Torchlight II

Torchlight II

SynergiesMOD (v.1375)
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Update: Sep 12, 2014 @ 5:45pm

Published v.1119

DARKNESSFALLS
Rak'Var
No longer casts the player version of Lightning Storm.
Rak'var's version of the spell does not give him extra Damage reduction while casting
But is otherwise equivalent of the 14th skill point spell, with slightly higher damage % then the players.

RANGER
Balance changes:
Inner Focus
Fixed the wording to say which counter it adds correctly.

Closure
This attack can not be blocked
Mana cost on normal graph increased by 10%
Cooldown increased to 5 seconds between casts.
5 skill points: decreases damage dealt by monsters by 2% per skill investment, lasts 3 seconds.
10 skill points: decreases attack speed, and cast speed of monsters by 2% per skill investment, lasts 3 seconds.
15 skill points: decreases a monsters chance to critically strike you by 1% per skill investment (15%), lasts 3 seconds.

Bramble Wall
Increased cooldown to 4 seconds
Reduces Movement speed instead of knocking back enemies
Immobilizes instead of stuns

EMBERMAGE
Chaotic Rift
Rift was previously debuffing all incoming damage types, changed to Fire, Electricity, and Ice only.

TIER1 LOOT
Aftermath Residual
Added extra Health regen where Health regen was present.
Added extra Duo wield bonus damage where Duo wield bonus damage was present.
Added extra Melee weapon bonus damage where Melee weapon bonus damage was present.

Update: Sep 12, 2014 @ 5:38pm

Published v.1118

DARKNESSFALLS
Rak'Var
No longer casts the player version of Lightning Storm.
Rak'var's version of the spell does not give him extra Damage reduction while casting
But is otherwise equivalent of the 14th skill point spell, with slightly higher damage % then the players.

RANGER
Balance changes:
Inner Focus
Fixed the wording to say which counter it adds correctly.

Closure
This attack can not be blocked
Mana cost on normal graph increased by 10%
Cooldown increased to 5 seconds between casts.
5 skill points: decreases damage dealt by monsters by 2% per skill investment, lasts 3 seconds.
10 skill points: decreases attack speed, and cast speed of monsters by 2% per skill investment, lasts 3 seconds.
15 skill points: decreases a monsters chance to critically strike you by 1% per skill investment (15%), lasts 3 seconds.

Bramble Wall
Increased cooldown to 4 seconds
Reduces Movement speed instead of knocking back enemies
Immobilizes instead of stuns

EMBERMAGE
Chaotic Rift
Rift was previously debuffing all incoming damage types, changed to Fire, Electricity, and Ice only.

TIER1 LOOT
Aftermath Residual
Added extra Health regen where Health regen was present.
Added extra Duo wield bonus damage where Duo wield bonus damage was present.
Added extra Melee weapon bonus damage where Melee weapon bonus damage was present.

Update: Sep 12, 2014 @ 3:42pm

Published v.1118

DARKNESSFALLS
Rak'Var
No longer casts the player version of Lightning Storm.
Rak'var's version of the spell does not give him extra Damage reduction while casting
But is otherwise equivalent of the 14th skill point spell, with slightly higher damage % then the players.

RANGER
Balance changes:
Inner Focus
Fixed the wording to say which counter it adds correctly.

Closure
This attack can not be blocked
Mana cost on normal graph increased by 10%
Cooldown increased to 5 seconds between casts.
5 skill points: decreases damage dealt by monsters by 2% per skill investment, lasts 3 seconds.
10 skill points: decreases attack speed, and cast speed of monsters by 2% per skill investment, lasts 3 seconds.
15 skill points: decreases a monsters chance to critically strike you by 1% per skill investment (15%), lasts 3 seconds.

Bramble Wall
Increased cooldown to 4 seconds
Reduces Movement speed instead of knocking back enemies
Immobilizes instead of stuns

EMBERMAGE
Chaotic Rift
Rift was previously debuffing all incoming damage types, changed to Fire, Electricity, and Ice only.

TIER1 LOOT
Aftermath Residual
Added extra Health regen where Health regen was present.
Added extra Duo wield bonus damage where Duo wield bonus damage was present.
Added extra Melee weapon bonus damage where Melee weapon bonus damage was present.

