Torchlight II

Torchlight II

SynergiesMOD (v.1375)
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Update: Apr 22, 2013 @ 6:48pm

Published v.135

Fixed set bonus's to have set names

Removing pet Transformations, the pets are not completely compatible and can crash when used. will do much more testing before re-integrating them AGAIN.

All Tier-0 Bosses
All bosses in tier0 dungeons have had their life lowered by 1000 on the graphs.
Preparation for tier-1 has begun!

TableMountain
changed my armor, sadly the face wasn't working on it with how the merchants are made
Added a dummy in the southwest corner (bottom left)
Socket master now does sockets!

Hero monster affixes
Armor bonuses, Damage Reduction bonus's and Reflection bonus's have been lowered for Heroes.




Skull loot
A new spawnclass was added to all SynergiesMOD exclusive monsters of the tier0, tier1, rare and ancient and world boss classifications. The list calls on end game vanilla skulls specifically that help the player progress in those environments.




NECROMANCER SUMMON SKILLS
The Master minion and Horde spells are now affected by a stat as an added bonus, you lose nothing that you already have, this ADDS to what is there already.
Fury, DeathDolls: 1% of Dexterity
Shade, Spores: 1% of Focus
Dragon, Skeletons: 1% of Strength
Zombies: 1% of Vitality



SOUL CRAFTING
-Minor Souls, Lesser Souls, Greater Souls will drop in a range from Elite, Hero, Tier0 Trash, and Tier1 Trash monsters.
-Magnificent Souls will drop from ancient trolls and rare dragons
-Angelic Souls need to be crafted
-Soul Stones will drop from all tier0 bosses

Combine 10 minor souls to make a Lesser soul, 10 lesser souls to make a greater soul, 10 greater souls to make a magnificent soul and 5 magnificent souls to make a Angelic soul.

Combine a Angelic Soul, a Soul Stone and ANY tier0 armor piece (not rings nor weapons) and the item will be 'soulbound' and have a 5% damage reduction affix added to it. Be warned it destoys your previous item and replaces it with a new one, sockets/enchants will be lost.

Combine a second Angelic Soul, 2 Soul Stones and any Tier0 SOULBOUND armor piece and the item will change to a second degree of soulbound, adding in 8% damage reduction and a health increase. Again destroying the old armor and creating a new one.


ACT5 -- TROLL PASS and TROLL BASIN

welcome to the START of ACT5. I will be updating the act with quests that unlock tier1 dungeons 'soon'. For now enjoy the trash legendaries, souls and trolls!

Dragon wing will be added soon as well!

Update: Apr 21, 2013 @ 4:13pm

Published v.120

FIXED PALADIN PET, was put to the wrong unittype during creation of tablemountain by accident

FIXED AFFIX from applying to gems that its not suppose to... leh sigh

Update: Apr 21, 2013 @ 6:36am

Published v.119

Table Mountain
new TableMountain, reroll your world!
--FIXED CRSAH--

Warlock
Fixed a bunch of skill tree unlock issues with warlock spells

NECROMANCER
Master Minions
new particles for each master minion buff, will work on decluttering when you have multiple master minions buffing

Bone needles
Bone Needles increases DPS by 2% per skill point invested to compensate for loss of procing.
Bone needles will now fall back upon autoattack when out of mana

Zombies:
Each level of zombies now summons only its level of zombies, lower level zombies are upgraded!
The last two tiers of zombies now match owner speed
now display their damage correctly when hitting enemies

Skeletons
the 2 skeletons added at 15 skill points / tier3 now cast lightning bolts as part of their upgrade
now display their damage correctly when hitting enemies

Derinkuyu 105
Korvax has returned -- Conversion overwrote him with a second werewolf dungeon

Legendairies
No more level 1 legendaries dropping


--- ACT 5 is nearing completion.. releasing this patch without Act5 Connected ---

Update: Apr 21, 2013 @ 1:07am

Published v.117

Table Mountain
new TableMountain, reroll your world!

