

Update: Oct 24, 2020 @ 3:39am

- Fixes Precursor Event being granted again by A'merigo when you already completed it.

- Fixes higher tier A'merigo being unable to repair ships.

Update: Oct 24, 2020 @ 3:16am

- Prevents the three advanced origin starts from colonizing fractured worlds.

- Allows empires to bombard planets occupied by lifeforms, if they so wish.

Update: Oct 23, 2020 @ 7:36pm

- Should actually fix armies spawning out of colonizing worlds this time.