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I tried but I cant find it nore is it included at the armsdealer
prob the guy have some other error elsewhere in his files..
speed, armor, firepower are the holy trinity of tank survival. if a tank just got ultra armor and firepower but moved slowly and recklessly, it would collect some maneuverability damage very soon, and become a large-size practice target for enemy quickly.
so, to paraphase a comical indian-singaporean, use this treasure as a hundred-ton mountain goat, route-preplanning is the key, shoot and scoot is the rule. don't just sit there and duel out with the enemies like me............
For the mod author, any plans to do any other fictional vehicles like this? Because I used this as a boss fight for a campaign recently and it was awesome. Though it does get tracked rather easily. Again, we're using ACE. Could be nice if you made it so its tracks and other things could also self-repair.
The anti air gun fire rate is like this because i decided to put it like this, slow firing but powerful hit.
No enemies are running away. On the contrary: they are shooting at my tank and hitting me inside it.
Besides that, I needed more than 8 shots of 180mm to destroy a pickup. And what about this anti-air fire rate? Really?
WTF?
1:03:54 Sound: Error: File: htnk\sound\electric_arc.wav not found !!!
When you run a signature check in ds utils: https://cdn.discordapp.com/attachments/705138490949632091/1122210889345552404/image.png
Could I therefore pester you for an unmanned variant? :B
This would also be nice because the crews tend to get killed when ACE is running.
for the 4 tracks it was causing a bug with ACE mod and repair that's why i revert back to 2 tracks.
I didn't introduced self destruction, the electric arcs was just for style, when the tank is damaged more than 0.90 % it explode like any other arma tank. i added electric effect /ammo explosion after main explosion happen.
I can add a variable to turn off self repair, did you have any bug with self repair? in what case would you desactivate it ?
I am working also on the interior (not an easy task) so at the next update will be some change about armor penetration and interior, can't give a date for it because i want it to be really cool.