Project Zomboid

Project Zomboid

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Update: Feb 25, 2022 @ 6:10pm

Korean Translation by teray
Traditional Chinese Translation by 紅茶老師
Fixed Grave Robber triggering for all players in the same cell as the zombie. Now only considers nearby players to zombies.
Add support for Driving Skill mod.
Re-Enable Lucky/Unlucky in MP if using 41.66 or higher.
Add in Foraging system values to various traits.
Patch AddXP causing undefined method error. (Resolved GymGoer)

Update: Feb 18, 2022 @ 7:18pm

Fix Well-Fitted not retaining stats when reloading game.
Fix Evasive not working upon exiting and reloading a game.
Add new trait: Tavern Brawler.
Fix clothing appearing on Zombies, when it should be exclusive to Antique Collector. (Credit: Domestos)
Add Sandbox Option for Antique Collector chance.
Portuguese translation by Cinissh

Update: Feb 10, 2022 @ 3:29am

Fix trait description "Super Immune"
Make Quick and Slow worker mutually exclusive.
Remove Exclusivity from Prone To Illness and Immunocompromised.
Increase range for Ingenuitive percentile recipes.
Make Injured and Broke Leg traits mutually exclusive to Indefatigable to prevent abuse.
Prepared: Camping now gives a Small Hiking Bag instead of a Regular Hiking Bag.
Prepared: Bag now gives a Regular Hiking Bag instead of a Big Hiking Bag.
Prepared: Carpentry no longer gives a Crowbar.
Refactor Prowess traits to properly increase durability of respective weapons.
Redo math calculations for Martial Artist to prevent scaling from being exponential instead of linear.
reduce Max damage scaling for Martial Artist.
Try to prevent Specialization from robbing all xp.
Fix BatteringRam allowing players to stay invisible to Zombies.
Reduce base chance for Depressive to trigger so it's less annoying.
Gourmand's Fresh Food Find effect now properly works in Multiplayer.
Reduce severity of Slow Worker.
Reduce strength of Quick Worker.
Tune Battering Ram making zombies lose interest in player.
Slightly increase the amount of damage Glass Body can take before risking broken bones.
Reduce cost of Super-Immune from 10 to 8 points, since people consistently pointed out Evasive effectively does the same thing, but with better odds.
Increase buffer for Specialization traits to prevent underflow xp.
Fix Grave Robber loot table range not actually being able to roll a 100.
Nerf Human Meat.
Add new trait: Mundane
Adjusted costs of some traits.
Add new trait: Burn Ward Patient - for the masochists out there!
Add new trait: Deprived
Add new trait: Well-Fitted
Reduce volume level of Paranoia trait.

Update: Jan 29, 2022 @ 3:13am

Fix Martial artist causing Endurance to become NAN.
Fix Battering Ram allowing sprinting with broken legs.

Update: Jan 28, 2022 @ 10:25pm

Re-enable default free recipes for Ingenuitive in addition to learning all other recipes.
Fix bug in Quick Worker erroring on TimedWalkActions.
Fix player Weight reducing for a split second.
Fix Ingenuitive not giving Mechanics for some dumb reason.
Remove Zombification Cure from the game
- There are other mods that add a cure and do so much more effectively, if you would like this in your game, consider one of those instead.
- The Recipes to create the cure have been removed. The item will remain for compatibility purposes for a few versions before being ultimately removed.
Add new trait: Lead Foot
Add new trait: Made of Glass
Reduce length of recovery for burns from Injured trait.
Increase time modifier for Quick Worker when reading books.
Fixed Prowess: Guns not scaling properly, Credit: vaikke
Add in Mod Options support for Client-Side Settings.
Automatically put Prepared items into their respective bags where applicable.
Automatically equip bags given from Prepared traits.
Reduce amount of free items given from Prepared traits.
Add new trait: Slow Worker
Add Sandbox Option for Slow Worker
Quick and Slow worker now take special consideration for Slow or Fast readers.
Increase Hardy regeneration strength. (it got nerfed too hard)
Gymgoer removes Exercise Fatigue.
Don't trigger Butterfingers if player has nothing in their hands.
Butterfingers triggers less while walking and more while Running or Sprinting.
Add new trait: Battering Ram
Fix Bouncer pushing enemies back up from being knocked down.
Add more Mod Options for Client Side
Migrate Player:Say() actions to new HaloText method.
Adjust Anemic bleed amount.
Reduce Gourmand fresh food find base chance ( 50% - > 33% )
Fix Martial Artist working even if weapon is in hand
Fix Martial Artist automatically applying + 20% damage
Add toggle option to Sandbox settings for Martial Artist
Add Client side option to show martial artist damage
Adjust Specialization XP Method - Hopefully this fixes the multiplied bug, again I can't replicate this in Singleplayer so i'll need feedback.

