Arma 3
X66-Mammoth Tank
Showing 11-20 of 31 entries
< 1  2  3  4 >
Update: Jul 6, 2019 @ 12:14am

Version 2.4

- Fixed commander and gunner hit problem when they was out of the tank.

Update: May 15, 2019 @ 2:45pm

Version 2.3:

-Reworked the CSAT and CSAT pacific camo.
-Added a sound effect for the electric arcs.

-Added a proxy flag on the tank ex: this forceFlagTexture "\ca\misc\data\sever_vlajka.paa"; if you have CUP

Update: Mar 30, 2019 @ 12:47am

Version 2.2:

- Removed the canons geometry.

When it had the canons geometry :
- The A.I Mammoth could be stuck by small objects like an electric pole.
- Killed or damaged the tank or crew when collapsing with buildings.
- Return the the tank upsidedown.

Update: Mar 12, 2019 @ 1:52pm

Version 2.1

-Reload Time has been changed from 7 seconds to 14 seconds.
-Auto switching when firing from first canons or the second.

Update: Mar 12, 2019 @ 1:52pm

Update: Mar 12, 2019 @ 1:52pm

Update: Mar 3, 2019 @ 2:40pm

- Version 2.0 :

- AI are working better at targeting and fire.
- Longer range for zeroing.(5000 m for canons and 3000 for 35mm machinegun).
- Physx modified a bit.
- Work without CBA.

Know issue :

- Flame effect keep firing at the left mammoth tusk missiles

Update: Feb 16, 2019 @ 6:49am

Version 1.9
- The shape of the tank have been modified (Length and height).
- Added more detail for Arma3.
- 4K textures.
- coaxial machinegun added + 35 mm machinegun for commander with low fire rate.
- Physx modified a bit to feel it more heavy.
- Hatchs now working for the driver and commander.
- Removed the ability to lock with missiles.

Known issue:
- The missiles doesn't work properly yet.
- Ai do not use the missiles like i want.
- Ai doesn't brake enought while driving.

Update: Oct 21, 2018 @ 9:38am

- Version 1.8

- Tweaked Nato, Gdi, Snow, Green camo.
- Modified the tank Physx.
- Radar is now following the turret orientation and is a less powerful.

Update: Aug 31, 2018 @ 2:36am

- I Forgot to add the Bikey file