Warlock
Fixed a bunch of skill tree unlock issues with warlock spells

NECROMANCER
Master Minions
new particles for each master minion buff, will work on decluttering when you have multiple master minions buffing

Bone needles
Bone Needles increases DPS by 2% per skill point invested to compensate for loss of procing.
Bone needles will now fall back upon autoattack when out of mana

Zombies:
Each level of zombies now summons only its level of zombies, lower level zombies are upgraded!
The last two tiers of zombies now match owner speed
now display their damage correctly when hitting enemies

Skeletons
the 2 skeletons added at 15 skill points / tier3 now cast lightning bolts as part of their upgrade
now display their damage correctly when hitting enemies

Derinkuyu 105
Korvax has returned -- Conversion overwrote him with a second werewolf dungeon

Legendairies
No more level 1 legendaries dropping


--- ACT 5 is nearing completion.. releasing this patch without Act5 Connected ---

Update: Apr 15, 2013 @ 2:00am

Published v.84

Warlock
polymorphs- All cooldowns reduced to spell duration of 20 seconds

PETS
Zealots AI changed, collision removed (wierdly it was still there)
Ent Warrior added to starting pets

Midgame perminent pet transformation pots re-added to synergies
--- found on salan in estherian enclave and salan in Tablemountain.----
All SynergiesADDED pets, all 4 new pets at GUTS release, previously released pets and some originals.


more UI work on the zombie counter behind the scenes, not active yet
REMOVED THE TROLL PORTAL SCROLLS, getting ready for act 5 start.

Update: Apr 13, 2013 @ 4:57pm

Published v.73

WorldBosses
All randomly spawning world bosses have had their summoning spells turned off.

WARLOCK
All pet polymorph spells now last 20 seconds, and have a 60 second cooldown.
you will have to use more then 1 now.

Summon Ent
Burning beard is now a 30 second to 45 second summon with a 60 second cooldown.
Burning beard is now immortal and can not die while active.

NEW ICONS
Warlock - hellfire set
Fireshield, Firebolt, Hellfire Missile, Summon Ent, Polymorph Devil, Polymorph Dragon, Meteor Shower
(((((( Yes they are off by 1 pixel, will be updated in the next update, I have to wait for them to be sent back )))))

Polymorph Werewolf
will no longer die when you do

Elite monsters
All Elite monsters have had their health reduced by 25 to 50% depending where they were previously
Any Elite that was low on damage output has had their damage increased
Elite monster loot is no longer 0/1 chances now it is 1/1 chances with slightly less weight chance.

Hero Monsters
All Hero monsters have had their health reduced 20 to 40% depending where they were previously.

Update: Apr 11, 2013 @ 5:58pm

Published v.56

Warlock
HellfireMissile now pierces and has a minimum range of 5, and less of an arch in its flight.
This missile is a ground target missile, not a unit targetting missile.

Tier 0 Set bonus's
All bonus's are restored from original amounts pre-guts.
<conversion destroyed the set bonus files>

UI additions
Now displays monsters health / total health below the Name bar,
between the description of the monster and the name bar.

Troll weapon added
new troll polearm added to a few of the trolls in Or'ak pass

--- updating now because next update will be a while working on ACT5 ----

Update: Apr 10, 2013 @ 9:58pm

Published v.51

PALADIN
Onslaught changed to Pass Judgment
-new particle assigned

Righteous Cleave
new particle assigned

Wraith of God Included
call forth the true power of the paladin!

Flamestrike
totally changed, new particle/missiles

Blessings.
Power, Alacrity, Survival have had their tool tips corrected




WARLOCK
Warlock Hellfire Missile included, 15 skill points
Description and effects will be updated

ManaStorm included, 15 skill points

ManaMissiles altered, 15 skill points





NECROMANCER
Pestilence damage shape increased in size!

Update: Apr 9, 2013 @ 2:35pm

Published v.45

Warlock Female Portrait added

-Salan UI added, attempting to make NECROMANCER tracking stats, work in progress.
-Will put a menu in a future up date that lets you turn this off if you dislike it.

Derinkuyu
-More tweaks, dungeon level will multiply by 1.2 for monsters giving a 20% increase in monster level vs player.
-scroll 3 and 4 now have a different tag in them to see if I can fix the conversion bug with scaling.
-Siege guardian will only spawn once.

Necromancer
Fixed Shade to cast his buff again at 10 skill points, another conversion loss

Update: Apr 8, 2013 @ 3:46am

Published v.41

Derinkuyu LEVELING
removed double boss spawns
fixed level variation when going down levels, should be the same level as you are. <report any issues>

Necromancer
Bone Spikes tier1 now adds an extra chain of spikes,
tier2 and 3 increased by 1 to maintain ratio

Infernal Scourge
Now summons for skill points 1-4

Or'Ak Pass
Trolls have better vision, harder to maintain safety and pull one at a time.
a few 'end' boss melee trolls removed
Ancients in the pass are stronger
Portal out should not be visible until the bosses are killed

Paladin
NEW SKILL == Flame strike, 15 skill points
-- had a new particle effect but it bugged after building, worked in the editor.. weirdly enough

Warlock
All three shield spells got a brand new SYNERGIES CUSTOM particle effect.



starting to learn the particle system, will start reworking a lot of the skills soon