RimWorld

RimWorld

Better Infestations 1.4
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Update: May 16, 2020 @ 3:29am

Changed some default difficulty settings in the mod options. In normal difficulty the insects will not spawn as newborns and you won't receive notifications when they spawn. I also slightly boosted the numbers initially spawned.

Update: May 16, 2020 @ 3:18am

Change: Insect settlements were replaced with custom world sites. (Hopefully this will help with mod compatibility)
Change: Insects are no longer a hidden faction and insect raids are no longer using vanilla raids but custom made ones.
Addition: New incident for spawning more world hive colonies over the course of the game.

Update: May 14, 2020 @ 8:24pm

Added compatibility with 'Large faction bases' mod
Change: Insect world colonies are now massive

Update: May 5, 2020 @ 7:08pm

Added new event "Swarming Horde" that is a follow up to an infestation. If you let the infestation fester for too long (200+ insects later). The insects can 'switch on' and swarm the player colony. If you want starship troopers, this is it. There is a new mod setting to disable this feature.

Added tool tips to some of the option settings.

Update: May 2, 2020 @ 11:29pm

New mod settings: Jelly conversion multiplier (default at 25%), Initial number of hive hunting parties unlocked, initial hunting parties spawn

Change: Increased aggression radius for the insects
Change: Insects butchered produce allows for multiple stacks, which means they can produce more meat and leather

Update: May 1, 2020 @ 8:23pm

BugFix: Fixed a bug caused by downing all members of an insect lord (group), causing the hive to create a new lord. This was patched. Now the lord remains until the hive is destroyed.

Change: Insects that were downed and recover will now reassign to their duties much quicker.

Update: Apr 28, 2020 @ 6:09pm

New mod settings added to enable/disable infestation events and insect raids
Lowered the maximum interval amounts for the spawn sliders in the settings menu, people generally want faster spawn times than slower ones

Update: Apr 28, 2020 @ 6:09pm

Bugfix: checks added to lord toils to prevent null reference errors and custom assault colony toil added with checks (this does not add anything new, just replacing a vanilla class to add some more checks to it to prevent errors)

Update: Apr 19, 2020 @ 10:45am

Expanded upon the last update and using GenTemperature.MinTemperatureAtTile instead to guarantee they won't colonize to world tile unless it is -17C or above.

Update: Apr 19, 2020 @ 10:25am

Bugfix: Patched the requirement for insect settlement creation in looking for temperate regions to colonize to prevent cases where insects where colonizing cold environments that they could not spawn in and would result in instant victory when your caravan arrived there.