Torchlight II

Torchlight II

SynergiesMOD (v.1375)
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Update: Aug 9, 2014 @ 1:11pm

Published v.928

Residual Aftermath
Adjusted elemental resists to cover all 4 on amulet, belt, rings.

Darknessfalls Universal Loot Table
a third chance to collect Soulstones has been added
This table is on every monster in the zone, regardless of type.
Works like legendaries on normal monsters.

Tier1 loot alterations
A boss was dropping DR soulstones when killed but had Dodge soulstones in their chest. Both instances now drop DODGE soulstones.

Tier1 loot additions
Smouldering Brimstone added
Foreboding Eclipse added
<<1 of each piece per boss chest.
<<1 of each piece on generals.

Added 14 new Mythical Socketables, lots of new options like dodge, block, multiple stats, multiple damage types, pet stats..
Adding into universal loot list and boss chests.

Fahakin weapon update
All Fahakin weapons have had their Affixes removed, this will likely make them a little weaker.

Darknessfalls Warlock encounter weapon update
The warlocks wands will no longer proc flame pillars on you.

Darknessfalls Generals
Lowered their max damage output by a small %
Removed any elemental damage % from their damage.
Lowered the chance of NO LOOT from a general drastically as they have no chest for multiple chances of loot.

Darknessfalls Zone Changes
Moved Reghir and his quest givers to the spawn entrance so they don't fight the enemy and lag the zone.

Update: Aug 9, 2014 @ 1:00pm

Published v.927

Residual Aftermath
Adjusted elemental resists to cover all 4 on amulet, belt, rings.

Darknessfalls Universal Loot Table
a third chance to collect Soulstones has been added
This table is on every monster in the zone, regardless of type.
Works like legendaries on normal monsters.

Tier1 loot alterations
A boss was dropping DR soulstones when killed but had Dodge soulstones in their chest. Both instances now drop DODGE soulstones.

Tier1 loot additions
Smouldering Brimstone added
Foreboding Eclipse added
<<1 of each piece per boss chest.
<<1 of each piece on generals.

Added 14 new Mythical Socketables, lots of new options like dodge, block, multiple stats, multiple damage types, pet stats..
Adding into universal loot list and boss chests.

Fahakin weapon update
All Fahakin weapons have had their Affixes removed, this will likely make them a little weaker.

Darknessfalls Warlock encounter weapon update
The warlocks wands will no longer proc flame pillars on you.

Darknessfalls Generals
Lowered their max damage output by a small %
Removed any elemental damage % from their damage.
Lowered the chance of NO LOOT from a general drastically as they have no chest for multiple chances of loot.

Darknessfalls Zone Changes
Moved Reghir and his quest givers to the spawn entrance so they don't fight the enemy and lag the zone.

Update: Aug 8, 2014 @ 2:17am

Published v.923

Tier1 affixes
Adjusting how many bosses can drop Health soulstones, was too many previously.
Adjusting Health bonus's on Mythical Socketables and Soulcrafting rewards.
Soulcrafting Health bonus has been lowered by 40%
Mythical Socketables are now inline with increase from Legendary socketables above unique socketables.
Adjusting a few mythical item affixes.


Tier1 Loot
Increasing the drop rate of all Soulstones.
Increase the drop rate of all Angelic Souls in DF
Decreasing the drop rate of all Magnificent Souls in DF

Mythical Items
Can no longer be enchanted by any Attribute Enchanters or Master Enchanters.
All other enchanters can still enchant Mythical Items.
Soulcrafting will be expanded in stage 2 of DF with more options.

Soulcrafting
Is now set to only 4 Enchants per item.

TableMountain Enchanters
Can only enchant up to 3 times each. (( previously enchanted gear will retain its enchants ))
It was originally always 3 enchants, but in preparation for DF it was moved to 5, because soulcrafting would take up the first 3 slots, and allow for 2 more stat enchants.
All current items keep their 5 enchants.





<< All these restrictions on soulcrafting and not being able to enchant mythical items MAY CHANGE in the future >>

Update: Aug 7, 2014 @ 12:56pm

Published v.921

REJUV POTIONS
Removed the Synergies Rejuv potion from the game, they were too powerful in their ability to use, and fixing them would gimp normal potion timers.
You can still make the original Rejuvs from Runic.

