Stellaris

Stellaris

Ancient Cache of Technologies
10,634 Comments
H11DN-D4NG3R  [author] 3 hours ago 
@Majna good luck i guess. that sounds overly funky.
majna 3 hours ago 
H!!DN-D4NG3R gonna try a machine empire with bioships and psychic robots and ill be back to tell you the result :)
H11DN-D4NG3R  [author] 21 hours ago 
Maybe
Si O'son 22 hours ago 
is this still good for 4.1?
H11DN-D4NG3R  [author] Sep 22 @ 5:03am 
@Raeder. im assuming you mean the ''Amerigo's'' Fallen empire ships. from the Natural Fractured world digsite.

I dont know what you want to know about them. if you were meaning to ask how to summon more. you use the Relic. you ''Might'' have gotten it
Raeder Sep 22 @ 5:01am 
Mr. author, may I ask how Amelia revived ships from the ancient world?
H11DN-D4NG3R  [author] Sep 21 @ 1:36pm 
@Toby generally speaking, ''Better planet view''. mod should work. but from what i remember is still not updated yet.
Toby.Tcg Sep 21 @ 1:22pm 
I've noticed that the enigmatic world has more than 3 buildings per zone, am i supposed to have a mod that increases the number of buildings you can view per zone? I have UI overhaul dynamic but that seems to not do it
H11DN-D4NG3R  [author] Sep 21 @ 1:15pm 
@Ritsu, i dont see why not, tho ASB causes some issues,due to the +200% boosts
Ritsu Sep 21 @ 12:51pm 
Does this work with amazing space battles?
H11DN-D4NG3R  [author] Sep 20 @ 3:15pm 
As a Nice Reminder to Everyone.
Stellaris's next Update+DLC is coming out tomorrow on Monday.

So ensure either 1. you finish your run. or 2. merge your mods incase you want to keep playing your currently ongoing game.
TheBugMonster Sep 19 @ 10:35pm 
@H11DN i have made a bug report in the discord. same username as here.
H11DN-D4NG3R  [author] Sep 19 @ 1:53am 
@Bug what exactly isnt working?
TheBugMonster Sep 18 @ 6:59pm 
Hi, I am using this mod in combination with a huge mod list so it may just be that causing this issue but the Phanom Corp 500 population package does not work. Where can i start looking to solve this or provide more info for you, thank you.
H11DN-D4NG3R  [author] Sep 17 @ 8:41am 
@Calamitist. Chiru is trying to overhaul it. it is quite old. same with its mechanics. so it will take a Long while
Calamitist Sep 17 @ 8:25am 
are you planning to update it ?
H11DN-D4NG3R  [author] Sep 17 @ 7:22am 
SBTG is outdated, so performance issues are expected
Calamitist Sep 17 @ 4:27am 
is there a way to optimise teh mod? i noticed when ever i get omega tech, the game starts running rediculously slow, even if i start a new game as a stellarborn, the game will be slow, otherwise the game runs smoth
Slayer Sep 16 @ 10:06pm 
Make sure you´re on the latest version.
laz Sep 16 @ 9:00pm 
getting thousands of events per day titled "acot_pmc_merc.(number)", causes crashes for other players in multiplayer, host is fine, just gets spammed as said before.
H11DN-D4NG3R  [author] Sep 16 @ 8:29am 
Stop using so much cheatmods or stuff that give Blatently to much science.
Slayer Sep 16 @ 8:28am 
Your science overflowed.
Ordun Sep 14 @ 7:11pm 
Did a bit of testing and lowering the science fixed that I could research the A'merigo Shiva tech, but the other is still broken. Also increasing the science again broke the system again.
Ordun Sep 14 @ 6:43pm 
Oh and I cant place Enigmatic Fortress Platforms. When I click them in the megastructure menu the menu just closes
Ordun Sep 14 @ 6:37pm 
Hey,
when your science gets to high, does it break the system? I had around 300M when I couldnt research any techs anymore because it said "No Progress". A special project that needed engineering research said it would take -1 months.
My solution now is to reduce sience again. At 200M physics startet working again, and at 167M all are working again. My physics boost is the weakest. the production of the seperate fields is even.
There were also many ACOT techs with a science cost around 5. Only 5.
Another problem is that A'merigo Shiva and Dark Matter Cloaking Fields are not researchable. It finished but I didnt get it and it appeard again as a researchable tech. I think these techs are part of ACOT.
I have Giga, Acot, Aot, Reworked Advanced Ascension, Universal Game Rule Patch, Plentiful Traditions, Better Planet View, UIOD
Rick drives Sep 14 @ 11:27am 
i had a playthrough with the wilderness. it all worked pretty fine, even though settling on the fractured world and tuning it to an enigmatic world is quite gamey. same goes for the phantom outpost. Because u need to raise it to 3000 pops, one must import undesirables to get the tec. What is not so cool is that the alpha sphere is also uninhabitable. My question: can u change the planet class to a natural planet? e.g., the industrialized hive world works fine.
H11DN-D4NG3R  [author] Sep 14 @ 7:17am 
@Spatula it says it adds nothing because you havent gotten the tech that adds stuff to it.
Spatula_Khan Sep 14 @ 7:05am 
Thank you, have sorted this!

