Torchlight II

Torchlight II

SynergiesMOD (v.1375)
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Update: Oct 6, 2013 @ 5:34pm

Published v.337

Darknessfalls Trash
Added 3 more soldiers
Added 4 more mages
Added 3 more generals

Darknessfalls: Abe's Hideout
3 phases of minion spawning completed, they get faster and faster in spawning.
Entrance door can now be clicked to go back out
Loot chests now activate when boss is dead, boss will hide chests if the fight is taking too long. Chances at 2 different loots.
exit portal within the boss room now when boss is dead.

Update: Oct 5, 2013 @ 7:31pm

Published v.335

DK Raid
A lot of the Dragon Rider skills have been slowed down to normal cast speed.

Darknessfalls
-Added the borders, lots of work to make them unique now.
-removing the dragon and troll fights, they need to be 'newish' again when it goes live, so I can't leave them in.
-Changed a few of the soldier's spells

Darknessfalls: Abe's Hideout
A bit more robust, still no way out just yet.

General Mod Changes
Renamed Fame!

Tablemountain
-Aberdokki no longer sells gems
-Aberdokki, Salan and Celindari now cost 2x again!

Update: Oct 3, 2013 @ 6:24pm

Published v.331

General changes
Including Abe's Extra Chunky in the mod, thanks to abe for allowing us to have his awesome work in the mod!


TableMountain
Removed Eclipse set from being able to spawn.
Added gems to aberdokki again for 1 patch, the synergies birthday crawl, next time will make a mini mod for it and not have it in the mod directly.
Lowered the x2 prices on TM again for 1 patch, the synergies birthday crawl.

Darknessfalls boss fights

Abe's Hideout
-Pirates den included (included so you can see the awesome dungeon, the fight is not nearly finished) (based off a highly edited version of one of Abe's chunks)

Troll King
All trolls in fight now have collision again


Darknessfalls
Only one gold dragon can spawn.
-All dungeon portals have been altered, Pirates and Trolls are now cellars found on the west and east side of the map. Dragons are an altar found in the northern edges of the middle of the map.

Boon scrolls
Added a higher chance for none to spawn, apparently it didn't work as intended

Tier0 Set bonus's
All set bonus's have changed

Faceless
2- +8% attack speed
4- -30% chance of fumble
6- +30% chance to execute
8- +30% DW damage bonus when DW
10-10% HP stolen on hit

Juggernaut
2- +15% crit chance
4- +8% cast speed
6- +50% to secondary damage
8- +50% crit damage bonus
10- 10 mana regeneration per sec

Witchhunter
2-10% movement speed bonus
4-12% attack speed
6-25% Missle reflection at 50% wdps
8- 20% to all damage
10- 10% DR

Adamant
2- +1000 Health
4- +400 physical armor
6- +15% block chance
8- 15% DR
10- +50% status resist ( resists to movement )

Elements (Frozen North, Burning Blood)
2- +500 element armour
4- +15% cast speed
6- +500 element damage
8- 7 mana regeneration per sec
10- +30% element damage


Eternal Eye
2- 25% pet health
4- 45% pet damage
6- 20% pet speed and armor
8- 45% pet damage
10- 20% pet speed and armor



Paladin patch, by Ghostblade

GENERAL

The Divinity and Justice trees have switched places.
The Paladin has all new icons by our very talented Hermundure!

ADDED/REMOVED

RIGHTEOUS
Removed "Righteous Weapons"
Added "Righteous Strength", which increases your % Physical Damage and % Fire Damage.
Added "Aura of Repentance", which replenishes your health and mana when you kill nearby enemies.

DIVINITY
Removed "Fire Bash"
Removed "Sword and Board"
Added "Aura of Radiance", which deals Electric Damage to nearby enemies every second.
Added "Divine Bulwark", which passively increases your elemental and physical armours, and has a chance to buff your physical and elemental armours by the same amount when you get hit.

JUSTICE
Added "Aura of Guilt", which slows nearby enemies.

CHANGED

JUSTICE
"Justicar's Zeal" increases both Cast Speed and Movement Speed, but no longer increases Charge Generation.
"Conviction" now requires full charge to use.
"Render Verdict" now requires at least 2 charge to use.

DIVINITY
"Angelic Embrace" no longer 'needs full charge' (again, never did)
"Chastise" has a new description
"Lightsworn" has been modified - still increases Charge Generation, but increases Electric Damage Dealt instead of reducing Charge Decay
"Lay on Hands" has been reworked to be a powerful 'survival' ability

Update: Oct 2, 2013 @ 2:58am

Published v.323

Troll Basin
Added a portal to Darkness falls when the Ancient Troll mage dies in the far north west corner.

