Arma 3
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X66-Mammoth Tank
 
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Data Type: Mod
Mod Type: Tracked
File Size
Posted
Updated
257.205 MB
Mar 25, 2018 @ 10:13am
Oct 16 @ 11:02am
23 Change Notes ( view )

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X66-Mammoth Tank

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Description
This mod was originaly designed to be in Arma1.

--Story--
Acting on the orders of Joseph Stalin, Soviet engineers created the Mammoth Tank, the heaviest tank ever produced in the Red Alert conflict, to counter the increasing threat of the Allies latest tank. The Mammoth was armed with two 120mm cannons and twin anti-infantry and anti-aircraft Mammoth Tusk missile pods. An atomic generator powered the enormous vehicle. Mammoth was extremely heavy armored, it was also very slow. It was truly the last word in conventional vehicle technology. The enormous chassis was supported by a pair of treads on each side. The turret was plugged into the hull with a relatively thin screw-like extension. There is no large turret well and the turret is a self-contained module with crew transfer being possible between the turret and hull. The turret aiming and rotation mechanism is automated so much as it aim directly to its intended target swiftly. The vehicle is equipped to carry out limited battlefield repairs independently. In addition to being a threat to ground targets the tank's missiles could also engage aircraft.

The CSAT updated the tank and rearmed it :
- They changed the engine due to his danger for the crew. The mammoth explosion made radiation for decades in the area and killed the crew years later even if they leaved the tank.
- There is now 2 Gaz Turbines in the engine compartment,
- They also installed two 152 mm cannons instead of the twin 120 mm.
- The turret armor is thicker than before.
- In order to modernize it's capabilities they installed a radar in the turret nose between the cannons.

--Specs--
-weight :250 tons.
-maxspeed :30kmh.
-armament : Twin Cannons 152mm 60 AP rounds,32 HE rounds, 12.7mm Coaxial machinegun, 35mm Machinegun and 12 missiles AA and AG.
-Armor can auto-regenerate until 50%.

--Features--
-OPFOR camo side : CSAT, CSAT pacific, SLA grey, green, snow and Desert.
-BLUFOR camo side : Nato,Nato Pacific,Gdi,Desert,Woodland and snow

--Requirement--
-CBA
-Arma 3

--Work in Progress--
-fixing the reported error/bug on the tank.
-camonets.
-Interior.

--Known Bugs
-Backfire missile stuck to the left missile pod

--Me--
This mod is the result of my passion about video-games, I mixed the command and conquer famous unit into Arma,
This is the first addon i am publishing. I did my best to make this unreal unit fit well into arma game. I told myself "what if the tank would exist, how it would be ..."

--Thanks--
I want to thanks bohemia and all the Arma community. I hope this Gift will please you all.
Have fun with it and see you at the next update.

Thank you for your FeedBack and bug report, working on it :)

Big Thanks to Luetin to let me link his video which illustrate the most the story of the mammoth tank
from his youtube channel : https://www.youtube.com/channel/UC8RfCCzWsMgNspTI-GTFenQ

Feel free to donate here : https://www.paypal.me/GSVIPER
From [GhostSoldier]VIPER

Popular Discussions View All (2)
3
Mar 12 @ 10:57am
Adding a fire control UI
Nicoman
1
Jan 4 @ 4:49am
Your mod
malaya8loginov
< >
466 Comments
Slice141 Dec 4 @ 12:17pm 
Yeah I read it thats why I was asking. Love the mod and making a mission with it. Just a little nit pick is all
GSVIPER  [author] Dec 4 @ 10:04am 
@Slice everything is in the description
Nicoman Dec 3 @ 2:15am 
@ Slice 141
I think he is referencing the tank to the
Red Alert universe [cnc.fandom.com]. But the thank is available in different variants. Among which is the CSAT one.
Slice141 Dec 2 @ 12:18pm 
Why is this a CSAT tank? Shouldn't it be a NATO tank since it was the Allies that actually created the tank?
matrix_soundtrack Nov 29 @ 8:13pm 
Da Ivan pass the vodka.

Dimitri dont you think you had one to many?


нет blyat suka add two more guns
Izhevsk M44 Oct 17 @ 12:37pm 
Absolutely amazing work. I love this tank. So bad ass. Could you please improve one thing: add stabilization to the commanders turret, so that it stays put where the commander is looking even if the gunner moves the turret.
GSVIPER  [author] Oct 17 @ 10:07am 
@Nicoman Thank you very much, i didn't retextured the tracks ^^, the interior is in work in progress. I will work on that nodding and dive problem ^^
Nicoman Oct 17 @ 2:02am 
EXCELENT work on v2.6! Love the new camos! Did you retexture the tracks? They look better somehow? The effect for the machine gun is also better. And the smoke launcher works again. :steamhappy: There are 'only' four hickups left for perfection: Interiours, left missile backfire, this 'nodding' forward when the tank accelerates forward and that the tank dives better than Flipper ;)
Firmament Oct 16 @ 2:28pm 
Excellent! I like static stuff as well :steamhappy:
GSVIPER  [author] Oct 16 @ 2:28pm 
@Firmament Hello and thank you, I have other design for differents roles based on the same frame, but first i have to fix an annoying "bug" with the missile backfire and then i will be focusing on other design, i will have to publish some static turrets like c&c style :) (you can see it in my screenshot)