Torchlight II

Torchlight II

SynergiesMOD (v.1375)
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Update: Feb 26, 2020 @ 5:57pm

Published v.1375

RANGER

Bladedancing, Sweeping Strikes, Thousand Cuts and Lightning Strike.
Fixed skills to display correct number of Charges gained at its current level of investment in tooltip.
All skills now start at 3 charge counters and increase from there.
All skills now have a 1 to 15% chance to generate their own charge counters on skill strike every half second while their buff is active.

Sweeping Strike
Fixed Attachment of damage shape to caster rather then to target.

PALADIN

two test skills currently in progress but not accessible, If you wish to have input on the missing two paladin skills please leave a note on the Steam page, Open to suggestions.
1 passive, 1 active.

Honor: Intervention.
Justice: Stay of Execution passive.

Update: Jan 15, 2020 @ 9:13pm

Published v.1370

PALADIN
<Paladin is a class that buffs itself through blessings and aura's to effect the enemies around it with skill strike procs and hard hitting attacks>

Honor

T4 Intervention
Consumes 20% Charge when cast.
Will be reworking this skill.

T6 Honor Guard
Consumes 50% Charge when cast.

T7 Turncoat
Consumes 50% Charge when cast.

Divinity

T4 Wrath of God
Reworked the whole skills programming structure.
Consumes 20% Charge when cast.

T5 Lay on Hands
Can only be cast when at full charge, consumes 40% charge when cast.

T6 Holy Shield
Reworked the whole skills programming structure.
Skill now gives a charge bonus at tier2
Consumes 10% Charge when cast.

T7 Angelic Embrace
Reworked the stat bonus's from this skill.
Consumes 50% Charge when cast.

Justice

T4 Inside Job
Consumes 20% Charge when cast.

T6 Death Sentence
Consumes 20% Charge when cast.

T7 Execution
Can only be cast when at full charge, consumes 50% of charge.



RANGER
Various small tweaks throughout the class.
<Melee Ranger is a class that uses skill counters while auto attacking to add damage and effects to its auto attacks.>

Combat
Thousand Cuts
Added an extra counter, starts with 3 now.

Bladedancing
Added an extra counter, starts with 3 now.

Sweeping Strikes
Added an extra counter, starts with 3 now.

BladeWeavin
Reduced cooldown to 3 seconds.

Closure
Reduced cooldown to 3 seconds.

Update: Jan 12, 2020 @ 10:59pm

Published v.1363

PALADIN

DIVINITY
Abolition
Will now gain charge at a low rate when not at max charge.
Consumes Charge at max charge to bolster the attack with more cracks.
Reduced the Cooldown from 4s to 2s
Increased Mana cost by 30%

Freedom of Movement
Reworked this skill.
Fixed description to describe what the skill actually does.
Movement buff increased by a larger % per tier invested.
Slow Resistance added at tier1 instead of Pull resistance that was not displaying.
Knockback resistance at tier2 increases in % when invested up to tier3.
Immobilize resistance increased % at tier3.

Passive Aura Of Divinity
Corrected the Description to say that it causes enemies to receive extra electric damage and describe what the second number is.
When at max charge a second debuff is applied to enemies near by.


HONOR
Draw Armor
Fixed the tool tip to show how many enemies effect your Health and Mana regeneration as skill points are invested.

Symbiotic Health
Expanded the description to correctly tell that it is when you hit and kill that you are potentially healed.

Furious Leap
Increased Cooldown to 2 seconds from 1 second.
Increased DPS of attack by 20% at its base amount
Tier1 Increases Dps by 25% and Mana cost is reduced.
Tier2 Increases Dps by 50% and Mana cost is reduced.
Tier3 Increases Dps by 75% and Mana cost is reduced.

JUSTICE
Render Verdict
Increased the Skills damage by 20% dps
Increased the cost of casting the skill by 10%

Pass Judgment
New casting graphic and sound.

Sentencing
New casting graphic and sound.

Inside Job
New casting graphic and sound.

Last Rights
New casting graphic and sound.

Death Sentence
New casting graphic and sound.

Execution
The skill was mostly reworked.
It now can only be used when you are at max charge.
The skill now does 200% weapon dps at 1 skill point and 460% phyiscal weapon dps at 15 skill points
It reduces your Current charge by 80% when used.
When units are hit from this skill you gain 3% charge back, and inflict another 20% electric weapon dps damage.

Passive Aura Of Retribution
Corrected the Description to say that it causes enemies to recieve extra fire damage and describe what the second number is.
When at max charge a second debuff is applied to enemies near by.

Update: Jan 10, 2020 @ 6:32am

Published v.1355

SynergiesMOD is alive and well.
The MOD has gone through some downtime but will see more patches in the near future.

This patch will focus on the paladin, and a few under the hood improvements that effect tier2 when it is released.

Patches going forward will focus on the Paladin and Ranger for a while.
A rework of paladin placeholder graphics will be a priority.

PALADIN
JUSTICE TREE

Priority is filling in all skills with descriptions then reworking the placeholder buff animations.

SENTENCING
Reworked the bonus's attributed to this skill to allow a better payout when maxing it.
TIer0- Movement Speed debuff
Tier1- Attack Speed debuff
Tier2- Cast speed debuff
Tier3- Increased % of all debuffs by a larger increase.