Unfortunately the district does not add any void forge jobs :(

Will try another reinstall
H11DN-D4NG3R  [author] Sep 14 @ 6:21am 
@Spectula you should been able to research them as long as you have the Voidsphere

As for the requirements you need the enigmalith tech. both alpha Dark matter Generator and Dark energy Pylon
Spatula_Khan Sep 14 @ 6:17am 
Hi, I have been having an issue with the void forge district on void worlds as it is locked due to not having the "Dimension Harvest" tech. I have not been able to roll the tech or find it.

I have tried reinstalling both stellaris and the mod, as well as testing a game with only base ACOT, but not been able to roll the tech

Is there a way of forcing the tech to be rolled in research? I haven't been able to find the tech ID for console commands

Really enjoying the mod though, keep up the awesome work :)
Slayer Sep 13 @ 9:06pm 
How does UIOD screw your game up?
NexusLeader Sep 13 @ 5:52pm 
Hey, is it a requirement to get UI overhaul, or is that optional?
UI overhaul screws my game up so i'd rather not have it.
Iron deficiency Sep 13 @ 10:53am 
ah, makes sense, thanks!
H11DN-D4NG3R  [author] Sep 13 @ 10:47am 
@Iron, i think you have multiple mods that overwrite the Capital building.
suggest getting patch mods you have, Universal Game Rules Patch, should help
Iron deficiency Sep 13 @ 10:43am 
good day,Would anybody happen to know how to fix the issue that the void palace isn't recognized as a planetary administration and therefore doesn't allow fully upgrading the planets buildings and district specialisations?
H11DN-D4NG3R  [author] Sep 13 @ 3:08am 
@Alferner Known issue with the FE starbases in acot
Alferner Sep 13 @ 2:48am 
So I noticed that fallen empires dont get their starbases back after losin it to a crisis fleet.
Slayer Sep 12 @ 12:52pm 
You can build Enigmaliths to increase the storage for them.
alfharobby Sep 12 @ 12:32pm 
any plan to remove cap of Dark energy & Stellarite Storage, why not unified them with the rest of resource storage, i didn't really want to use Starbase and Orbital Ring as those Specific Storage since my planet mostly use other resource production building instead of dimensional acot building.
H11DN-D4NG3R  [author] Sep 12 @ 4:32am 
@Big i dont think thats because of acot
BigGuyFollower Sep 12 @ 2:54am 
AIs don't colonize planets in my playthrough and pretty sure this mod is causing it
H11DN-D4NG3R  [author] Sep 11 @ 1:20am 
Techinally, you need to have done the Dark design's Quest techs
For said quest you need
Enchanced zero point reactors,(Aka the SR reactor)
Dark matter drawing. and 5+ tier 6? (same tier as the reactor)

From my head, cant pull the exact details,
[1stAL]Dimitrius Sep 11 @ 1:09am 
But gonna ask him maybe guide him. Is there an list which tech you need
?
[1stAL]Dimitrius Sep 11 @ 1:09am 
Honestly idk but even then the researchrd leading to delta can be reliant on rn slightly
H11DN-D4NG3R  [author] Sep 11 @ 12:50am 
Not that i know off, and the Delta isnt stuff isnt really big on rng. you sure he just didnt research the correct things.
[1stAL]Dimitrius Sep 11 @ 12:31am 
Is there any plan to maybe integrate specifically sharing the technologys somehow? Maybe allow other players to ask/fire off the event to ask?
[1stAL]Dimitrius Sep 11 @ 12:16am 
My buddy got fucked by rng then xD i just feel bad for him bc i already could research alpha tech but rn the Fallen Empires are too stronk
H11DN-D4NG3R  [author] Sep 11 @ 12:11am 
@Dimitrius, True, but that's because the AI usually doesnt get delta before the players.
[1stAL]Dimitrius Sep 10 @ 11:58pm 
Wondering bc there are events where AI can ask for access to delta technology if you already have it. Maybe thought players could do that too
H11DN-D4NG3R  [author] Sep 10 @ 9:35am 
@Dimitrius, there is not,

I also do not think chiru made a "Trade" option for it