Torchlight II

Torchlight II

SynergiesMOD (v.1375)
Showing 31-40 of 219 entries
< 1  2  3  4  5  6 ... 22 >
Update: Oct 28, 2014 @ 9:09pm

Published v.1177

Darknessfalls
Netherlord
Tentacles will no longer spawn after the boss is dead

Tier0 loot
Soulstones
Changed drop chance from 10 none, to 5 none.

Update: Oct 11, 2014 @ 12:32pm

Published v.1176

WEAPON EXPANSION
Handcrossbows - added back into the game
Throwing Glaives - added back into the game
Throwing Axes - added back into the game
Throwing Knives - added back into the game


Handcrossbow vs Pistol comparison
BASE ITEM STATS that all items inherit unless otherwise programmed
Handcrossbow:

Range: 8
Strike Range: 9
Soakscale(ignore armor): 25% (like claws)

Min Damage: 65
Max Damage: 75

Pistol:

Range: 6
Strike Range: 7
Knockback: 5

Min damage: 50
Max damage: 100


Treasure Chests
leveling unique loot drops
changed GROUPS of items from 2 to 1 where it would drop more then 1 group of items at a time. (multiples of multiples.)

Update: Sep 30, 2014 @ 12:56pm

Published v.1172

RANGER
Bladeweaving
Must be dual wielding to use the skill.

EMBERMAGE
Lightning storm no longer generates charge.
Lightning storm 5 skill point DR bug fixed.
-For some reason the 5 skill point was adding the DR but not removing it... this was a oversight and bug, fixed now.

TIER1 LOOT
Reactive Aftermath weapons.
Sword and Axe now say if they are Mainhand or Offhand in the flavor text.

Update: Sep 26, 2014 @ 8:24pm

Published v.1171

Tier1 Challenge loot
Holy Angelic Sword and Shield added

RANGER
Bombardment
Damage range of AOE increased per tier from 1 unit to 2 units.

Bladeweaving
Cooldown altered to be higher at 15 skill points
Armor bonus increased by double
Health regen increased to a very high amount
Duration of effects reduced from 3 seconds to 1 second.

Tree of Life
10 skill points+: All health regen above 10 skill points has been increased greatly.

Slashing Wounds
Added a second stacking damage component, Electricity based
Added a scaling Immobilization resistance

StaticShot
allows health stealing

PALADIN
Restructuring file structure and files

OUTLANDER
Charge Bar
Charge bar now applies a Missile Reflection debuff to all enemies the player hits.
Chance to proc this debuff is also based on charge bar amounts, 1% to 100%
-1% to -100% chance to reflect missiles at 100% damage based on charge bar %

Cheat Flag
replaced it with: SynergiesMOD

Update: Sep 24, 2014 @ 8:15pm

Published v.1154

TEST DUNGEON
the file for this dungeon was causing MP crash, odd.
Removed the file and remade it to not cause this issue.

Update: Sep 23, 2014 @ 8:52pm

Published v.1151

RANGER
Bombardment
Changed from a weapon DPS amount to a scaling damage effect

Closure
Cooldown decreases by .5 seconds per tier now instead of 1 second per tier.

Tier1 Challenge chests
Smouldering Brimstone Hammer and Shield added.

Added in Tier2 testing zone.
Elemental Crypt will be referenced as Tier2 from here on.
Elemental Crypt test room added with the following debuffs:
Health: -15,000ish (8000 increase)
Damage: -70% (40% increase)
Damage Absorption: -85% (30% increase)
Dodge: -60% (30% increase)
Block: -60% (30% increase)
Missile Reflection: -70% (30% increase)
Crit Chance: -70% (40% increase)
Crit Damage: -150% (90% increase)

Attack speed: -35%
Cast speed: -35%
Movement speed: -25%
Secondary Damage: -150%
Dual Wield Damage: -150%
Mana: -200

When Tier2 is implimented it will have Artifact Armor, and Mythical Weapons, and Artifact Weapons.
All artifacts will be CRAFTED from broken pieces of mythical sets and catalysts.

Update: Sep 21, 2014 @ 10:42pm

Published v.1141

GemSaver Sword
New gemsaver made for Mythical items, will be sold in Darknessfalls vendor by the waypoint.

Dungeon populations
Lowered max population from 012 to 010, will be slightly noticeable in less large clumps, testing it out.

