Torchlight II

Torchlight II

SynergiesMOD (v.1375)
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Update: Sep 24, 2013 @ 6:54pm

Published v.264

Random Affixes
-Glacial spike replaced by Champion Dividing affix
-Glacial Spike2 replaced by new Multiplying affix

General Changes
-Longguns will no longer spawn until they are ready to !
-Redid the Merge files for Zeph and Mapworks, again! weird bug stopping them from working previously.
-Mapworks and Zeryphesh merge files removed, again.. they weren't working, until I can get them to work correctly Salan and DK and Kelintor are only in Town1,3 and 4...

Derinkuyu Raid
-All the Djinn will no longer be spawned until the portals are actually triggered, no more premature deaths!

Troll King TEST encounter returns
-Working, no legendary loot drops. Test it and leave feedback, its alpha stage.

Update: Sep 23, 2013 @ 1:17am

Published v.260

Random Affixes
-Damage Reflect monsters now have a red axe floating around them for 15 seconds
-Damage Reflect has been halved again, 5(spiny),10(barbed)
-Missile Reflect monsters now have a blue shield floating around them for 15 seconds


New Legendary 'fixes'
-Doubled up crossbows and pistols removed correctly
-Added Affixes for StrUktO's pieces, oops?
-Added Icon for oldschool

Update: Sep 22, 2013 @ 12:51pm

Published v.259

Loading Character Screen
Changed it up a bit

Necromancer
New main-menu idle animations for both male and female...!

Summon Shade
Fixed his damage bonus from 100.1% to the 100, 1% that it was suppose to be!

New Charge Bar
A whole new charge bar is in effect!

SOUL SHATTER
New graphics and sound

PESTILENCE
now 8 radius damage circle, and expands full distance prior to timer running out, slightly larger then graphic.

DEATH PACT
Radius of effects increased to 5, slightly larger then graphic, from 3.
Damage taken buff (increases damage enemies takes) increased in duration to last 1 second from application of effect, instead of lasting .1)
Chance to immobilize reduced.

BUBONIC BURST
is now a cast on kill spell, and not a 'proc' making it work on spells that deny procs. A rather large and noticeable burst! Has a self timer in how often it can proc that decreases per skill point spent, and DPS of skill increases per skill point spent.

Basically it does exactly what the original was suppose to do, but isn't a proc and can be cast in conjunction with other on kill effects.


Random Affixes

Reflection Affixes halved
Missile Reflection Affixes halved


SynergiesMOD resistance changes
Champion half-resists: 25%
Champion Resists: 50%
Boss Resists: 75% (100% on immobile, blind)

All non boss mobs are now champion affixed if they use to have boss affix previously!
all doubled resistances on end game bosses removed.
-- CC NOW WORKS AGAIN!

Zeph and Mapworks Layouts
these are again merge files but will only show up in the correct dungeons!

Skill Unlocks
Current unlocks

Tier 1: 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 29
Tier 2: 2, 5, 8, 11, 14, 17, 20, 23, 26, 29, 32, 35, 38, 41, 44
Tier 3: 3, 7, 11, 15, 19, 24, 28, 32, 36, 40, 44, 48, 52, 56, 60
Tier 4: 6, 11, 16, 21, 26, 31, 36, 41, 46, 51, 56, 61, 66, 71, 76
Tier 5: 10, 16, 22, 28, 34, 40, 46, 52, 58, 64, 70, 76, 82, 88, 94
Tier 6: 13, 18, 25, 30, 39, 44, 49, 58, 62, 69, 72, 80, 88, 90, 96
Tier 7: 15, 20, 27, 32, 41, 46, 51, 60, 65, 71, 74, 85, 90, 95, 98

will become

Tier 1: 1, 3, 6, 10, 15, 21, 27, 33, 40, 46, 52, 57, 62, 67, 72 <-- random 5,6,7 increase ;)
Tier 2: 2, 5, 8, 12, 17, 23, 29, 35, 42, 48, 54, 59, 65, 69, 74 <-- 2 pnts higher then tier1
Tier 3: 4, 8, 11, 15, 20, 26, 32, 38, 45, 51, 57, 62, 68, 72, 77 <-- 3 pnts higher then tier2
Tier 4: 8, 12, 15, 19, 24, 30, 36, 42, 49, 55, 61, 66, 72, 76, 81 <-- 4 pnts higher then tier3
Tier 5: 10, 17, 20, 24, 29, 35, 41, 47, 54, 60, 66, 71, 77, 81, 86 <-- 5 pnts higher then tier4
Tier 6: 13, 23, 26, 30, 35, 41, 47, 53, 60, 66, 72, 77, 83, 87, 92 <-- 6 pnts higher then tier5
Tier 7: 16, 30, 34, 37, 42, 48, 54, 60, 67, 73, 79, 84, 90, 94, 99 <-- 7 pnts higher then tier6



Legendary Weapons
by ghostblade

Every Vanilla Legendary weapon has had an affix added (4 total now), and its flavor text changed (any grammar mistakes will be fixed)
80 altered in total.

