Torchlight II

Torchlight II

SynergiesMOD (v.1375)
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Update: Sep 7, 2013 @ 12:49pm

Published v.203

BUG FIX PATCH

Derinkuyu Leveling
-Removed 3 chunks that were marked _b instead of _a, should fix the mismatched levels
report any re-occurances.

Derinkuyu Raiding
-All the dragon riders have had the flag 'fire all hp events' turned on, if they die they should still convert!

Troll King
-The 0.5 armor will drop less frequently

Update: Sep 6, 2013 @ 3:53pm

Published v.202

Layouts
-Removed old Tablemountain 2 layout.

Necromaner
-Fixed the Shade to last 5 minutes for the first 4 skill points
-Skeleton Horde has been recolored and has new weapons and shields
-Zombie Horde has been recolored

Troll King encounter
-Troll king summons have been disabled, and his damage has been upped as a holder till I figure ito ut.
-Fixed the portal that says DF instead of DK.

Chaos Ember Transmute
-A new Chaos ember transmute is available, add any three chaos embers into the mix and you will get a Scroll with Chaos runes written on it. Use of this scroll may have adverse effects.

-As is with chaos you might have nothing happen at all....

Paladin by ghostblade

ADDED/REMOVED
RIGHTEOUS
- Added Righteous Charge, a new assault/mobility skill.

JUSTICE
- Added Sanctified Fury, a Red Wolf-style skill that deals Weapon DPS to up to 3 nearby enemies when you crit.

CHANGED
RIGHTEOUS
- Fireslam's Fire Damage over Time has been changed to a Burn effect.

JUSTICE
- Justicar's Zeal was proc'ing Rampage on level 2. Fixed that. But the bloody thing still isn't working 100%. Will fix this in the next patch.
- Blade of Justice now deals regular ol' Weapon DPS damage, not Weapon DPS as Electric Damage.

Update: Sep 2, 2013 @ 2:21pm

Published v.198

New Damage Absorb gems Creating 2 new gems

Celindari's eternal eye
5% damage reduction when applied to armor

Aberdokki's eternal eye
3% damage reduction when applied to armor

combine both gems together
Salan's eternal eye
7% damage reduction when applied to armor

The celindari and aberdokki's eyes will both be available on every single boss in the normal play through, with a 5 and 10% chance to drop respectfully. This will help with not needing to farm grell over and over, and will be highly useful for HARDCORE players!



Tier0.5 Armor fix

Frigid set bonus fixes
Fixed both + damage bonus's. One said 100 min, 150 max, other said 100 min, 150 max.
Was suppose to be 100 min, 100 max, and 150 min, 150 max as per the other sets.

Update: Aug 30, 2013 @ 11:25am

Published v.195

General MOD changes

Health pools being 'fixed' on Elite and Hero monsters where their health was lower then the original version

Health pools on Rusted Mechanoids had an extra 0 on them that shouldn't have been there. Why would a normal monster have 10000 life is beyond me!


ALL BOSS tagged monsters from vanilla TL2
increase in minimum and maximum damage done

Various grammar corrections

Necromancer Changes

Fury, Dragon and Shade
Timer reduced back to 30 seconds on resummon
Death timer increased to 5 minutes

This will 'fix' any accidental double summoning while allowing the player to still maintain their classes uniqueness and enjoyment. Out of all the options it is the best.


Warlock Changes

Pet morphs: Werewolf, Wolf, Devil, Dragon
changed to last 1 minute each

Update: Aug 27, 2013 @ 11:00am

Published v.194

NECROMANCER PATCH by salan



Skeelton Horde, Zombie Horde, Spore Horde, Fiends, Infernal Scourge, Bonewall Halfskeleton
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All 1 skill point minions have had their damage, and armor values lowered drastically, and health lowered moderately.

as skill points are invested in the summons they will gain more health / armor and damage.
Skill level 15 summons are slightly improved over old versions



Death Doll
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Reworked so there are now different strengths of dolls as you invest points in the skill.

1 skill point death dolls will be slightly weaker then original version
15 skill point death dolls will be stronger then original version



Faceless Terror skulls
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Previously skulls only had 1 summon strength

Now all skull stats start lower, and increase with skill points added.
At 15 skill points all skulls will be equal to where they were previously.