RANGER
Thousand Cuts
10 skill points: Proc now allows health stealing effects.

Sweeping Strike
10 skill points: Proc now allows health stealing effects.

Gift of Renewal
10 skill points to 15 skill points.
amount of health returned by PETS drastically increased per skill point.
amount of health returned by player drastically increased per skill point.

Bladeweaving
Added a IMMOBILIZATION resistance while the skill is active.
15 skill point Health regen more then doubled in amount.

Natures Blessing
Health amount increased per skill point investment (by 40%)

Tree of Healing
15 skill points: both health regenerations increased by at least 30%

Natures Rage
Now correctly imparts half the rage buff, instead of the full rage buff.

Closure
10 skill points: Allows health stealing when doing damage.


WARLOCK
Brimstone
Physical and Fire elemental armor values swapped.
Physical armor does not benefit from Hellfire.

PETS
All castable pet attacks now use the players damage for their damage % calculations.
Increased the cast speed of some dragon / netherwarrior attacks.
All AI set to 'normal'.

DRAGON PET
Removed the minimum range on the pets fireball skills.

NetherField
Changed the wording to say 'when casting the field'
Increased Essence And Fire reward at 15 skill points to 5, from 2.

PALADIN
Skill restructuring
Moving skills around on the pages.
This process will make sure you do not lose any skill points as I move forward.
It WILL mess with the paladin visually until its complete.
I will not be changing requirements for the skills, nor renaming them, or changing them YET. Getting this all worked up. The paladin update is going into active mode!

Update: Sep 15, 2014 @ 11:52am

Published v.1138

RANGER
Bladedancing
10 skill points: Armor bonus now effects fire and ice Elemental armor
15 skill points: Armor bonus now effects electric and poison Elemental armor

BladeWeaving
changed to static 30% weapon dps amount.
New Particle Effects
Wording finalized
Cost and Cool down corrected
Effects finalized
Dodge no longer stops at 6%

Natures Rage
15 skill points: now applies the 10skill point bonus to the player as well as the 15 skill point bonus to the pets.

Natures Renewal
Now only effects unittype: Ranger_ally (which all summoned creatures from the ranger are (Ally's and Trees))

Natures Blessing
Increased DR and Health Bonus rate of increase

Thousand cuts
now displays the bleed damage
Bleed damage increased

Natures Vengeance
Increased DPS amount by 20%
% chance to activate increased per investment point (for tier1 and 2)

Storm Warning
Increased the Resistance and Movement buffs

Update: Sep 14, 2014 @ 7:14pm

Published v.1135

Creating new character bug
Ranger_ally will no longer attempt to be a player and cause the game to crash when mousing over it!
sorry, the ranger has been removed from the forest!

RANGER
Skill point bug
Fixed the skill point on respec bug.. Darn ranger causing problems

COMBAT SKILLS
BladeDancing and BladeWeaving
Combined into 1 skill named BladeDancing
1skill: Protector buff applied (+ to armor rating) (2 counters)
5skill: Degrade debuff applied (4 counters for both)
10skill: 2 counters for both added
15skill: 2 counters for both added

PROTECTOR BUFF increased in amount of each application.
DEGRADE DEBUFF increased in duration, stacking more.

BladeWeaving
New escape skill
you weave your blades around yourself, protecting yourself as you escape your location. <temp description>
Charge move, no damage done (moves you from your location to a new location, FAST cast speed)
Knocks back enemies as you run through them.
LOW COOLDOWN
5skill points: adds DODGE %
10skill points: adds high amount of armor while using skill, and shortly after. (parry effect of blades weaving around player)
15skill points: adds a health regen for limited time to the player (something like max tree regen added for 5 seconds)

Update: Sep 13, 2014 @ 9:29am

Published v.1127

Tier1 Items
Aftermath Axes
Adjusted their damage to not be a solid number, had to readjust the items damage amounts a bit to compensate.

Aftermath Sword
has a larger parry, and no block negative

Brimstone Smouldering
Hammer and Shield included in the files, but not in the loot tables
Rewards for DF crawl today!

RANGER
ChargeBar
Moved the counter bar to the right slightly so it is not over buff lists.

SKILLS
Tree of Life
Increased mana regeneration component
Removed statements that it is influenced by Nature counters, the counters don't seem to effect the skill yet.