Arma 3
X66-Mammoth Tank
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Update: Oct 6, 2023 @ 4:59am

Version 3.2 fix2 :
- fixed the missing sound files (the addons packer revert back to its default settings and didn't copied the sound files in the pbo).

Update: Jun 25, 2023 @ 2:21am

Version 3.2 fix :
- an error occured with the bikey file, it should be fixed for now

Update: Jun 22, 2023 @ 12:33pm

Version 3.2 :
- New camo version for AAF.

Update: Mar 14, 2022 @ 11:02am

Version 3.1 :
- Fixed a problem i introduced last update where the tank became invisible at far distances.

Update: Dec 31, 2021 @ 5:28am

Version : 3.0

- Added laser designator for gunner and commander.
- Now you can see all camo in arsenal garage.
- Fixed Nato logo missing on the turret pacific camo.

Update: Jun 6, 2021 @ 12:54pm

Version 2.9:
-Tracks damage are only on the 2 sides now: left, right sides instead of front left side, rear left side, front right side,rear right side.

Update: May 10, 2020 @ 3:16am

Version 2.8 :

- Fixed wrong camo snow texture for the turret.
- Tweaked the rvmat.
- Revert back from 152 mm to 188mm because the gun chamber measure 188mm.
- Added 2 new ammunition (HEAT and HyperVelocityProjectile available only for the GDI tank).
- Added Shells physicaly modeled, unlike Arma1 sadly arma 3 doesn't show the 3d objects when they are going more than 450 m/s. i have put tracers instead.
- Lower a bit the armor resistance.
- the tank have less ammo, it's still 76 in total. before it was something like around 90.
- changed tracer color red for AP and yellow for HE and green for HEAT.
- number of ammo 20 AP, 8 HE, 10 HEAT for 1 canon.
- HVP projectile are faster than the APFSDS (the GDI is the more advanced mammoth)

Known bug:

- Missiles fire effect stuck to the left missile pod. Spent lot of (hours & days) by testing changing,testing again.... to fix it. Not yet found how to do.

Update: Apr 30, 2020 @ 8:08am

Version 2.7:

- added SLA texture to fit with CUP.
- updated the rvmat from old arma1 rvmat to arma3 rvmat.
- added flames behind missile.
- GDI camo back to the first one i made

Update: Oct 16, 2019 @ 11:02am

Version 2.6 :

- added camos for Blufor side, snow,desert,woodland, nato pacific
- reworked the desert camo of opfor side
- Replaced the 188 mm for 152 mm, "realism" reason (damage are not changed)
- Fixed the smoke launcher effect

i didnt put 20 mm machine gun as asked, it became too easy to shot down an helicopter with the gunner.

Known bugs :
-missile backfire effect stuck on the left side.

Update: Oct 5, 2019 @ 4:03pm

Version 2.5 :

- Removed the wrong side backfire effect from missile pods.
- Reworked the physx.
- Added the SLA desert camo in opfor side.
- Reworked the gdi camo.
- The canons and missiles do more damage.
- Reworked small other things.
- Tank fuel consumption rate has been raised.