More Legendary Weapons
by StrUktO

Added 4 brand new legendary weapons which range from 20 to 70th level. These have been added to the BOON vendor legendary list as well.
Slapstick, Schools Out, Midas Wrench, and Old School

Update: Sep 18, 2013 @ 3:19am

Published v.240

Sorry for reuploading this patch, Zeryphesh layout got destroyed by the editor, loading it in game OR in the editor would cause either program to cease to work instantly. I had to erase the fille completely in order to fix it. GG guts, GG!


Update: Sep 18, 2013 @ 1:47am

Published v.238

Necromancer
-Infernal Scourge gets a new solo skeleton Icon

Mod now supports all new weapon types! (a first for Torchlight 2 that I am aware of)
- Main Handed and Off Handed weapons
=1h Swords, Axes, Maces, Pistols, Wands and Fists.


Zepherysh, Mapworks
-No longer have merge files, as they interfere with Djinn fights. Salan and Kelintor are no on the maps themselves.



*********************Massive new random Affix upgrade. ************************
-- Every single monster within Synergies can now spawn with the random affixes attributed to Hero monsters. Be it normal play through, Derinkuyu Raid or even the Troll basin. They are all effected.. Normal play through bosses will now gain a random affix when spawned as well!

Update: Sep 15, 2013 @ 8:35pm

Published v.229

-Fixed 4 Necromancer skills which previously might have SAVED to the character (siphon life, Infernal Scourge, Faceless Terror, part of the bonearmor)

-Lowered the damage output of all Faceless Terror skulls by approximately half.
-Poison spitting and blizzard casting skulls take a bit longer between recasts of their damage spells.

-10 new Necromancer Icons, finalizing the Necromancer icons finally! - Hermundure
-Jeweled sword has a new Icon - StrUktO

Update: Sep 15, 2013 @ 5:45pm

Published v.227

-Fixed 4 Necromancer skills which previously might have SAVED to the character (siphon life, Infernal Scourge, Faceless Terror, part of the bonearmor)

-Lowered the damage output of all Faceless Terror skulls by approximately half.
-Poison spitting and blizzard casting skulls take a bit longer between recasts of their damage spells.

-10 new Necromancer Icons, finalizing the Necromancer icons finally! - Hermundure
-Jeweled sword has a new Icon - StrUktO

Update: Sep 12, 2013 @ 7:04pm

Published v.225

SELROCK alterations <synergies conversion>

-Included a portal to Tablemountain

-Renamed Trill to Kelintor
-Renamed Kelintor's merchant to K'tor the Trainer
-Renamed Keira to Keira the Traveler

-Renamed Boss works to "The Clockwork Citadel", with a new/old Scroll Icon
-Renamed Champ works to "The Clockwork Castle", with a new/old Scroll Icon

-Renamed all the Treasure hunting maps to a brief name on the location of what type of zone it is, followed by the description: "A long lost treasure map" to help with the pieces matching each other.

-Renamed unstable shard scrolls to: A Dangerously Unstable Ember, and An Unstable Ember. with the description: "Smash the ember to form a portal to a far away land"

-Changed all the teleport Portals in Selrock to be the same type of portal as the Derinkuyu teleport events, they shouldn't disappear anymore.
-Fixed warpers, when put in the Merge file they didn't move locations with the different files... should spawn correctly now!

Update: Sep 11, 2013 @ 1:51pm

Published v.218

General Updates

-removed second robot from tablemountain
-gold mine now allows portals throughout
-removed cellar test portal from Tablemountain for now till the boss is more finalized.

-Salan and the DK leveling portal have been moved to a MERGED layout within town1, making more mods 'compatible...'
-Kelintor's teleporter, Dk leveling and Salan merchant have all been added on merge files to every city within the game.
-added PVP warcamp teleport scroll, and gem saver trinketsword to Salan's inventory in the normal play through.

-add a gem saver trinket, notches diamond sword from minecraft. Jewelled Sword. Put your gems into it, and store them easily in your stash!

Update: Sep 9, 2013 @ 3:07pm

Published v.211

BUG FIX
-Found some corrupted spell files, might fix the issue with other mods and MP.
-Thank you to BANDIT for tracking it down.

GENERAL CHANGES
-Gravedigger, Elite Gravedigger and Hero Gravedigger
-Health and Armor have been lowered drastically, they maintain their ability to spawn themselves, but no longer 'super hard' to kill

-Health and Mana Potions added to boon vendor

SynVentory -- my own version of BAG mod
3 Player bags -- EACH BAG IS FULLY SORTABLE, unlike most of the ones you find
3 Stash bags
Shared Stash -- Same as before

Kelintors Selrock --a version of it, without any of his mercenaries.
Features of Selrock include:



-Championworks wave dungeon (will rework this to synergies content)
-Bossworks wave dungeon (will rework this to synergies content)
-Unstable crystal maps
-MONEY CHANGER, want to store gold? Here's where you do it!
-City Portals
-Gold chest dungeons (will likely rework these to synergies spawnclasses, and loot surprises)
-Summonable stashes
-Summonable practice dummies
-Kelintors repeatable quests


TableMountain
-New Teleport robot located in the middle of the tabletop teleports you to SelROCK
-Adding a permanent cave entrance to the Gold mine, and removing the Gold Mine portal scrolls.