DarknessFalls
Dungeon population lowered slightly
Fahakin General Sord'its health corrected, MIN 2000, max 200... not anymore!
Generals now have boss resists
added rare 'golden dragons' as champions to the Darknessfalls map, they will fight with you against the Fahakin!

DF Dragon's Peak
-the general will now ignore the dragon pets, and player pets. He will go for the player or the main dragon...
-removing the pull from one of the guards
-lowering the generals pull to level 1
-removed the mage artificer shock
-removing a proc off one of the soldiers weapons
-lowering the amount of mobs that spawn with the general due to spawns being in the inside now
-A LOT LESS POTIONS WILL DROP
-only one of the chests will disappear if the dragon is killed, Both will become active when the Fahakin General is dead.

General Changes
-Paladin starting armor should stop dropping in the world.

Set Vendor scrolls
will drop less frequently as they now need to be chosen in the loot pool and pass a 50% check afterwards, rather then included with loot automatically with a % chance to drop from that inclusion.

Clockwork Crucible
Will drop socketables RARELY, will mostly drop gold and sometimes potions now.

Update: Oct 2, 2013 @ 2:14am

Published v.322

Troll Basin
Added a portal to Darkness falls when the Ancient Troll mage dies in the far north west corner.

DarknessFalls
Dungeon population lowered slightly
Fahakin General Sord'its health corrected, MIN 2000, max 200... not anymore!
Generals now have boss resists
added rare 'golden dragons' as champions to the Darknessfalls map, they will fight with you against the Fahakin!

DF Dragon's Peak
-the general will now ignore the dragon pets, and player pets. He will go for the player or the main dragon...
-removing the pull from one of the guards
-lowering the generals pull to level 1
-removed the mage artificer shock
-removing a proc off one of the soldiers weapons
-lowering the amount of mobs that spawn with the general due to spawns being in the inside now
-A LOT LESS POTIONS WILL DROP
-only one of the chests will disappear if the dragon is killed, Both will become active when the Fahakin General is dead.

General Changes
-Paladin starting armor should stop dropping in the world.

Set Vendor scrolls
will drop less frequently as they now need to be chosen in the loot pool and pass a 50% check afterwards, rather then included with loot automatically with a % chance to drop from that inclusion.

Clockwork Crucible
Will drop socketables RARELY, will mostly drop gold and sometimes potions now.

Update: Oct 1, 2013 @ 2:26pm

Published v.321

Darknessfalls Dragon's Peak encounter

-Removed all knockback from the dragons, they will also not cast wing buffet attacks.
-Dragon jump and tailswipe attacks have been increased in damage slightly to make up for lack of knockback.
-Removed normal loot chances from the Fahakin, they will drop gold only.
-changed the Skeletons that summon to destroy their corpses on death.
-The general and both guards now cast the railman pull ability
-The general no longer has the berserker rage skill, still has inate rage on his weapons and casts stormclaw on himself.
-Mages now cast an offensive skill each: Rootking meteor, Arcbeam at 15 pnts, and Artificer's PBAoe shock.

Update: Oct 1, 2013 @ 2:37am

Published v.320

Echo pass monsters
-Remove reflective and deflective affixes off of echo pass monsters

All Socketables
-Put level restrictions on all socketables again, unlike in vanilla the level required is equal to the level of the socketable.
(now that they are able to be gotten outside of their level range at a more considerable chance, it needs to be addressed)

The Znojmo Rift
Add one of the (easy- no legendary loot) world bosses to znojmo rift as the end boss!


DARKNESSFALLS
Dragon rescue
-add on kill spawners that run in conjunction with timers, for whichever happens first.
-adjust amount of dragon hatchlings to 2 max at a time
-put in movement blockers to condense the map, and added in a few more spawn points on the ridgeline, with a lot more pathways down.



Berserker changes:
It is time that synergies brings the vanilla classes up to par with the change in game balance, this is just the start. Somethings will be lowered, more will be increased.

Ice shield
Ice shield is getting a bit of a drop in its OP'ness, now that berserkers are not restricted from wearing other classes gear like in vanilla TL2, and there are a wealth of gear options to make up for this, this should also help you consider putting more then minimal points in the skill to get use of it.


