Stellaris

Stellaris

Ancient Cache of Technologies
10,210 Comments
H11DN-D4NG3R  [author] 20 hours ago 
@Mizard Please refer to Giga with all these issues. Dispites how it looks. All of those are from Gigastructural
MizadChizad 20 hours ago 
The edict Sterile Hyper-Neutrino Detection (25% increase in dark matter production) received from Sterile Hyper-Neutrino Detection research does not appear in the edict selection panel.

Also, the Dark Molecular Foundry and Delta Megaconstruction Logistics Hub do not appear in the building selection panel after researching Dark Matter Infused Supertensile Production.

Is anyone else experiencing these issues? Am I missing something?
Slayer Jun 14 @ 6:12am 
Battlecruisers are not capped like Hyperions, to me they are a line ship, not a capital ship, those would be the previously mentioned Hyperions and Assault Carriers.
Kedi Jun 14 @ 5:55am 
It would be cool if the upgraded capital wasnt so dystopian for egalitarian societies or something
H11DN-D4NG3R  [author] Jun 14 @ 2:10am 
@Stellfoam. Hyperion is the replacement for the vanilla Titan. so it being so strong is working as designed, (also a reason why it costs 100 fleet) and Battlecruiser is a mix between a Cruiser and battleship (with makes sense), Ofc you not suppost to spam Hyperions,
stellfoam Jun 14 @ 2:08am 
Could you consider buffing the Battlecruiser? In ACOT, the Hyperion vastly outperforms the Battlecruiser in both cost and maximum weapon slots. Even at the same Alpha-tier technology level, the Battlecruiser can only mount a maximum of one X Weapon—fewer than the standard empire Battleship's maximum of two X Weapons. This imbalance is disproportionate to its massive physics research investment and doesn't match its role as a capital ship. I believe the Battlecruiser should be strengthened in future versions; otherwise, it risks being completely overshadowed by other ACOT ship classes in upcoming updates. (Note: This comment was translated using AI and may not fully convey the nuances of the original text. And Hyperion is the ancient titan using 100 Navy size in your mod)
H11DN-D4NG3R  [author] Jun 14 @ 1:22am 
@Xia, Unknown,

@Abyss, you have to research the relevant districts.

@Low, Cant say, someone had said this on the discord, but we dont know a fix for it rn
Lowmask2 Jun 13 @ 7:29pm 
Anyone else have issues on steam deck? Anyone on steam deck know a solution to get it working on steam deck?
Abyss Emperor Jun 13 @ 6:02pm 
how do you build void districts?
xia05106 Jun 13 @ 3:55am 
any plans for a compatibility patch with real space ships in scaling? rn the extra tiers of technologies are not affected by the changes of range and ship behaviour.
H11DN-D4NG3R  [author] Jun 13 @ 2:16am 
@Paragon get the universal resource patch
The Paragon Jun 13 @ 12:02am 
i cant see some of the resources like dark energy, stellarite, etc they dont show up in the recourses area despite the fact i already have them unlocked and producing
H11DN-D4NG3R  [author] Jun 12 @ 4:00pm 
Not that i know off
Lcx2409 Jun 12 @ 3:55pm 
Some plans for release a 3.14 version?
Kedi Jun 12 @ 10:07am 
@Emperor Prussia I know that feeling, HAVE FUN
Emperor Prussia Jun 12 @ 9:14am 
YES! ITS UPDATED!

Now my Empire is relevant again.
H11DN-D4NG3R  [author] Jun 12 @ 2:29am 
I blame Paradox
Noobosaur Jun 12 @ 2:19am 
@alfharobby i ran the ACOT with gigastructures and shipset mods only. And even after i turned them off one by one to see which one was disabling the colossus special project... Well both problems were still there when i launched the game with only the ACOT mod. And when i ran the playset without the ACOT, the problems persisted.. These 2 bugs started to appear when i installed ACOT and now even if i disable the mod i cant get rid of them
Noobosaur Jun 12 @ 2:02am 
@Velaroz The mod disables the colossus special project rn. i tried to run the game with only this mod active and when i picked the colossus ascension perk the special project to research was nowhere to found. even if i tried to get the colossus from the debug screen by reseraching the tech from there, i was not able to get the planet killer components from anywhere.
alfharobby Jun 11 @ 10:25pm 
it's more Paradox's Shareholder Fault than Modder fault though for giving us alpha beta game release version 4 where 20 hot bug fix is normal.
kirb Jun 11 @ 8:54pm 
I had no idea you could make Stellaris into such a torturous, d:slimetabby:gsh:slimetabby:t experience. Thank you, ACOT, for enlightening me.
alfharobby Jun 11 @ 5:59pm 
@Noobosaur, well you see different people have different problem that cause the event blank pop up, some people use stellaris fix mod that cause event blank pop up, some people use more galaxy size mod that cause conflict with galaxy generation change made by paradox, some people use more event mod that cause conflict with event from ACOT mod.

problem is i didn't use any of three mod yet for some reason whenever i use ACOT mod it cause blank event crisis pop up even though ACOT doesn't touch any of this.

and then for some reason the problem seems solved after update to version 4.0.17 or 4.0.18 in my case.

