Torchlight II

Torchlight II

SynergiesMOD (v.1375)
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Update: Sep 8, 2014 @ 6:47pm

Published v.1092

RANGER
STORM SKILLS
Storm front
Removed the weapon requirements from the skill for now, was bugging.

NATURE SKILLS
Giant killer
Fixed Giant killer to only add graphic and stat subtraction when damage is being done.
Giant killer now increases the players size while active, and adds a particle effect to the player
removed Giant killer from the 'buff list' for testing due to a bug with showing % chance to cast skills.

Update: Sep 7, 2014 @ 1:36pm

Published v.1089

PALADIN
Charge Bar
New charge bar.
Paladin is changed to a 1 charge system.

NECROMANCER
Skill page
New skill tab graphics.
(death/ undeath/ bonedancing)

Charge Bar
The full charge bar now lights up correctly.

RANGER
NATURE SKILLS
Giant Killer
New particle effect for the skill to show when it is hitting.
New particle effect for the skill when it is being cast.
Giant killer will be adjusted to only show the graphic when it actually hits a monster, currently it fires the graphic all the time even if no damage is done.. (next patch)

Vengeance
New particle effect for the skill when it is being cast.

Update: Sep 6, 2014 @ 2:12pm

Published v.1078

RANGER
NATURE SKILLS
Gift of Regrowth
Minion to master amounts lowered overall

Thorns
Mana cost increased to keep it in balance

Brambles
Completely reworked, no longer a wall skill
no weapon requirements for skill
Summons a wall of bramble thorns infront of the player
5skill points: increases the damage cone, knocks enemies back from the player
10skill points: increases the damage cone
15skill points: increases the damage cone

Nature's Vengeance
Tier5 skill added
no weapon requirements for skill
Casts a buff on the player that lasts between 30 to 60 seconds (depending on investment)
While active the player will strike back at nearby enemies who strike him.
Increases damage effect size with investment
increases duration with investment
increases damage done with investment.

Giant Killer
Tier6 skill added
no weapon requirements for skill
Giant killer targets Elite, Hero and Boss monsters
does not effect any other types of targets.
Giant kill requires Nature Counters to use
Giant killer subtracts Nature Counters on use
Giant killer adds a large amount of weapon damage to these monster types when struck by a skill.
Giant killer duration increases with skill points invested from 5 to 20.
1 skill point: attacks elite monsters
5 skill points: attacks hero monsters
10 skill points: attacks boss monsters

STORM SKILLS
Storm Front
Fixed affix to apply correct bonus's
Fixed restrictions on use

Storm Warning
Removed restrictions on use

Update: Sep 5, 2014 @ 11:47am

Published v.1074

DARKNESSFALLS
Challenge chests
Added Rak'var, Dragon Tower, Executioner and Warlock challenge chests.
-all 4 chests require you to stay alive
-Rak'vars chest also requires you not to leave the area from which you summon the dragon (you have a 75 unit radius to fight in or the chest disappears)
All currently missing stage 2 loot sets added to the chests.

RANGER
BLADEDANCING SKILLS
removed various limiters to skills being cast in watching stat maximums

Rites of the Sun
Altered the pets version of thousand cuts to not cast constantly.


Thousand Cuts, Sweeping Strike, BladeDancing, BladeWeaving
chance to cast effect duration increased to 20 seconds if it was at 10 seconds previously.
When the skill is cast it resets the stat to the defined amount of counters at cast, this will more reliably allow the counters to regenerate using the passive skills after being reset each time.

NATURE SKILLS
Tree of Life
Increased power of heal, will continue adding to skill as I test it.

Gift of Renewal
Adjusting the power to scale with skill point investment correctly.
Generates a nature counter on cast

Old Growth
Passive skill added
Gives a charge rate increase bonus per skill point investment
Gives all nature counter generating skills a second chance to generate more nature counters each time they generate a counter.

STORM SKILLS
Rites of the Moon
Altered the pets version of Thorns and StaticShot to steal life on hit.
Generates a nature counter on cast

Lightning Strike
First skill point fixed, no longer 100% chance to proc.

Update: Sep 3, 2014 @ 12:11am

Published v.1058

Ranger
BLADEDANCING SKILLS
Summon Ally
Renamed: Rites of the Moon

NATURE SKILLS
Darts
Renamed to Thorns
5skill points: now has potential to generate nature counter on striking enemies
10skill points: Fires an extra thorn and thorns spread in a wider cone
15skill points: Fires an extra thorn and causes a bleed on enemies when struck.

Bramble wall
tier2 skill added
summon a wall of brambles
generates a nature counter with each cast
**Currently only a direct port of Thorn wall from the Outlander, will be changed**


Tree of Life
Tier4 skill added
summon a vibrant cherry tree
Generates a nature counter when cast
Summons a simple health regeneration aura around the tree (will be updated)


Natures Rage
tier7 skill added
Invokes a rage in your allies increasing their damage done
5skill points increases their attack speed
10skill points increases their cast speed
15skill points when your allies die they transfer part of their rage to you.
adds a nature counter when cast

Natures Blessing
Passive skill added
Adds Damage reduction based on current skill points invested and Nature Counters available.
Adds Health based on current skill points invested and Nature Counters available.

