Arma 3
X66-Mammoth Tank
618 Comments
milinstalker Jun 20 @ 4:29am 
Can you make it not driving backwards after cannon shooting?
GSVIPER  [author] Jun 13 @ 7:53am 
@Quedec I think the Antistasi mission need to be "script edited" if you want to add modded vehicles.
Quedec Jun 13 @ 2:50am 
does this work with antistasi?
I tried but I cant find it nore is it included at the armsdealer
满穗帝国五星上将 Apr 19 @ 5:09am 
逆天
minecraft with gadget Apr 7 @ 8:05pm 
Amazing tank.
Jonny2speeds Mar 18 @ 11:20am 
once i scrolled and this mod showed up, I started hearing Hell March
LEE O C Jan 27 @ 11:31am 
haha red alert tank, nice
its Dutch [PORN] Jan 23 @ 8:02am 
GSVIPER your correct the mod works... and it will not shut down server...

prob the guy have some other error elsewhere in his files..
DMZ Jan 23 @ 2:16am 
Thanks!
GSVIPER  [author] Jan 23 @ 12:12am 
@MetalMilitia i don't think this addon can shutdown your server, maybe it come from something else
GSVIPER  [author] Jan 23 @ 12:11am 
@DMZ yes you can do it :)
DMZ Jan 21 @ 6:59am 
Any chance I would be allowed to add this to a conglomerate of mods used by one unit, in an attempt to package many small mods together to reduce number of mods in launcher? It would help.
MetalMilitia Nov 23, 2024 @ 10:38pm 
Was using this in exile, and maybe it's a fluke/clash with other mods, but when I had this mod enabled my server stopped showing in the launcher and in game searches? Anyone else report something like that?
Typhis19 Aug 1, 2024 @ 10:08am 
@its Dutch ok, thanks! I didn't check if I had put myself in another group. it hasn't happened since so that could definitely be what it was, but I was also using the wrong version of Vcom AI and have since swapped that out for the right one. I'm gonna keep testing it today on the same map it happened on and see if it happens again. It might be something to do with the laser designator, I could have had it on and was accidentally targeting myself without realising it.
its Dutch [PORN] Aug 1, 2024 @ 4:34am 
@Typhis19 just take the classname out of diffirent group its blue red and green if you take green (indipendent) it will be attacked by all ai ... if you use the same color they wont fire..
Typhis19 Jul 31, 2024 @ 7:22pm 
Anyone else getting attacked by friendly aircraft with this mod? Or is that a VcomAi thing?
stonegodspeed Jan 26, 2024 @ 7:42pm 
this mod is truly a masterpiece. its quality is super above par, the behemoth packs a definitely proportionally punch, and it reflect one cardinal rule of real-life armored warfare:

speed, armor, firepower are the holy trinity of tank survival. if a tank just got ultra armor and firepower but moved slowly and recklessly, it would collect some maneuverability damage very soon, and become a large-size practice target for enemy quickly.

so, to paraphase a comical indian-singaporean, use this treasure as a hundred-ton mountain goat, route-preplanning is the key, shoot and scoot is the rule. don't just sit there and duel out with the enemies like me............
The omega crazytails Jan 14, 2024 @ 3:05am 
Also ravenfield has a few
The omega crazytails Jan 14, 2024 @ 3:03am 
This is great be awesome if one day you did a few metal slug vehicles i think metal slug would be the coolest game to do here on arma 3 simply because it has tons of vehicles big and small ground air water and it is super popular they is a few on gmod but would be sick on here great tank mod also
Ace Dec 7, 2023 @ 9:30am 
If you're being hit inside of the tank, you may want to check some of your other mods. That sounds like mods interfering. I had similar issues and it turned out to be ACE's fault, because I hadn't configured ACE properly.