try to run Stellaris with no mod what so ever, if the event blank no longer pop up, then some of your old mod with checksum on version not 4 definitely cause conflict with paradox galaxy generate change code.
Noobosaur Jun 11 @ 5:03pm 
@alfharobby So the unending blank event pop up will be fixed soon? Cuz it is annoying, only by changing its notification into "toasts" i was able to make the game playable but it still takes a part of my screen and blocks other toast pop ups.
alfharobby Jun 11 @ 7:02am 
After update from Version 4.0.16 to Version 4.0.17 finally it fix the Blank Event POP UP from Event crisis.21135 & Event crisis.21140
Zeypheron Jun 10 @ 9:01pm 
@Earnest48 Is Real Space above or below ACOT in your load order? Cause this incompatibility is briefly talked about in the Real Space comments and a solution given was to put Real Space below ACOT, though the problem they mentioned was crashing before loading into a game, so if you can actually load a game that might not fix it for you.
Earnest48 Jun 10 @ 8:15pm 
THIS MOD DOES NOT WORK WITH REAL SPACE
Earnest48 Jun 10 @ 5:25pm 
@H11DN-D4NG3R nevermind i disabled half of my mods and one of them is making the issue, I am narrowing it down now
H11DN-D4NG3R  [author] Jun 10 @ 4:08pm 
@Earnest, I dont see how UI overhaul dynamics "Cant" be used(given idn, its listed as "required")
Earnest48 Jun 10 @ 4:04pm 
@H11DN-D4NG3R this mod cant be used with Planetary Diversity and UI Overhaul Dynamic right
H11DN-D4NG3R  [author] Jun 10 @ 3:28pm 
@Earnest the mod is already updated to fix said issue, Its likely Steam didnt update the mod for you, Unsub(Wait a bit) and resub,
Earnest48 Jun 10 @ 3:25pm 
@H11DN-D4NG3R 4.0.16
H11DN-D4NG3R  [author] Jun 10 @ 1:51pm 
@Earnest48 What Version you using
Earnest48 Jun 10 @ 1:40pm 
I keep getting blank event spams and in debug mode they all say "acot_pmc_merc"
Chirumiru ShiRoz  [author] Jun 10 @ 8:03am 
@Alferner Yes it is intentional since the other ships already have variety of sections that covers most roles.
H11DN-D4NG3R  [author] Jun 9 @ 11:38pm 
@thryllth dont use the constuction ship interface for starbase building, this been a known issue for a long long time,

@Elliott that reactor "Enhanced zero point reactor" is a required tech for dark designs.
Ave Imperator Jun 9 @ 9:40pm 
Never mind on the utopia event
elliott624 Jun 9 @ 8:07pm 
Sorry that it took me so long to respond but I have some new information that might help you guys pinpoint what is wrong with my copy of the mod. I was playing with no Stellaris beta and no other mods installed when instead of getting the quest for the dark matter dimensional reactor I got a energy reactor with a icon that looked like a blue colored rare crystal. If any of this helps please tell me if not i'm sorry for wasting your time.
Alferner Jun 9 @ 6:37pm 
Adding on the later tech that adds Delta ship sections works normally
Alferner Jun 9 @ 6:35pm 
The Dynamic ship sections tech wich states: Adds more varieties of sections for eachs standard millitary ships. Seems to only add extra sections for Battleships and titans. Is it supposed to be that way?
thryllth Jun 9 @ 5:48pm 
When using bio shipsets I am unable to set up a new starbase as it costs 10k alloys. Tested with no other mods running.
EmHalx Jun 9 @ 12:39pm 
I cant use the star destroyer component on herculean, it crushes my game. Anyone had the same issue?
alfharobby Jun 9 @ 7:16am 
@Chirumiru ShiRoz
yeah honestly these event should be from Machine Age Cetana Crisis event, no idea why ACOT cause those keep pop up.
i only run Gigastructural, Planetary Diversity, Guilli Planetary Modifier & ACOT thus i keep running with only those mod and figure out only when ACOT isn't activated does the event stop pop up.

also @Lichlord9333 run same problem as well https://steamcommunity.com/sharedfiles/filedetails/?id=3476603953
Chirumiru ShiRoz  [author] Jun 9 @ 6:26am 
Pretty sure ACOT doesn't touch those two events though?
alfharobby Jun 9 @ 6:18am 
me using version 4.0.16 still get blank pop up daily from event crisis.21135 & event crisis.21140 even when running only ACOT mod.

problem fixed with playing without using ACOT MOD.

Also, please add Description with giantic Word or Image ACOT Doesn't keep the Legacy Version, too many people asking this question at the Comment.
Zeratoth Jun 9 @ 4:32am 
Im having an issue where after I use the planetary decision to get enigmatic palace, the delta tier buildings still aren't reading as buildable.
Slayer Jun 8 @ 11:17pm 
ACOT does not keep legacy versions.
Du_Ke Jun 8 @ 9:21pm 
where can i find before vela v3.14
JohnB09 Jun 8 @ 5:49pm 
be careful though because those events apparently took all my energy credits and ships, scientist included, so update the game first.
JohnB09 Jun 8 @ 5:43pm 
updating to 4.0.10 didn't fix it, but updating to 4.0.15 did work.
person 56 Jun 8 @ 4:45pm 
Hey, if you're willing I would like to work on the Final Spark Origin myself, and maybe a few other origins. Right now the origins are the weakest part of the mod and I think the Final Spark Origin is really, really intriguing and there's a lot of ways you could go with it- it's just in it's current state it's only technically playable