SYNERGIES HEALTH AND MANA POTIONS
Have been rebalanced due to the power curve they represented.
Health potions have been lowered to slightly exceed normal health potion growth from vanilla.
Mana potions have been slightly lowered to slightly exceed normal mana potion growth from vanilla.
As a side note from this, all vanilla classes will get a few skill upgrades for survivability if they need it in end game situations (outlander, embermage, engineer)
(Health potion8 gained 3500 health from potion7, the synergies one was gaining close to 10,000 above potion8, now gains 5000)

LEVELING LOOT
Created a new GRAND ARCHITECT ring called the "Translucent ring" that has the caption: Sometimes you can't even see its there..
Grand Architect has 9 set bonus's but only ever had 7 pieces.

Socketers
All socketers in the game have a new 'bag type'.
This bag type can not hold Mythical Items.
Mythical Items will be restricted to the sockets they are created with.


TIER 1 loot expansion!
All boss encounters, except generals, now have a treasure chest assigned to the boss.

All treasure chests can now drop **1** of the following:

1 piece of Mythical Aftermath armor
1 or 2 (double dragon fight) specific Mythical Socketable
1 specific Soulstone
1 Craftable Soulstone (like in thrice locked chest rewards)
1 Angelic Soul
1 Magnificent Soul
Nothing

All bosses retain their personal treasure as well.
Treasure chests are placed near the bosses or the exit portals out of the zone.
-Executioner is to the NW of where the Executioner starts in the corner.
-Netherlord is near where you pick up the fire, and the exit portal.
-Warlock is near the Netherlord portal, on the small island.
-Trollking is in his pit
-Rakvar is near his summoning stone.
-Abe's chest that does not disappear has the loot.
-Rescue chest, not sure which one has it, one of them.. try not to lose the dragon ;)
-DoubleDragon the chest that has always been there has it.

Fahakin Generals
Now have the chance to also drop 1 specific Mythical Socketable.
Now have the chance to also drop 1 specific Aftermath Mythical item.
There are 2 different socketables assigned to the generals, 2 of them have 1, and 3 of them have the other 1.


RakVar
RakVar's personal NONE drop chance is increased to 15.

Warlock
Warlocks personal NONE drop chance decreased to 10, same as Netherlord.

DARKNESSFALLS PORTALS
New entrance portal for Dragons Peak and Dragons Tower.

Update: Aug 6, 2014 @ 1:56pm

Published v.912

Rak'var
Loot now drops from stage 3, not stage 2.

Tier1 Loot weight changes
Angelic Souls in DF weight changed from 1 to 2 per boss.
Soulstones in DF weight changed from 1 to 4 per boss.
Magnificent Souls in DF weight changed from 8 to 6 per boss.

Tier1, and Tier1.5 loot changes
Due to MP invisible gear bug all Tier1 and Tier1.5 loot will only be able to be socketed 1 time.
Soulcrafting can now take up all 5 slots for enchanting.
Soulcrafting will likely be expanded.
Mythical Socketables will be at least double strength from Tier0 Legendaries.
Soulstones will be increased in drop amounts to compensate.

Update: Aug 5, 2014 @ 12:57pm

Published v.909

DARKNESSFALLS
Alterations to how the dungeon spawns Generals and Golden Dragons
Moved the Golden Dragon into the Generals spawnlist
Moved the General spawnlist into the Golden Dragons previous location in the dungeon file.
there is a 100% chance that Sord'tis will spawn on the map
there is a 66% chance a General other then Sord'tis will also spawn on the map (RNG will be RNG thou)
there is a 80% chance a Golden Dragon will spawn on the map.

Generals were not spawning as a secondary monster, but Dragons were as a champion...

ZONE DEBUFF
DF Debuff shown on screen where DICE are displayed on

Darknessfalls LOOT
ALL bosses now have a starter treasure list for killing them, regardless of chest rewards.

All bosses have the chance to drop 1 type of Soulstone.
All bosses have the chance to drop a Angelic soul.
All bosses have a chance to drop a Magnificent soul.
All bosses will drop random unique loot and gold.

