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Sadly that did not reset the quests from the NPC in the Realm of Discord. Must have bugged it or something IDK. Kinda sucks but kinda not at the same time. I can still get the crafting mats farming those instances so no biggie.
May want to enter a Lan-game and check the Re-Roll World option to re-spawn anything available.
@ schrammbo :
When an equipped item cannot be accessed - there's usually another Inventory mod present.
If the Respec Potion isn't functioning - may want to use a Respec Vendor mod (where the Vendor performs the Respec rather than the Potion).
I have noticed the Estherian Guards do roam with this mod. I haven't seen this corrected by other mods.
Spawning Shadow-Bats is an affix from the unmodded game that can also be attained from Equipment and Weapons with a Chance to spawn a "Shadowling" from such items.
I swear I read somewhere about one of these skills creating the nether themed bats from mobs. after a big fight I generally have like 4 or 5 of them or so
Thing is. I've looked all throughout the descriptions and I can't for the life of me figure out which skill is doing this.
Is there anything that goes into greater depth on what all the new skills do?
Do back-up your Mod-save files and stash files to an unrelated folder for extra safety.
It's possible that the Author numbered this mod (minus one) to discount the fact that all TL2 Steam mods get published twice (as a check) when first uploaded.
warlock not necro
also, why does my downloaded synergies say 1376 when latest here is 1375
I'm at level 20 now and so far have had zero issues.
playing necro and I just unlocked the summon nether warrior skill.
problem is, I cast it, I get a circle on the ground and nothing.
is this specific skill broken or is something wrong possibly with my load order?
Without this mod everything runs fine.. Really strange as this mod is A+++ tier, might require update!
The other (slow) method is to walk between 3 overworld maps without using portals. Traveling by Rail-masters count as walking although Towns don't count.
Dungeons have their own reset count hence good to visit different dungeons to reset.
Synergies however allows it's Derinkuyu Raid to reset on exit so that's an easy dungeon to respawn.
There may be a loss of items since one of the Inventory mods may be absent when finished with testing.
So do place any items that need to be saved onto characters to try and preserve those items.
I advise to copy paste the Character Save files (do you know their location? Usually it's Documents > My Games > Runic Games > Torchlight 2 > Mod Save folder).
Send these save files to an unrelated folder that is safe from being overwritten by Steam.
That's to preserve your characters (and possibly items).
Then begin to test your mod load order by removing one of the Inventory mods (and repeating this process until you find that the problems are gone).
Make sure to delete your Mod Save folder (while the Mod Launcher is on screen) every time and before you remove a mod from the load order to ensure that no binds crash the game.
The HP and Magic totals are overwritten by the bold version of these totals, in particular the gold total is overwritten by the bold magic total so am unsure how much gold I have.
When I am in the inventory I can access all the inventory except for the weapon part. I can only do so by exiting the inventory and then going back into the inventory and the weapons part re-appears.
I'm assuming this is because of the other mods I am using? I am currently, together with Synergies, the following mods:
1000 local stash
xpitem
inventory upgrade (most obvious mod?)
legit map 2
Respec/Restat potions
enchanter stay put
lost spirit merchant
embergem upgrade
enchanter pack
Thank you
Far as I can tell Torchlight 2 is basically "done" from a game and modding standpoint. For whatever reason, Diablo 2 still pulls people in but few other games have managed to maintain a modding community.
The only solution is to delete the shared stash.
Hope you are alright dev.