Stellaris

Stellaris

Ancient Cache of Technologies
9,784 Comments
Slayer Apr 26 @ 10:21am 
Sounds like non-english localisation to me.
Miracle ✔ Apr 26 @ 9:22am 
Hi! I don't have a description of the mod at the start of the game. Only such characters with numbers: doc 1, doc 2, and so on.
Is there any way to fix this? Is there a patch?
H11DN-D4NG3R  [author] Apr 26 @ 7:43am 
@Apophes Phanon corp is a single system, Search for "Droppoint" to find them
Apophes Apr 26 @ 7:00am 
So while i get that i need to research a bunch of stuff before this mod stuff appears but i also can fight phanon corps. But do i have to find them first? Because few times they just contact me and sometimes they dont
Chuck Apr 24 @ 9:57am 
Thanks guys! I'm going to restart my run as I did the dig site super early :D
carsonw1 Apr 23 @ 1:05pm 
@Chuck. Sophia is the AI interface you unlock to help research and unlock additional ships, megastructures and other tech and eventually Alpha and then stellarite tech.

@H11DN-D4NGER. Thanks for the suggested mod to fix the issue I'm having.
H11DN-D4NG3R  [author] Apr 23 @ 1:03pm 
@Chuck Sophia is the Precursor Databank that gives you Alpha.
Chuck Apr 23 @ 1:01pm 
Damn, what's Sophia? Is that after Delta? sadly i got boned in my run as my gate went to a fallen empires territory lol
H11DN-D4NG3R  [author] Apr 23 @ 10:02am 
@Chuck You shouldnt do the digsite until Sophia.

As for the Blockers. Delta.
Chuck Apr 23 @ 9:46am 
in the "Final Spark" origin is the dig site supposed to give the player anything? All I got was alloys. Also when do the tech's start appearing to allow me to get rid of my district blockers?
Apophes Apr 22 @ 4:15pm 
@H11DN-D4NG3R no what i mean it i sometimes have pop grow after years of playing. Right now im 12year into game and still have my speciec grow and robos. While most times before my species grow dissapears after first month
H11DN-D4NG3R  [author] Apr 22 @ 4:12pm 
@Apophes, Its how modifiers work. First month doenst have the popgrowth reduction, before applying it,

@The Hearth, Very useful, Care to Clarify, Acot barely touches War goals,
Apophes Apr 22 @ 3:59pm 
Okay then. Dont know why sometimes i have pop grow and sometimes i start game and still have species to grow, but anyway this origin is interesting. Ofcouse its even better with civics that give you free resoursers ;) because its pretty much rng with energy and mutants.
The Hearth Apr 22 @ 11:15am 
Is it normal that I do not have any War Goals on my enemies?
H11DN-D4NG3R  [author] Apr 20 @ 3:57pm 
@Apophes Its mostly because of the HARSH modifiers and stuff on the Fractured world you living on. you cant choose a species to grow if said species Cant grow.
Apophes Apr 20 @ 3:39pm 
So not having ability to chose species to grow is how it shoud work? Oh so then when i had pop grow along side with my robots/platns it was a bug?
H11DN-D4NG3R  [author] Apr 20 @ 2:25pm 
@Apophes. If you check the relevant Negative modifiers. and the habitation of the planet. and the Blockers. you will come to realise a thing.....You got -100% growth.

Its all working as intended
Apophes Apr 20 @ 1:11pm 
Guys. Can someone explain why when i use Final Spark origin. My primary species disspaeras from grow selection? They still on planet, but game says that there is no species that can grow on current planet.

It worked once, but when i change mod order and turned of ACOT Extra defines and changes. Everytime i start game, 1 month later my species dissapears from grow selection and i cant choose them. I can only make them if i have robots or plants photosynthesis.
H11DN-D4NG3R  [author] Apr 20 @ 4:12am 
@LHZ how useful....Care to Clarify.
H11DN-D4NG3R  [author] Apr 19 @ 8:41am 
@Carsonw1
That likely means you are running multiple mods that overwrite capital buildings, you would need Merger of rules and put it on the bottom of your playlist
carsonw1 Apr 19 @ 7:37am 
One of my favourite mods for Stelleris. Just wondering is their a way to build the Stellerite Energy generators, after researching the tech, on worlds with dark/void palaces. By the time the I'm researching into Stellarite energy I'm way past Delta and Alpha Energy but the generators state they need Planetary Capitals but The Dark/Void palaces don't count so it's difficult to get the generators up and running unless I deliberately don't do the research that causes new colonies to start with dark palaces.
mckennajohn59 Apr 14 @ 5:42pm 
According to the comment H11DN-D4NG3R left on March 30th (assuming I'm reading it correctly)
The A'merigo event is supposed to pop up between 180 to 360 days after finishing the ghosts of the past site. The game I'm running, I cleared the dig site over 5 in game years ago, an nothing has popped up.
Slayer Apr 13 @ 9:57pm 
According to what I´ve read, A´merigo now has a delay before it appears. No idea how long.
mckennajohn59 Apr 13 @ 9:21pm 
The Amerigo event doesn't seem to be happening for me.
I dig up the ghosts of the past site, I elect to properly proceed with the expedition, I use the delta reactor, then I go after the small room. Am I doing something wrong?
JEBADAYAKILLERS Apr 12 @ 1:42pm 
thx
H11DN-D4NG3R  [author] Apr 12 @ 1:40pm 
@JEB I dont know a ''Ancient record Building''.