Duration 10 seconds, Recast 10 seconds
1 skill point: 55% chance to reflect missiles for 30% missile dps.
gain % chance to reflect per skill point spent for a maximum of 90% chance to reflect missiles
gain 15% missile dps per tier for a maximum of 75%


Synergies allows Berserkers to use all armor, so their armor lacking missile deflection is not an argument as it would have been in vanilla, as well as the tier0 and 1 having missile deflection as well as new gems.
Modify message


Shatterstorm
Reducing the 100% immobilization to start at 45% and gain 2% per skill point for a maximum of 75% immobilization.
Duration starts at 1 second for 1 skillpoint, and gains a second for each tier invested, for a maximum of 4 seconds.


NECROMANCER

DeathPact
Removed Immobilization from the skill, will consider a new option for the tier3 bonus soon, going to pilot an epic resurrection spell!

Update: Sep 30, 2013 @ 1:49am

Published v.310

General fixes
T0 Affix fixes

Fixed spelling error in 10% missile reflection affix, was affecting:
IP SHIELD
DW PANTS
TRASH BONE SHIELD

Fixed spelling error in 30% missile reflectin affix, was affecting:
TH CHEST
RANGED BELT

Fixed spelling error in atksp8 affix, was affecting
TRASH_S_SWORD
TRASH BONE SHIELD

Fixed spelling error in Hp100 affix, was affecting
RANGED PANTS

Fixed spelling error in 12% crit chance affix, was affecting
T1_ATOMIC_POLEARM



Darknessfalls
Generals have more life and armor
New items for some of the trash
Population amounts lowered from .05min to .03min, and .09 max to .06max to test load time differences, will bolster this with static monsters soon enough
Gold and Potions lootables in treasure lists

Dragon Rescue
more tweaks done on the Logic AI, they are the swarm!
Monsters have had damage output lessoned for testing purposes
Gold and Potions lootables in treasure lists


MAJOR BEHIND THE SCENES CHANGE
I am pulling angelic armor from the mod for now, there is a bug with upgrading the armor pieces that I can't fix, and it might be whats causing hte issues with essentials.
will assign everything that had it the starting paladin armor for now, until I have more time to attempt it.. I hope this is the fix.


Added in 7 new models from MFS, can be seen on DF monsters in the dragon fight, if you can see anything in that fight that is!

Update: Sep 28, 2013 @ 8:55pm

Published v.301

Changes to Echo pass starting area:

All harder monsters that can populate this area can now drop 2 potions, with higher chance of that being chosen.
Elite Csturm
Elite Ratman
Elite Ratman archer
Elite Warbeast
As well as the static Csturm_melee_intro monsters. (should be the moving melee ones that spawn randomly)

-- Remember you can also buy potions at the guy beside the destroyer

Clockwork Crucible
-Added another Swarm map to Selrock, fight the mercenaries and world bosses!


Chaos Scrolls
-Changed the boss spawns in the Chaos Scrolls to be the ones that spawn throughout the game. These ones do not drop the legendaries that the actual bosses from the dungeons drop. And are missing some of their spells (minions).


Darknessfalls
-Included for testing, needs a lot of work.
come fight the Fahakin!

DF TROLL KING
Fully realized, probably done

DF DRAGON RESCUE
Fully realized, needs some visual sproucing still


Or'Ak Pass / Or'Ak Basin
All trolls have had their damage outputs increased, they were still tweaked towards tier0 levels, and are infact part of tier1 so are being increased.

Tablemountain
The three vendors in Tablemountain have had their price increased due to ease of use of the gold mine, and discouraging random leveling characters from using it without high cost.

Update: Sep 28, 2013 @ 8:23pm

Published v.300

Changes to Echo pass starting area:

All harder monsters that can populate this area can now drop 2 potions, with higher chance of that being chosen.
Elite Csturm
Elite Ratman
Elite Ratman archer
Elite Warbeast
As well as the static Csturm_melee_intro monsters. (should be the moving melee ones that spawn randomly)

-- Remember you can also buy potions at the guy beside the destroyer

Clockwork Crucible
-Added another Swarm map to Selrock, fight the mercenaries and world bosses!


Chaos Scrolls
-Changed the boss spawns in the Chaos Scrolls to be the ones that spawn throughout the game. These ones do not drop the legendaries that the actual bosses from the dungeons drop. And are missing some of their spells (minions).


Darknessfalls
-Included for testing, needs a lot of work.
come fight the Fahakin!

DF TROLL KING
Fully realized, probably done

DF DRAGON RESCUE
Fully realized, needs some visual sproucing still


Or'Ak Pass / Or'Ak Basin
All trolls have had their damage outputs increased, they were still tweaked towards tier0 levels, and are infact part of tier1 so are being increased.

Tablemountain
The three vendors in Tablemountain have had their price increased due to ease of use of the gold mine, and discouraging random leveling characters from using it without high cost.