RimWorld

RimWorld

Better Infestations 1.4
Showing 31-40 of 61 entries
< 1  2  3  4  5  6  7 >
Update: Jul 26, 2019 @ 9:11am

Added 'max queen per infestation' mod setting

Update: Jun 28, 2019 @ 5:02pm

Lowered chance of insects going into assault mode from attacking them.
Added texture folder path to avoid texture conflicts.

Update: Jun 4, 2019 @ 9:01pm

Increased egg maintenance time so bugs have longer time to get to them
Added new Lord toils for the bugs:
Attacking an insect has chance to make all the insects of its Lord (Hive) to attack the player pawns for a limited time
Attacking the queen directly causes them to go into assault colony mode, attacking player pawns and player owned buildings for a limited time

Update: Jun 3, 2019 @ 3:52pm

Fixed Deep Drill Infestation from mod not firing correctly because of path finding bug

Update: May 28, 2019 @ 4:42pm

Fixed sleepy bugs that cant reach their hive or queen not sleeping on the spot.
Changed breaching code for sapper jobs for efficiency.
Added more depth to the Food Infestation incident. Now if you fail to kill the initial tunnelers and they make it back to their hive, the entire hive becomes aware of the colony as a good place to scavenge for food.

Update: May 27, 2019 @ 10:36am

Added tooltips to mod settings
Added additional parameter points setting for deep drill infestations

Update: May 26, 2019 @ 1:35pm

Added some patch conditional checks to remove duplicate thingclass on insect animals.
As long as this mod is loaded after other mods that do their own patching this will override for bugs

What this fix does is simply stops those errors you would get popping up in the console when the game starts

Update: May 25, 2019 @ 11:34pm

Removed spawning code of 4-5 megascarabs joining the queen in infestations
Added maintenance to eggs and maintenance jobs for insects
Tweaked stats for Queens regarding armor, attack, and health

Update: May 16, 2019 @ 4:54pm

Added mod setting to adjust max parameter points for spawning additional bugs in the incidents, more points = more bugs

Update: May 15, 2019 @ 7:27pm

Fixed error when incidents activate without having the new insect factions in current gameworld
(would happen if you added mod after creating a world)