Stellaris

Stellaris

Ancient Cache of Technologies
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Update: Sep 3, 2019 @ 4:10am

- Reduces the amount of Dark Enforcer Jobs of AE Capitals down to 4.

- Reduces the upkeep of Dark Enforcer to 3 DM/DE

- Fallen Empires will now give away minor aritfacts if they are forced to pay compensations for War in Hell.

Update: Sep 2, 2019 @ 4:14pm

- Updates a lot of values and make some minor balance tweaks. Check Google Doc for the updated stats.

Update: Sep 1, 2019 @ 12:50pm

- Nerfs Nano Productor and Cybermancer to not be as overpowered. (Reduces amount of provided jobs and increase upkeep costs)

- Minor bug fixes.

Update: Sep 1, 2019 @ 11:02am

- Fixes Dimensional Fabricator getting upgraded into C-6 Singularity instead. Such advanced sorcery.

Update: Sep 1, 2019 @ 9:30am

CHANGELOG? DID SOMEONE SAID CHANGE? CHANGE IS ESSENCE. ESSENCE IS CHANGE. I COLLECT ESSENCE.

>>>BUG FIXES<<<
Fixes countless bugs and glitches, too many of which I probably forgot some of them. I will list what I remembered
  • Fixes the Dark Design Event chains give you the wrong information about what you must do next. This must have been the work of the FE's stand user.

  • (Hopefully) Fixes the crash that may happen from acot_diplo.4.

  • Fixes Awakened Fallen Empire not being able to build outposts because PDX added a new outpost design that I was not aware of.

  • Fixes errors that happen from Herculean Reactor (Herculean Reactor has been nerfed back to single reactor to stop the error log)

  • Fixes certain issues with Fallen Empire buildings that may have prevented them from being built by the grandpas.

  • (Hopefully) Fixes the bug where Exterminatus doesn't exterminatus the planet.

  • (Hopefully) Fixes the bug where Immortality Protocol will constantly try to revive leaders from the inactive Leader Pool.

  • Terran Marine can no longer be upgraded with Zealot Charge.

  • I can't remember the rest, it will come back to me eventually, then I will add to it.
>>>Changes<<<
  • Stellarite Events now have its own event chain to make it easier to understand what must be done.

  • Massively reduce the amount of immersion-breaking memes.

  • War in Hell has been reworked. FE will now wake up first, gather their strengths then declare War in Hell later. War in Hell can happen multiple times from the same AFE, so long as you don't surrender to them.

  • Increases the rewards from asking for compensation by A LOT.

  • Forcing them to apologize will now grant +250 opinion from every other empires, they are impressed with your awesomeness.

  • Precursor Guardian model changed to be more consistent.

  • Fallen Empires have been buffed in terms of their reinforcements if they wake up through War in Hell.
>>>New Stuffs<<<
  • Alpha-Tier upgrades for Fallen Empire buildings are back. To acquire them, you must have both Alpha Reactor, Precursor Databank, and finally the base FE buildings (Either get 'em from FE worlds or from burning artifacts).

  • Technically there is a new Mega-structure, but currently you cannot get it in the base mod. Its the Gatekeeper Conduit, which can be found in SOFE and is now a Megastructure.

Update: Jul 7, 2019 @ 5:32pm

- Fixes various missing localisation.

- Hopefully fixes Curator/Smuggler Crash. (I still do not understand entirely what may be causing it).

- Other minor bug fixes.

- Eat

Update: Jul 5, 2019 @ 9:53am

- Updates Fallen Empire-related Diplomacy to be less memey and immersion breaking.

- WRYYYYYYYYYYYY

Update: Jul 4, 2019 @ 6:03pm

- Fixes Synth Soldiers not being recruitable.

Update: Jul 4, 2019 @ 10:35am

- Hero System have been reworked, heroes will now have various passive buffs and can be periodically re-recruited.

- Most heroes will grant one-timed bonus when they are recruited.

- Various army stats have been readjusted to promote more diversity.

- Ethos armies no longer have any upkeep to promote using them over generic ones when you have sufficient influences.

- Pops that can't work as soldiers will no longer be assigned to Dark Enforcers.

- Probably something more that I forgot along the way.

- The ability of King Crimson (Kingu Crimson No Noriyoku) allows me to see the passage of time in the future, the instances of time from this moment, to the next ten seconds have been removed, only I can move within this time. Bucciarati, your service to me is over!

STICKI FINGAAA!!!

SHINAE! BUCCIARATI!!!!

RODA ROLLA DA!!!!!!!!!!!!!!!!!!!!!!!

Update: Jun 20, 2019 @ 7:16pm

- AI will no longer ask for DM Tech if they don't at least own Zero Point Energy and Dark Matter Drawing

- Readd missing event files that i accidently move into another mod folder.