RimWorld

RimWorld

Better Infestations 1.4
Showing 41-50 of 61 entries
< 1  2  3  4  5  6  7 >
Update: May 15, 2019 @ 5:18pm

Fixed bug with FoodInfestation Incident (3rd times the charm?)

Update: May 14, 2019 @ 7:15pm

Removed duplicate thingdefs of the insects. This will remove all bugs from a loaded game except the queens
(Had to do this to remove the duplicate corpses in stockpile/bill settings) Using xpath to patch original insects instead
Also changed queen meat to unify all insect meat. Should only be seeing one insect meat in stockpile/bill menus now.
Sorry if this disrupted your saves, you should still be able to load and play just fine.

Update: May 13, 2019 @ 5:37pm

Bug fixes for incidents (Not positive they are all bug free yet)
Removed unnecessary references to fix warnings in console about deep saved references

Update: May 12, 2019 @ 6:42pm

Added more mod settings

Settings to enable/disable insect jobs (harvest, hunting, sapper) You can disable harvest/sapper to emulate Better Infestions 0.18
Setting to allow infestation incident to spawn in colony if no other suitable locations found
Setting to spawn additional insects in infestation incident based on current game params (more bugs in later gamestage)
Fixed infestation incident letter appearing if forcing through devmode even if no bugs spawned

Update: May 11, 2019 @ 6:17pm

Fixed 2nd food infestation incident bug
Fixed spawned egg insects not exiting map when their queen was already dead
Fixed queen losing her Lord for performing duties after recovering from being downed, cascading issues down to other insect workers
More tinkering with jobs, mostly sapper job to make them more effective

Update: May 10, 2019 @ 10:53pm

Disabled InsectSapper Job for Fogged Map Insects. Performance Issue.

Update: May 10, 2019 @ 10:13pm

Fixed bug in the Food infestation incident

Found performance issue with JobGiver_InsectSapper.
I rewrote it and also made the job fire less frequently. It should make playing with the mod less resource intensive. I will continue looking into ways to improve performance.
Note: If loading a game with mod active it will give some thinknode warnings. This is okay, the game is just letting us know the job duties changed.

Update: May 8, 2019 @ 6:14pm

Fixed hatched queen not being enlisted to its mother (in rare cases that egg hatches into a queen)

Update: May 6, 2019 @ 8:49pm

Fixed animal turned manhunter by insect attacks
Fixed targeting menu not actually saving disabled targets as it should in mod settings
Performance slighty increased, needs more work

Update: May 5, 2019 @ 10:29am

Fixed targeting filter list not working for harvestable items