For the mod author, any plans to do any other fictional vehicles like this? Because I used this as a boss fight for a campaign recently and it was awesome. Though it does get tracked rather easily. Again, we're using ACE. Could be nice if you made it so its tracks and other things could also self-repair.
GSVIPER  [author] Oct 15, 2023 @ 10:15am 
@Marcos Paulo The shells of the mammoth tank have more hit than the arma merkava one, so i don't think it's a problem about caliber here, that pickup is from a mod ? maybe something is wrong with it.
The anti air gun fire rate is like this because i decided to put it like this, slow firing but powerful hit.
Marcos Paulo Oct 15, 2023 @ 8:38am 
Very odd behaviours here.
No enemies are running away. On the contrary: they are shooting at my tank and hitting me inside it.
Besides that, I needed more than 8 shots of 180mm to destroy a pickup. And what about this anti-air fire rate? Really?
WTF?
arthur2shedsjackson Oct 11, 2023 @ 12:12pm 
totally boss, but for some reason even when I am driver, ai crew wont switch weapons on there own or fire the cannons/missiles, I am in control of that and it's not optimal... works well if I am driving but not commanding crew. thanks
Lindsey Oct 7, 2023 @ 8:51pm 
Thank you!!!
GSVIPER  [author] Oct 6, 2023 @ 4:57am 
This is an error i made, this is fixed, i'm uploading now, it will be available in 30 minutes, sorry for this annoying bug
GSVIPER  [author] Oct 6, 2023 @ 4:27am 
@Isebaille Tobany and @junaidimyt, i am testing it, this is weird , the sounds worked until now, i am investigating why suddenly it doesn't work, thank you for your feedback :)
Lindsey Oct 5, 2023 @ 6:04pm 
1:03:54 Error: Failed to open file htnk\sound\electric_arc.wav
1:03:54 Sound: Error: File: htnk\sound\electric_arc.wav not found !!!
76561198428870440 Sep 30, 2023 @ 6:02pm 
My missile has no missile sound
kenzo680 Sep 15, 2023 @ 3:57am 
how thicc the armor is
doc.valentine2014 Aug 30, 2023 @ 2:15pm 
slaps, good job
waystin2 Aug 29, 2023 @ 2:03pm 
Nice mod! the squad loves it!
[HPC] Crplsteve Aug 29, 2023 @ 2:55am 
Brilliant mod, however it would be nice to have the commander turret to be independently stabalised so the gunners slewing doesn't whip your gun around. Other than that a nice bit of Armoured superiority.
GSVIPER  [author] Jun 25, 2023 @ 4:57am 
@Hurricane nice, thank you :)
Hurricane Jun 25, 2023 @ 4:09am 
its work:steamthumbsup:
GSVIPER  [author] Jun 25, 2023 @ 2:21am 
The problem with bikey should be fixed, can you confirm to me it's okay please?
GSVIPER  [author] Jun 25, 2023 @ 2:15am 
@Frost993, ooh okay i'm going to check this sorry for this problem
Frost993 Jun 24, 2023 @ 10:10am 
I'd recommend rekeying it and include the bikey you keyed with within the mod. Could you fix this asap? Thanks.
Frost993 Jun 24, 2023 @ 10:08am 
Hi as stated below, ur keying for this mod is having issues.

When you run a signature check in ds utils: https://cdn.discordapp.com/attachments/705138490949632091/1122210889345552404/image.png
Hurricane Jun 24, 2023 @ 9:36am 
signature is broken please reupload
its Dutch [PORN] Jun 23, 2023 @ 10:12am 
i deleted your mod from my server for now.
its Dutch [PORN] Jun 23, 2023 @ 10:11am 
can you rebin the file and reupload it... the key is not matching the pbo on server.. i did delete all and downloaded mod 3 times.. there is an issue
GSVIPER  [author] Jun 6, 2023 @ 9:08am 
@AIRSTRIKO i still have one gunTurret inspired by the NOD one and other stuff inspired from other games to finish :), i will not make other units, there is tiberian genesis mod for that :)
AIRSTRIK0 Jun 6, 2023 @ 2:52am 
Do you think you will make other units or things from command and conquer?
Shudderfly May 29, 2023 @ 3:58pm 
Awesome stuff, thanks!
GSVIPER  [author] May 29, 2023 @ 2:28pm 
@Shudderfly The AAF camo is done it will be in the next update :)
Kahoot May 24, 2023 @ 4:56pm 
@Ace where the hell did you hear that from? Nothing suggests that it's unmanned, just that the crew number has never been disclosed. Keep in mind this is a tank from the 50s/60s and then presumably refit in the 1990s, so a drone tank like that would be science fiction in that time.
Shudderfly Apr 21, 2023 @ 8:26pm 
Can you make an AAF camo?
Lezard The Only One Apr 10, 2023 @ 3:54pm 
Make it Bigger
Ace Mar 29, 2023 @ 10:12pm 
So, supposedly, the Mammoth tank canonically in C&C is actually unmanned.

Could I therefore pester you for an unmanned variant? :B

This would also be nice because the crews tend to get killed when ACE is running.
GSVIPER  [author] Mar 22, 2023 @ 10:21am 
@CrazyDeviant, hello and thank you for your feedback, i don't remember on the version your are using but the AA missile are now able to lock AA targets.

for the 4 tracks it was causing a bug with ACE mod and repair that's why i revert back to 2 tracks.

I didn't introduced self destruction, the electric arcs was just for style, when the tank is damaged more than 0.90 % it explode like any other arma tank. i added electric effect /ammo explosion after main explosion happen.

I can add a variable to turn off self repair, did you have any bug with self repair? in what case would you desactivate it ?

I am working also on the interior (not an easy task) so at the next update will be some change about armor penetration and interior, can't give a date for it because i want it to be really cool.