Update: Sep 12, 2014 @ 2:22pm

Published v.1118

DARKNESSFALLS
Rak'Var
No longer casts the player version of Lightning Storm.
Rak'var's version of the spell does not give him extra Damage reduction while casting
But is otherwise equivalent of the 14th skill point spell, with slightly higher damage % then the players.

RANGER
Balance changes:
Inner Focus
Fixed the wording to say which counter it adds correctly.

Closure
This attack can not be blocked
Mana cost on normal graph increased by 10%
Cooldown increased to 5 seconds between casts.
5 skill points: decreases damage dealt by monsters by 2% per skill investment, lasts 3 seconds.
10 skill points: decreases attack speed, and cast speed of monsters by 2% per skill investment, lasts 3 seconds.
15 skill points: decreases a monsters chance to critically strike you by 1% per skill investment (15%), lasts 3 seconds.

Bramble Wall
Increased cooldown to 4 seconds
Reduces Movement speed instead of knocking back enemies
Immobilizes instead of stuns

EMBERMAGE
Chaotic Rift
Rift was previously debuffing all incoming damage types, changed to Fire, Electricity, and Ice only.

TIER1 LOOT
Aftermath Residual
Added extra Health regen where Health regen was present.
Added extra Duo wield bonus damage where Duo wield bonus damage was present.
Added extra Melee weapon bonus damage where Melee weapon bonus damage was present.

Update: Sep 12, 2014 @ 2:18pm

Published v.1117

DARKNESSFALLS
Rak'Var
No longer casts the player version of Lightning Storm.
Rak'var's version of the spell does not give him extra Damage reduction while casting
But is otherwise equivalent of the 14th skill point spell, with slightly higher damage % then the players.

RANGER
Balance changes:
Inner Focus
Fixed the wording to say which counter it adds correctly.

Closure
This attack can not be blocked
Mana cost on normal graph increased by 10%
Cooldown increased to 5 seconds between casts.
5 skill points: decreases damage dealt by monsters by 2% per skill investment, lasts 3 seconds.
10 skill points: decreases attack speed, and cast speed of monsters by 2% per skill investment, lasts 3 seconds.
15 skill points: decreases a monsters chance to critically strike you by 1% per skill investment (15%), lasts 3 seconds.

Bramble Wall
Increased cooldown to 4 seconds
Reduces Movement speed instead of knocking back enemies
Immobilizes instead of stuns

EMBERMAGE
Chaotic Rift
Rift was previously debuffing all incoming damage types, changed to Fire, Electricity, and Ice only.

TIER1 LOOT
Aftermath Residual
Added extra Health regen where Health regen was present.
Added extra Duo wield bonus damage where Duo wield bonus damage was present.
Added extra Melee weapon bonus damage where Melee weapon bonus damage was present.

Update: Sep 12, 2014 @ 2:15pm

Published v.1117

DARKNESSFALLS
Rak'Var
No longer casts the player version of Lightning Storm.
Rak'var's version of the spell does not give him extra Damage reduction while casting
But is otherwise equivalent of the 14th skill point spell, with slightly higher damage % then the players.

RANGER
Balance changes:
Inner Focus
Fixed the wording to say which counter it adds correctly.

Closure
This attack can not be blocked
Mana cost on normal graph increased by 10%
Cooldown increased to 5 seconds between casts.
5 skill points: decreases damage dealt by monsters by 2% per skill investment, lasts 3 seconds.
10 skill points: decreases attack speed, and cast speed of monsters by 2% per skill investment, lasts 3 seconds.
15 skill points: decreases a monsters chance to critically strike you by 1% per skill investment (15%), lasts 3 seconds.

Bramble Wall
Increased cooldown to 4 seconds
Reduces Movement speed instead of knocking back enemies
Immobilizes instead of stuns

EMBERMAGE
Chaotic Rift
Rift was previously debuffing all incoming damage types, changed to Fire, Electricity, and Ice only.

TIER1 LOOT
Aftermath Residual
Added extra Health regen where Health regen was present.
Added extra Duo wield bonus damage where Duo wield bonus damage was present.
Added extra Melee weapon bonus damage where Melee weapon bonus damage was present.