Gift of Renewal
Passive skill added
Adds a Health steal effect to the player based on how many 'Nature Counters' the player currently has
Adds a Health steal to master effect to the players pets based on how many 'nature counters' the player currently has

STORM SKILLS
Summon Ally
Renamed: Rites of the Sun

Bombardment
Currectly now fires both missiles at 15 skill points, missed updating the layout last patch.
Damage of AOE increases by 5% instead of 2% per skill point invested. 100% at 1 point, 180% at 15 skill points.
Bombardment now effects enemies with a incoming damage debuff and movement debuff when the AOE hits them, scales with skill points invested.

Static Shot
5skill points has a 65% chance to generate a lightning strike counter on hitting an enemy
10 skill points has a 45% chance to generate an electrocute counter on hitting an enemy
15 skill points the missile will now ricochet off of solid objects

Storm Front
Passive skill added
Adds chance to generate Lightning Strike and Electrocute counters with skill hits.
Scales with investment.

Storm Warning
Passive skill added
adds a movement, pull resistance, and knockback resistance buff to the player
scales with investment and storm counters active on player.

TREE SKILLS
Tree stat renamed to "Nature stat"
Tree cooldown lowered, allowing faster replacement of trees.
Lightning tree is now 30 second to 15 second cooldown depending on investment.
Root tree is now 40 second to 25 second cooldown depending on investmnet.

Update: Sep 1, 2014 @ 2:54am

Published v.1044

THRICE LOCKED CHEST
updated the Kill Sord'its quest to label him as the target, not an un-named general.
Sord'its and one other general will always spawn on the map.

TIER1 loot
Chest loot
Magnificent and Angelic Souls, SoulStones lowered in weight, making T1 items drop more often when loot is rolled instead.


RANGER
Quests
Added Ranger to quest rewards

All charge based skills
Are now set to "SET STAT" instead of "ADD STAT" meaning if you cast the same 2 stat skill you will not go to 4 stats, it will stay at 2.. you will have to use the passive to go over your skills amount of charges on cast.

Charge Counter
Expanded the counter to count all ranger charges

BLADEDANCING SKILLS
Sweeping Strike
Added 2 charges at 15 skill points

NATURE SKILLS
Tree of Roots
Added as tier2.
adds a tree stat when summoned.
1skillpoint:Summons a Tree that will root monsters up to 15 distance, lasts 30 seconds.


Darts
Can use dual wielding pistols, or a bow (will change to handcrossbows when they are released)

STORM SKILLS
Tree of Lightning
Added as tier2.
adds a tree stat when summoned.
Summons a Tree that will cast lightning bolts at enemies with 15 range, lasts 30 seconds
every 5 skillpoints will let the tree shoot faster.

StaticShot
Now uses Weapon damage and not Weapon DPS
Can use a Crossbow or Bow.
has a 65% chance to add a lightning strike counter for each monster hit.

Bombardment
Now uses Weapon damage and not weapon DPS
can use a Crossbow or Bow
increased secondary AOE damage from 60% to 100% starting range.
tier levels are now labeled correctly.
Adds a lightning strike counter for every monster hit.

Lighting Strike
Decreased counters awarded to the player by half
Players must use Bombard or Static shock to reach full counters.
internal cooldown decreases 100 MS per skill point invested from 1500 to 100.

Electrocute added
added as Tier6
duration of skill: 60 seconds
cooldown of skill: 60 seconds
Requires a Bow, Crossbow.
Electrocute applies 2 affixes to the player, 1 generates a stat on skill strike, the other fires a damage proc on skill strike.
Electrocute stat starts at 0, and is cleared to 0 when proc fires.
Damage proc uses the players level and electrocute stat as coefficients for its damage.
Damage proc inherently increases per skill point invested regardless of coefficients.

Ranger Ally's
Monster Duration changed to 30 seconds
Cooldown of summon spells starts at 45seconds at 1 skill point
Cooldown of summon spells ends at 31 seconds at 15 skill points.
was lowered to 30 seconds due to unfixable summoning bugs, there WILL be a payoff with the lower summon duration in conjunction with the PET RAGE spell.

Darknessfalls NETHER
Reverting the Nether fight back to last patch so its FPS doesn't drop.. might change how the fight works in order to stop players from being able to drag the boss around...

Update: Aug 28, 2014 @ 1:50am

Published v.1032

WARLOCK

Summon Dragon
Removed the Dragons hover fireline spell
Removed the Dragons flying leap attack spell
added a second fireball spell

Werewolf
Adjusted the howl debuff to start at 2% and increment up to 30%
Adjusted how often the werewolf will choose to use his howl. (increased)

Netherlord
Increased his movement
decreased attack cooldowns
Increased various attack damage amounts slightly

ALL SUMMONS
All three summons can be summoned at the same time, testing if its feasible or not.




RANGER

Added in a charge counter, will expand it as it goes.

