RimWorld

RimWorld

Better Infestations 1.4
Viser 11-20 af 61 forekomster
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Opdatering: 16. maj 2020 kl. 3:29

Changed some default difficulty settings in the mod options. In normal difficulty the insects will not spawn as newborns and you won't receive notifications when they spawn. I also slightly boosted the numbers initially spawned.

Opdatering: 16. maj 2020 kl. 3:18

Change: Insect settlements were replaced with custom world sites. (Hopefully this will help with mod compatibility)
Change: Insects are no longer a hidden faction and insect raids are no longer using vanilla raids but custom made ones.
Addition: New incident for spawning more world hive colonies over the course of the game.

Opdatering: 14. maj 2020 kl. 20:24

Added compatibility with 'Large faction bases' mod
Change: Insect world colonies are now massive

Opdatering: 5. maj 2020 kl. 19:08

Added new event "Swarming Horde" that is a follow up to an infestation. If you let the infestation fester for too long (200+ insects later). The insects can 'switch on' and swarm the player colony. If you want starship troopers, this is it. There is a new mod setting to disable this feature.

Added tool tips to some of the option settings.

Opdatering: 2. maj 2020 kl. 23:29

New mod settings: Jelly conversion multiplier (default at 25%), Initial number of hive hunting parties unlocked, initial hunting parties spawn

Change: Increased aggression radius for the insects
Change: Insects butchered produce allows for multiple stacks, which means they can produce more meat and leather

Opdatering: 1. maj 2020 kl. 20:23

BugFix: Fixed a bug caused by downing all members of an insect lord (group), causing the hive to create a new lord. This was patched. Now the lord remains until the hive is destroyed.

Change: Insects that were downed and recover will now reassign to their duties much quicker.

Opdatering: 28. apr. 2020 kl. 18:09

New mod settings added to enable/disable infestation events and insect raids
Lowered the maximum interval amounts for the spawn sliders in the settings menu, people generally want faster spawn times than slower ones

Opdatering: 28. apr. 2020 kl. 18:09

Bugfix: checks added to lord toils to prevent null reference errors and custom assault colony toil added with checks (this does not add anything new, just replacing a vanilla class to add some more checks to it to prevent errors)

Opdatering: 19. apr. 2020 kl. 10:45

Expanded upon the last update and using GenTemperature.MinTemperatureAtTile instead to guarantee they won't colonize to world tile unless it is -17C or above.

Opdatering: 19. apr. 2020 kl. 10:25

Bugfix: Patched the requirement for insect settlement creation in looking for temperate regions to colonize to prevent cases where insects where colonizing cold environments that they could not spawn in and would result in instant victory when your caravan arrived there.