Update: Sep 11, 2014 @ 5:59pm

Published v.1115

Tier1 loot
Aftermath Reactive Axe
changed to be mainhand use only
Changing the damage of the axe to purely Physical in all degrees as the set itself is a physical damage set.
Changed proc on the weapon from ICE SPIKES to Sweeping Strike proc.
Will add 1 Counter to Sweeping strike when procing as well as mimicing the ranger skill.
80% weapon DPS
3 second internal cooldown

Aftermath Reactive Sword
added tier1 sword to the set and challenge chests
Offhand sword only
Purely physical damage sword
Procs Thousand Cuts, adds 1 counter to Thousand cuts when procing
80% weapon DPS
3 second internal cooldown

Draconic Dire Staff
Dragon strike Proc now adds 2 Hellfire stats when firing.

RANGER
BladeDancing skill page
Changed the name of the skill page to Combat
Added Icons to the Combat page - By Hermundure

Wounds
Increased Wounds damage amount by about double.

Tree of Life
Adding in tier bonus's
5 skill points increases the range of the aura by 6 units
10 skill points adds a secondary regeneration based heavily on nature counters
15 skill points adds a mana regeneration

EMBERMAGE
Thunderstorm
Renamed to LightningStorm
Redistributed abilities to enable tier system...
5 skill points: Enemies take more Electrical damage for 6 seconds
10 skill points: Take less damage while casting skill
15 skill points: adds 5 more bolts to the skill (new)

Update: Sep 11, 2014 @ 1:05am

Published v.1110

GLOBAL SPAWNCLASSES
267 spawnclasses edited
No change to any spawnclass that called 1 or 2 of a monster or group of monsters.
Lowered all min and max minion counts above 3 by 1
Lowered all max minion counts above 6 to 5
Lowered all min minion counts above 5 to 4

Wall of monsters appearing will likely be effected in over populated areas.

EMBERMAGE
ThunderStorm
Now has a increasing chance to shock enemies when bolts hit, causing enemies to become electrified for a increasing duration of time.

RANGER
DAMAGE REDUCTION
Fixed the ranger from receiving the secondary DR from Salan's aura's.
Ranger had their own DR when created and wasn't accounted for in the original Aura's changes.

Thunder
Renamed to ThunderStorm in homage to the Embermage skill it slightly mimics
Thunder was also mistakenly giving free skill points to newly made rangers, this has been fixed. Oops.

Update: Sep 10, 2014 @ 3:24pm

Published v.1108

RANGER
ALL SKILLS
All skills now depict their bonus's and Damage correctly, as well as charges awarded for casting.

SKILL ICONS
Nature Icons added -- By hermundure

STORM SKILLS
Bombardment
Fixed the Grey icon to be the correct one.

Update: Sep 10, 2014 @ 2:16am

Published v.1103

RANGER
STORM SKILLS
Icons
9 Storm Skill Icons added -- By Hermundure!

Storm front
Removed the weapon requirements from the skill for now, was bugging.

Thunder
Passive skill added
Thunder has a 50% chance to add Thunder counters when you kill an enemy
Thunder has a scaling chance to cast Thunder when an enemy is killed.
Thunder releases Shockbolts from enemies as they die.
Each counter of thunder the player has collected before the skill procs adds 1 extra shock bolt to the proc.
DPS of skill scales up with each skill point invested

NATURE SKILLS
Giant killer
Fixed Giant killer to only add graphic and stat subtraction when damage is being done.
Giant killer now increases the players size while active, and adds a particle effect to the player to show when it is active.
Purple burst for Elite, Orange burst for Hero, White burst for Boss.
removed Giant killer from the 'buff list' for testing due to a bug with showing % chance to cast skills.

Brambles
Damage shape does its damage right away now, instead of overtime.
1 skill point: knocks monsters back slightly.
5 skill points: inflicts a poison DOT.
10 skill points: inflicts a incoming damage debuff.
15 skill points: stuns the target.


TIER1 LOOT
Boss Chests
All NONE weights reduced from 9 to 5, resulting in a 30% chance of none.

Challenge Chests
All NONE weights reduced from 5 to 2, resulting in a 20% chance of none.

General's loot drop
All NONE weights reduced from 15 to 5, resulting in a much lower NONE chance.

All other BOSS drop chance (what the bosses body drops when killed (extra chance at souls/stones only)
Remains at a 60% drop chance

Dire Draconic and Reactive Aftermath
Added to the Challenge chests

Tier1 Weapons in Challenge chests
Dire Draconic Staff added
Reactive Aftermath Axe added
Baneful Phoenix Shotgonne added