Update: Jan 24, 2022 @ 1:33am

Fix bug in Ingenuitive giving all recipes even if trait not selected.
Add finer granularity to Quick Worker scaler in Sandbox settings.
Add limiter to Ingenuitive in Sandbox options.
Increase cost of Ingenuitive.

Update: Jan 23, 2022 @ 8:51pm

Fix Ascetic burning food too fast.
Fix Zombification Cure not setting infection correctly.
Fix incomprehensive triggering too often.
Add Compatibility for Dynamic Traits
Bloody Crowbar uses correct weapon model
Alcoholic gets less fatigue from alcohol.
Update Expert/Student Driver functions
Remove Scrounger callout.
Add Sandbox options for Scrounger, Incomprehensive, and Vagabond.
Fix Paranoia triggering during sleep and too frequently.
Reorganize Sandbox Settings menu.
Disable Amputee trait if Amputation mod is installed.
Lowered amount of food given by default for Vagabond (you can change it in Sandbox options)
Adjusted trait costs.
Make Weight Checks more consistent.
Tweak Gourmand freshness effect.
Ingenuitive now teaches all recipes.
Add new trait: Quick Worker
Add options to disable Prepared and Specialization traits.

Update: Jan 14, 2022 @ 10:07pm

Fix Martial artist not working in different game localizations.
Added New Trait: Vagabond, Credit: Udo
Added New Trait: Paranoia, Credit: Udo
Fix Specialization: Weapons not working with Spears.
Set Infection Level to Zero when removing Infection
Fix Scrounger duplicating Cigarettes.
Fix Bad Teeth Null Pointer Exception.
Fix getName() to getType() calls for localizations.
Remove Exclusivity from Bouncer and Action Hero
Add Scaling factor for martial artist to sandbox settings
Decrease how frequently Butterfingers triggers.
Add Sandbox option for Butterfingers trigger rate.
Notify player when Butterfingers triggers.
Add German translation by Marcv0dka.
Reimplement Scrounger/Incomprehensive/Antique Collector in multiplayer
Notify player when Scrounger triggers.
Various tweaks to item generation statistics.
Prevent Evasive from dodging when Bandaging/Unbandaging wounds.

Update: Jan 7, 2022 @ 8:22pm

HotFIx:

Amputee Infection Fix
Bad Teeth Fix
Superimmune Rework
Smoker Trait gives Ciggarettes
Fix Antique Leather Jacket being in Zombie pool.
Fix Hardy Regeneration
Hardy now has intervals that count down depending on the action(s) being performed.
Hardy regenerates slower depending on player state.
Faster while Sitting
Slow while Running
Slower While Exercising
Slowest While Sprinting

Update: Jan 7, 2022 @ 12:33am

Adjusted Hardy regeneration rate.
Added Sandbox Options for:
-Hardy Regeneration Rate
-Pack Mule Weight Change
-Pack Mouse Weight Change
-Default Weight Change
-Global Weight Modifier.
-Gymgoer
-Superimmune
-Grave Robber
-Indefatigable
-Gordanite
-Evasive
-Alcoholic
-Injured
Gordanite now scales off Long Blunt and is now less OP at lower levels.
Fixed Localization Bug in Gordanite.
Evasive now properly removes Zombification on attacks that were dodged.
Evasive now checks for Lacerations.
Fixed multiplication issue in Specialization that was removing the wrong XP amount.
Alcoholic now notifies the player when they have satisfied their need.
Fix Script error in Recipe for Cure.
For some reason, the game no longer calls the OnDawn event, which prevented parts of Alcoholic and Indefatigable traits from working properly. Moved these calls into EveryHours instead.
Adjusted sickness strength of alcohol withdrawal to account for very small drinking frequency values.
Added sandbox option to disable burns as a random chance with Injured trait.
Adjust indefatigable knockback effect.
Clarify indefatigable effect in description.
Butterfingers default chance was too high. Reduced base chance and tuned variable chance effects to be smaller.
Add checks to prevent Specialization from de-leveling a player (and thus remove their xp multiplier bonuses)
Add Cooking level to Gourmand trait.
Sewer Trait now gives sewing supplies.
Disable Scrounger, Incomprehensive, and Antique Collector in multiplayer until they can be fixed.
Adjust Grave Robber rolling algorithm.
Added some Antique clothing items.
Fixed hardy regeneration allowing for infinite sprinting. (Thank you Xenu)
Fixed GymGoer applying to all Fitness XP and not exclusively Exercise.
Fix Thick Blooded giving too much HP restoration.
Fix Floating Point values through code where decimals greater than four places (LuaJava returns Doubles to Java if more than four decimals, which breaks code in PZ where expected type is float)