Stellaris

Stellaris

Ancient Cache of Technologies
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Update: Jun 20, 2019 @ 6:43pm

- Fixes Science Ship Raid Event from triggering too often

- Science Ship Raid can now only happen within unoccupied space.

- Science Ship Raid cannot happen if the ship is commandeered by level 7+ scientists, who are too smart to be caught off-guard by dumb pirates.

- Fixes Giga Fortress not being able to upgrade.

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REWORK
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The entire Dark Matter Acquisition Events have been reworked.

An Event Chain is now added that will guide you through every steps, telling you exactly what is needed.

Calling the Smuggler now requires you to pay up front costs, but he will skip through physics and engineering techs for you.

Calling the Curator now requires you to pay some credits and donate a level 5+ scientist to their order, but will skip through physics tech for you.

Update: Jun 12, 2019 @ 3:35am

- The Science Ship Raid Event is back: This time, it works differently. A pirate fleet will spawn and you will have to destroy that pirate before it returns to its investor or they will acquire Dark Matter Techs.

- Updates FE building files to be up to date with 2.3

Update: Jun 8, 2019 @ 2:46am

- Fixes bad AI weights for OE-tier components.

Update: Jun 7, 2019 @ 1:14pm

- Giga Fortress can now be built on any habitable structures, regardless of their sizes.

- The AI will no longer offer to sell you their colonized black holes, barren worlds or all sort of weirdos when you ask them to trade Dark Matter for L-Gate/Outer Gates.

- Sima YI.

Update: Jun 4, 2019 @ 8:55pm

- Adds additional algorithm to prevent Stellarite Stealing events from firing too early when it shouldn't be possible.

Update: Jun 4, 2019 @ 1:53pm

- Updated to 2.3

- New update, new menu screen.

- Nerfs DM/AE-tier PDs to be more in line with vanilla PDs in terms of damage bonuses. (Only slightly better)

- Stellarite Reactor now uses different algorithm for potentials so that you can obtain it if you CHEAT with consoles. So stop complaining about it now.

- AE-Tier Colossus Weapon upgrades no longer require Herculean Design, just AE-Tier Titanic Beam Tech.

Update: May 27, 2019 @ 5:48am

- Changes the codename of Cryo Chambers so they are different from ZOFE's one.

- Changes Commissar Tech modifiers a bit so that it functions akin to No Retreat Policy.

- He's a man, not a god! COME ON COMRADES! HES A MAN, NOT A GOD!

Update: May 20, 2019 @ 9:46am

- Makes it more obvious that the "Just Give Me Stellarite already" button is a trap set by evil spirits. Will not have any effects on players who doesn't read. It still doesn't tell you directly that it's going to Dracarys your entire empire, but it is extremely hinting, and if you can't detect that, you are going to have a lot of painful experiences when my future content comes :D

- MY SAVE IS RUINED BECAUSE I R NOT READ AND THINK BEFORE I DO SOMETHING THAT IS LOGICALLY DANGEROUS. MY TONY STARK GAME IS DESTROYED DESPITE RUNNING IT WITH 1000 MODS WHICH WOULD MAKE TONY STARK'S CONTRIBUTION TO MY WAR EFFORT POINTLESS ANYWAY. I R WILL NOW DOWNVOTE THIS MOD! KURAAAAAAAAAA!!!!!!!!!!!!!!!!!!!!!!!!!

- Yes I am very sad people do not read stuffs before they press dangerous big red button with a skull on it and then blame it on the mod :P If only you have known the truth of how much I suffered from the constant issues, questions and dumb comments spawning from this Stellarite tech ever since it got introduced. I don't want to talk bad about others but some of the comments really make me want to build a lot of Rhino Tank in Red Alert 2 and rush easy Allied AI in Red Alert 2 (Preferbly South Korea or Germany, since the Easy AI tends to never build the special units).

- I will not be stopped, not by you. The Stellarborne, the Fallen Empire, or anyone. I will rule this sector or see it burn to ashes around me. Launch another payload!

Update: May 15, 2019 @ 6:51pm

- Fixes some issues with SOFE CBs/WGs being in this mod.

- Giga Fortress now reduces pop food consumption by 100% instead of providing food

- Upgraded version of Giga Fortress now still provides guardian jobs for AFE.

- Fixes DM/AE Assembly/Pools being buildable on new colonies before they have proper upgraded capitals.

- KURAAAAAAAAAA!

Update: May 12, 2019 @ 4:27pm

- Updates autocannons gfx with new textures. (Also for fighters)

- Fixes the bug where the resource processors are not giving proper bonuses.

- All technologies related to regenerations have their values changed from percent based to static to avoid regeneration bug.

- All DM/AE Robotic Assembly and can no longer be spammed.

- Adds Jumpdrive Amplifier as another aura.