There's no Upgrade for Alpha buildings. Unless you run Aot. And if you do run it. you also need to sure you have Merger of rules mod (at the bottom of your playlist). to fix any Capital issues.
JEBADAYAKILLERS Apr 12 @ 1:38pm 
how do i build "Ancient Records building" that i just researched but i can't find it in the build menu and can't upgrade Alpha Master Research Complex or any other building?
H11DN-D4NG3R  [author] Apr 12 @ 1:47am 
@158 specify, tho really, you dont even have your steam account activated,,,,
15821112360 Apr 12 @ 1:24am 
Helllo author,the mod you created seems to be incompatible at the moment.
makkanasora38 Apr 11 @ 11:46pm 
Thank you for the great mod. Are there plans to add new DLC-Biogenesis features to this mod?
Slayer Apr 11 @ 10:31pm 
Do note that you should always research the thing you just reimagined, otherwise the reimagination option that requires something will not appear.
Burned myself a few times by NOT immediately researching the thing I reimagined, and it was necessary for the thing I wanted.
kutaro Apr 11 @ 10:04pm 
@H11DN-D4NG3R, I guess there must have been some sort of error when I last played, because the reimagination option showed up now. Nothing changed, but... Eh, whatever. Thanks anyways!
Xxslyaye Apr 11 @ 5:31pm 
Ohh, thanks.
H11DN-D4NG3R  [author] Apr 11 @ 4:34pm 
@Xxslyaya, it will lock you out of Sophia(With included Precursor ships, and Alpha, and Sigma) ofc Cosmogensis stuff does get New weapons and stuff,

Do remember that Cosmogensis is not a tech rush ascension perk, but a Crisis path to get out of the galaxy,
Xxslyaye Apr 11 @ 4:28pm 
should I do cosmogenesis with this mod? I like the lathe but I don't know if it will remove a lot of alpha tier techs
H11DN-D4NG3R  [author] Apr 10 @ 2:15am 
@Kutaro, you would need to reimagine and research the Precursor ships to unlock other Precursor stuff, as it stands, you have to reimagine and research the Defense platform and Sentinel
kutaro Apr 10 @ 1:26am 
How does one research the more advanced Precursor technologies like their starbases? I have the pursuit of the past (or whatever it's called) ascension perk that lets you get extra reimaginations + extra designs, but it never let me go further than the Enigmaliths.
LegendKillerZz1 Apr 9 @ 9:29am 
Oh the sanctuary of enlightenment. no wonder i didn't realise it was the alternative. im so used to the mansion tech line and them just saying only the housing and amenities. that i mentally auto filtered it
H11DN-D4NG3R  [author] Apr 8 @ 11:12pm 
@Legend Yesnt, You have a Alternative building for spiritualists, dunno why its accessable for spiritualists cause the tech in question isnt required for anything,

@Person 56 Splitting it up in sections, i suggest using the "Discussion" tab for it
person 56 Apr 8 @ 7:13pm 
Hey so I wrote up a comment about the final spar origin that ended up being 4K characters long, which is 4X Steam's comment guide. How could I give you the comment?
LegendKillerZz1 Apr 8 @ 6:27pm 
So iv noticed recently (from acot versions 3.12-3.14. Versions i only have access to that have the change, idk if 3.11 does considering the latest version that worked with spiritualists that i had was 3.10 via looking at the files i had) that the Dark matter mansion tech line for spiritualists is completely unbuildable for them. is this intentional or was this a mistake?
H11DN-D4NG3R  [author] Apr 8 @ 12:20pm 
@Regis619 Wierd. Dont know what to tell you then. It should work as intended.
regis619 Apr 8 @ 11:44am 
It's not in the contacts, I've done it many times and I know how it happens. I just bought the database from the curators this time ))))
H11DN-D4NG3R  [author] Apr 8 @ 11:41am 
@Regis619 Wierd. You should had gotten atleast access to the tech. with then should prompt you to the databank. check your contacts
regis619 Apr 8 @ 11:39am 
There was a message, I even studied the databank technology, but there are no results... the technologies are somehow poorly slipping through, I don’t even know what kind of crap this is
H11DN-D4NG3R  [author] Apr 8 @ 11:14am 
@Regis619 it should appear nearly instant. You sure you didnt just miss the popup?.
regis619 Apr 8 @ 10:57am 
What could go wrong? I bought a database from the curators, but it hasn't appeared in a few years.
regis619 Apr 8 @ 7:27am 
OK Thanks
H11DN-D4NG3R  [author] Apr 8 @ 6:49am 
@Regis, from memory 10-20 years or so
regis619 Apr 8 @ 5:59am 
When can you rehire an Archon from the Curators?