Master Minions
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Now will desummon after 59 seconds
Have a 60 second recast timer on their spell instead of 30 seconds

this will stop multiple versions of the monster being able to be cast by going up skill tiers.



Paladin Changes by ghostblade

ADDED/REMOVED
JUSTICE
-Removed "Swift Justice"
Added "Blade of Justice", which at the moment is a carbon-copy of Ember Hammer.

CHANGED
RIGHTEOUS
"Righteous Weapons" has 15 levels!
"Wrath of God" now deals bonus damage based on your Charge! Also, Ghostblade honestly can't remember if he did that for all Wrath of God levels, so assume he didn't! But he knows he did it for at least level one!

JUSTICE
"Death Sentence" has a new description
"Justicar's Zeal" actually works now!
"Conviction" no longer 'consumes charge' (it never did) and is now level 15! It also has a 30 second cooldown and a bigger mana cost.

DIVINITY
"Angelic Embrace" no longer 'needs full charge' (again, never did)
"Chastise" has a new description
"Lightsworn" has been modified - still increases Charge Generation, but increases Electric Damage Dealt instead of reducing Charge Decay.
"Lay on Hands" has been reworked to be a powerful 'survival' ability

Update: Aug 20, 2013 @ 4:35pm

Published v.192

PALADIN PATCH by Ghostblade (( more to come ))

ADDED/REMOVED
RIGHTEOUS
- Removed "Siesmic Slam"
- Added "Fireslam", which is intended to replace "Siesmic Slam"
- Removed "Heavy Lifting"
- Added "Righteous Weapons", which is similar to "Heavy Lifting", but increases Crit Damage as opposed to Stun Chance
- Added "Righteous Victory", which has a chance to fill your Charge Bar on a kill

JUSTICE
- Added "Conviction", a powerful nuke attack similar to the Berserker's "Rupture", but with 100% more lightning bolt
- Added "Justicar's Zeal", which has a chance to give you a massive Attack Speed and a moderate Charge Generation increase for a short duration every time you hit an enemy
- Added "Death Sentence", which increases your Crit Chance and Execute Chance

DIVINITY
- Added "Holy Bolt", which is similar to the Engineer's "Overload", but single/double target depending on Charge
- Added "Chastise", which is similar to the Embermage's "Lightning Brand", but has a chance to Silence the target as well as damage them
- Added "Lightsworn", which increases your Charge Generation and reduces Charge Decay Rate

CHANGED
GENERAL
- Modified the Charge Bar tooltip

RIGHTEOUS
- Moved "Wrath of God" to here

JUSTICE
- Moved "Pass Judgement" to here
- "Pass Judgement" has been re-tooled entirely, now changing it's effect based on the charge consumed. Sounds easy, but it wasn't.

DIVINITY
- Moved "Sword and Board" to here
- "Lay on Hands" has been re-tooled entirely, now healing you and generating Charge.


GENERAL MOD ADDITIONS by salan

Troll Basin

All Ancient Troll encounters have a higher chance to appear
All tier 0.5 armor has a higher chance to drop off of large / ancient trolls

added three new troll ancients, see if you can spot them. Flurry, Lakjob, and Hornfall.
These newer bosses have a higher chance to roll on their loot tables.

Update: Jul 23, 2013 @ 12:13am

Published v.189

Fixed a bug with the tier0 Crit affix

Wanted to update and bring attention to the fact that I am going to be working on the mod again, I needed a break for family, summer and myself.

Trolls are being expanded and tier1 is being entered into the fray.

Aswell as some progress being done on classes!

Update: May 18, 2013 @ 11:35pm

Published v.188

Fish transformations had a very rare chance to drop
they have been removed from dropping, they were never intended to be a loot drop.

Update: May 15, 2013 @ 1:44pm

Published v.187

Warlock Skills worked on

Mana Shield
Nether Shield
Polymorph Shade
Polymorph Zombie
Drain Life
Mana Burned

Necromancer DOTs now effected by 0.5% of your focus as bonus damage
Spreading the Plague
Toxic Hex
Pestilence
Bone Cage

Derinkuyu lvl 8 no longer has wrong chunks, sorry didn't find them earlier.

PETS now use PETBASEFILE to be more compatible with other mods.

Update: May 7, 2013 @ 2:26pm

Published v.180

Starting pets
Increased the walking speed of the headcrab

Derinkuyu leveling
Removed a few open dead ends on DK 8 and one in DK 7