Breathing Room + Closure
No longer have weapon restrictions for use

NATURE SPELLS
Tier1: Darts
to be renamed
requires a bow
A unique take on Rapid fire


STORM SPELLS
Tier1: Lightning Strike
skill buff on strike
Chance to cast a lightning strike when striking enemies
no weapon restrictions
4 charges +2 charges per 5 skill points
35 to 70% dps

Tier3: Bombardment
requires a bow
Shoot an electrified arrow into the air and it streaks back down towards a target dealing AOE damage.
A high damage skill that hits its target with the missile and then a large secondary AOE.

Tier4: Storm Surge
Skill buff on strike
requires a bow
2 charges, gains a charge per 5 skill points
+% bonus electric damage


Tier5: StaticShot
requires a bow
Shoots a fast moving arrow that pierces through enemy hordes.
generates lightning strike charge when it hits, .25 second internal cooldown on generation.

Tier7: Summon Ranged Ally
to be renamed
summon a bow using ally to fight with you
1skillpoint: casts darts and lightning strike.
5skillpoint: casts bombard
10skillpoint: Casts shadowshot (placeholder)
15skillpoint: casts something later

<< all these skills will be balanced for cost and damage, do not fret >>



DARKNESSFALLS
Netherlord
Increased his follow and sight and reaction radious
There is now a blocker added to the zone when you spawn the netherlord, it will not lift until he is dead.

TIER 1 LOOT
Replaced all single stat Mythical Socketables that were 120 value with a new version at 100 value.
Old ones will not be effected, but will no longer drop.

Update: Aug 25, 2014 @ 10:38pm

Published v.1005

WARLOCK
Summon Werewolf
Debuff lowered from 30% to 20%
Werewolf will start casting the howl at level 1, at 5% and gain 1% debuff per skill point invested.
Cooldown lowered from 12 to 9 seconds on howl.

Summon Dragon
The dragon now scales his chance to critically hit from 20% to 90% (1 skill point to 15skill points)
and does more damage per critical hit then previous (natural crit damage is around 40%, he has been boosted to 75% to 150%)
Base damage of Dragon increases at a faster and higher rate.

Summon NetherWarrior
The NetherWarrior will now transfer a stun to enemies he hits that lasts for 2 seconds. his chance to stun ranged from 20% to 65% per hit. (1 skill point to 15skill points)
The Tentacles of the NetherWarrior will also start casting a pull spell, which will likely get them killed faster.

all three summons from the Warlock now have a distinctive reason to be cast.
Werewolf debuffs incoming damage so the warlock does more.
Dragon does consistent and powerful crits.
NetherWarrior delays and disrupts enemies.

RANGER
Bladedancing page skills

Breathing Room
Range of AOE damage shape increased by double the amount
Target castable range (for monsters) lowered to half the range of the actual AOE.

Slashing Wounds
Damage changed to physical.
Does not use focus in the equation.
no longer requires a weapon type to be cast
is no longer restricted by any stats, will fire constantly when % to cast procs.

Summon Ally added
to be renamed
Ally lasts 120 seconds and is invincible, can not be recast until timer is up.
Summons a Melee equipped Ranger ally to fight for the Ranger.
does not require any specific weapons to summon.
affected by passive skill: Precision. -- 15 skill points at 15
1skillpoint: casts Thousand Cuts -- 15 skill points at 15
5skillpoint: casts BladeDancing -- 10 skill points at 15
10skillpoint: casts Breathing Room -- 10 skill points at 15
15skillpoint: casts Sweeping Strikes -- 5 skill point at 15
((( Each ranger skill gains 1 skill point per skill point invested in the summon )))

All skills on this page
Now require a melee weapon in the right hand as well.
All charge buffs can not be cast when at full charge.

Update: Aug 24, 2014 @ 4:30pm

Published v.1002

Ranger
Wounds
Renamed to Slashing Wounds

Stats
Renamed to Inner Focus

Critical Strikes
Renamed to Precision
Reworded its skill description

Bladedancing
Renamed to BladeWeaving

Protector
Renamed to BladeDancing

Thousand Cuts
Fixed its charges to be more then 2.

Breathing Room
Increased the Damage by 20% per hit.

TIER1 LOOT
Tier1 Stage2 added to 4 current challenge chests
Angelic Pious set released in challenge chests
Incognito Vile set released in challenge chests
Phoenix Baneful set released in challenge chests

Update: Aug 23, 2014 @ 9:00pm

Published v.1000

DARKNESSFALLS
Added Sord'its spawn points onto the map
Thrice locked chest will trigger if you kill Sord'its.

NECROMANCER
Master Minions now buff pet DR by 10% when they are at 10 skill points
Master Minions now buff pet DR by 25% when they are at 15 skill points

RANGER
The ranger has returned
New male portrait - thanks to Hermundure
Bladedancing Skill page complete with 6 active skills and 3 passive skills.


PALADIN
Started work on my rework of the paladin, mostly behind the scene changes atm.

TIER1 LOOT
Baraks anger weapon proc changed to on kill rather then on death.