INSIDE JOB
Reworked the bonus's attributed to this skill to allow a more meaningful progression in debuffs
Tier0- Break shield
Tier1- Interrupt
Tier2- Stun
Tier3- Fear

LAST RIGHTS
Worked descriptions into the current skill
Tier0- You reduce your enemies ability to deal damage.
Tier1- You tear your enemy apart causing a growing damage over time effect after you hit them.
Tier2, and Tier3: Will monitor this and see what to do about making them add more affixes.

DEATH SENTENCE
Reworked how the damage is added and fixed the description.
Tier0- Adds Electric damage based on your DPS % to each hit.
Tier1- Adds a second target to the damage
Tier2- Adds a third target to the damage
Tier3- Adds a fourth target to the damage

EXECUTION
Reworked the attacks Charge gain, and graphics to show when not at full charge.
This attack does two things,
1- Knockback and DPS when not at max charge.
2- Knockback, DPS, Fear, Incoming Damage debuff when at max charge.
To truly execute your enemies you will need to be at max charge.



Its good to be working on the mod more actively again.

Update: May 22, 2017 @ 3:47am

Published v.1337

Its leet.

EMBERMAGE
Charge Mastery
Removed the heal on hit

PALADIN
Stay of Execution
Removed this skills guts, it currently does nothing.



These changes are due to bugs within the secondary skill of each of these skills giving free skill points.

Update: May 20, 2017 @ 12:42am

Published v.1332

RESPEC
Respec Potion
Removed the Respec Potion from Synergies vendors, you should consider destroying yours.

Respec Vendor's <Using a modified version of TorchModders release>
All respec vendors can now respec your skill points correctly, and fully
All respec vendors can now respec STAT points as well.
<< these respec vendors only work on Vanilla classes and Synergies classes, will not work on other mod's classes >>

Respec vendor added to TableMountain.

PALADIN

HONOR
Blessing of Alacrity
Tiers of Alacrity now increase the skill by a significant amount more then their previous investments.

Armor of Righteousness
Renamed Armor of Protection
Reworking the graphics involved with the skill
added correct documentation of skill

Broke the skill into tiers.
0pnt: % Damage taken reduction
5pnt: Fire defense, Lightning defense
10pnt: Ice defense, Poison defense
15pnt: Large bonus of each defense type.

increased the cost of the manacost_normal graph by 20%, will test this see if I leave it increased or not.


DIVINITY
Abolition
Fixed a bug that made its graphic go off when loading or upgrading.



RANGER

Tree of Life
Reduced the ground shake duration to 1 second from 3.



WARLOCK

Mana Missiles
Added a 1 second internal cooldown to the proc of the extra missiles.
Bringing the skill more in line with the rate of proc's from other warlock skills.
The value of the cooldown will be watched closely, and is open to more tweaking as needed.

Update: May 17, 2017 @ 2:19am

Published v.1326

The mod has not been updated in a while, there are little pieces here and there that have been added but not completely documented. I am restarting my documentation from my work today, and going to update the mod with a small change, just to bring attention to the fact that it is alive and well, and will continue to be worked on.

Paladin
Honor
Blessing of Responsibility renamed to Blessing of Alacrity
- New graphic/sound added for casting the spell
- New theme added when spell is active

There is a fix for a few bugs within the patch, and many little behind the scene changes.
Patches will come regularly soon, and be a lot more 'detailed' and extensive.

First to work on will be the Paladin and then Tier2.

Update: Dec 25, 2015 @ 8:39pm

Published v.1323

Fix for paladin Stay of Execution always giving a skill point.

Update: Nov 30, 2015 @ 6:28am

Published v.1322

TIER2 TEST PHASE STARTED
A new portal located in Tablemountain will take you to The Elemental Crypt.
Only 1 scripted fight is currently included, testing out the opening of the Ice Portal.
Debuff in full effect (it is a lot more inclusive then tier1)

PALADIN

HONOR
Inside Job
Tweaked how the skill internals work

JUSTICE
Stay of Execution
Tier3 Passive added

EMBERMAGE

Sustainability
Both Deaths Bounty and Charge Mastery heals increase greater from focus

Update: Nov 20, 2015 @ 6:04am

Published v.1311

[size=14pt]PALADIN[/size]

DIVINITY
Fixed simbiotic life on hit portion to fire correctly again

HONOR
TurnCoat
Fixed the icon from being colored all the time.

JUSTICE
Fixed up various skills code, removing redundant damage shapes.
Fixed a crash where too many damage shapes were being used from the same files, let me know if anymore happen

Death Sentence
Will hit two monsters per proc

[size=14pt]EMBERMAGE[/size]
Charge Mastery
Skill now has a % chance to fire a self buff that applies death bounty heal directly to the player, 1second internal cooldown.

ADDING 10% WeaponDPS to the following skills:
Blazing Pillar
Fire Storm
Fire Bombs (bomb throw portion)
HailStorm
IcePrison, explosion.
IceWave, missiles
Infernal Collapse, explosion
Prismatic bolt
WandChaos Effects (about half of them)
Lightning Storm