Soulstones and Souls are not 100%, they all have 10 chances at dropping something AND:

GENERALS: 35 chances at nothing (each general drops a different soulstone)
ABE: 25 chances at nothing
TROLLKING: 20 chances at nothing
DOUBLEDRAGON: 15 chances at nothing
DRAGON RESCUE: 10 chances at nothing
DRAGON KING: 5 chances at nothing
EXECUTIONER: 15 chances at nothing
WARLOCK: 15 chances at nothing
NETHERLORD: 10 chances at nothing

Will be opening up a new sub forum for tracking tier1 loot, and for trading tier1 loot.


Loading screen
Fixed the DF doubledragon Tower to display the correct loading screen.

Dragon Rescue
Fahakin will now spawn again!

Update: Aug 4, 2014 @ 1:39pm

Published v.903

KLEEVE SET
6 chances of drop
19 chances of no drop.

VASTLY increased drop rate from 94 chances of no drop.

DARKNESSFALLS BALANCE
RakVar
Minions health lowered by 50%

Update: Aug 3, 2014 @ 8:22pm

Published v.902

SOUNDS

Soulstones and Mythical items
have a single sound now


DF LOOT

Kleeve set drop chance
From 6% per kill
to 25% per kill

(remember two generals spawn every load of DF, sometimes rarely three)

DF BALANCE ADJUSTMENTS

Troll King
Now has gold gathering particles on his hands prior to Quake attack (which CAN 1 shot you)
Quake attack swings slower, can be dodged.
Lowered boss damage by a small %.

Double Dragon Tower
Lowered both the Black and Red dragons natural damage by a small %.

Warlock
Removed his Fire Shield during the 4th stage where you fight the warlock directly.
Changed the Mana Missile spell to be the correct WARLOCK Mana Missile.
ALL Warlock spell speeds made faster by .2
ALL Warlock spell damage coefficients increased by 10%

Update: Aug 3, 2014 @ 2:43am

Published v.901

Darknessfalls Balance adjustments for 120th level

Internal Damage amounts per hit for all bosses lowered by 20 to 40% depending on boss.

Removal of HEALTH GRAPHS that go from 105 to 120th level
too many scripting bugs with high health numbers.

Abe the Pirate
Can now be teleported back to if you die during the encounter.

Troll King
The spawning of Troll's now works correctly due to adjusted health amounts

Double Dragon tower fight
The spawning of Rylss now works correctly due to the health of Rheoth being adjusted

Update: Aug 2, 2014 @ 1:23pm

Published v.897

Kelintor quest zones
removed the phasebeasts from these zones.

Embermage, Warlock, Necromancer quest rewards
Thanks to Valeren for doing the embermage conversion quests the quest rewards are all done for this patch, I added in the Warlock and Necromancer for great justice!

WARLOCK
ManaShield
Damage reduction changed to Physical, tooltip updated.
Exclusive tag added to make sure it doesn't double dip the reduction on itself.



DARKNESSFALLS BALANCE PATCH

MONSTER HEALTH GRAPHS EXTENDED
All health graphs extended from level 105 to 120.
All levels of difficulty the same health graph from 105 to 120 for testing phase.
Normal Monsters, and Champion monsters maintain separate graphs.
(DF has a lot of level 120 bosses, most other places do not)

ALL DF BOSSES, and MAIN minions of those bosses
Warlock, and his summons, changed to level 120 from level 100.
Troll King summons changed to level 120 from level 100. (Troll King previously already 120.)
Abe, and all the pirate skeletons, changed to level 120 from level 100.
Rak'Var, and minions no change already 120, Gold helpful dragon changed to 120 from 100.
Dragon Rescue, All monsters in encounter raised to 120 from 100.
Double Dragon, all 3 dragons (black, red, blue) raised to 120 from 100.
Netherzone, all monsters within the zone raised to 120 from 100.
Executioner, all monsters within the fight raised to 120 from 100.
DF Generals, all generals in DF zone are now raised to 120 from 100.

(( these changes will increase ALL the monsters stats will need some feedback on how easy/hard they are after the patch))


TROLL KING
Damage types from Troll King increased (each point of damage was divided into the following %'s)
20% from each element to 30% from each element
20% physical to 30% physical
Troll minions damage types changed from purely physical to %'s of physical and a single other element, based upon their type of troll:
White = Ice
Purple = Electric
Mage = Fire
Undead = Poison
etc...

Abe the Skeleton
Duplicated the level, when spawning in you spawn into the duplicate portion, when using the teleporter you teleport to the original area.
No longer able to 'cheese' the boss room by casting through the wall.