Project Zomboid

Project Zomboid

More Traits
4,739 Comments
Pyrax 17 minutes ago 
This mod has a lot of bugs on b42. Berserker trait only works when i carry a corpse, plot armor won't work, and mod causees a lot of errors and sudden fps drops for some reason
Malakyte 2 hours ago 
I can't take both super immune and motion sickness at character creation? Is that supposed to happen or are mods conflicting?
Zyggy 10 hours ago 
Im having issues with professions XP, tested it just disabling the mod, and progressing on skills on debug. The higher the progress i get on determined skill, the lower experience i get from trying to raise that particular skill.
Empereur Croco 10 hours ago 
I noticed a bug when a zombie crosses a barrier and dashes on my character, I am no longer thrown backwards, is it a bug or a feature of the mode that does this?
BlueberryWizard 16 hours ago 
This mod is a bit broken currently, a lot of errors when you attack anything.

melee or ranged

hugs are offered if you fix
wlm6808 Sep 28 @ 4:01pm 
not letting me use the mod in multiplayer for some reason.... yall know why?
Chunky Sep 28 @ 7:36am 
The frog icon on your Discord server doesn't work.
Anyway, I hope you can add an option to disable the abs texture from the Gym Goer skill. The visual is a different color than my character...
Duke Sep 28 @ 7:04am 
shooting a zombie causes the game to crash
Ponurak Sep 28 @ 4:28am 
too error when hitting zombie
jefflee357 Sep 28 @ 12:20am 
I'm experiencing a bug with the butterfingers trait since the 42.12 update. When the survivor drops a weapon that is assigned to a belt slot, and picks it up again, the weapon can't be reassigned to a belt slot again. The option doesn't appear in the menu, only "equip primary/secondary."
mmielczarek26 Sep 27 @ 7:23pm 
I also get errors when hitting zombies
pvxhpkhvn Sep 27 @ 6:48pm 
When I attack a zombie, an error message appears. Please fix this issue.
Jetrel Sep 27 @ 4:46pm 
Same... every time i hit anything i get errors..
HotChickenX Sep 27 @ 4:31pm 
터미네이터, 무술가 트레잇이 버그를 일으킵니다. 트레잇을 제거하면 42.12에서 좀비를 죽일때마다 발생하는 오류를 방지할 수 있음.
hugo_ortiz Sep 27 @ 3:10pm 
it throws errors everytime i hit zombies
Andromeda Sep 26 @ 8:59am 
Some vanilla traits like smoker etc. seem to be disabled when this mod is on in the new update
奇奇窟窟 Sep 26 @ 6:20am 
Heavy feet seem unable to learn
Kiiiiiikikiiiki Sep 25 @ 6:38pm 
Alcoholic trait does not seem to work with new patch -> build 42.12.
Don't know if this is the place for bug reports but just wanted to mention it somewhere in case.
zoroththeawesome Sep 24 @ 11:17pm 
I tried to get on the discord but I'm only getting the rules. Look I'm using build 42 and the dynamic traits submod isn't showing up.
Wingdings Sep 24 @ 2:56am 
When creators of the mod are going release 'sticky fingers' trait sure butter fingers is neg trait but we need positive of it, I think that if have weapon you hit harder cause can't let go of weapon like
or loot bodies in seconds or pick pocket zomboids or lastly “instant hoard loot” where loot all zomboid in area at once reguard of weight limit of 50. anyone got any cool theories? just sayin!?
bic Sep 21 @ 4:37pm 
Super
Artemiusz04 Sep 21 @ 4:20am 
Please fix the superimmune trait. It have issues with other traits from this mod and also doesn't work with "antibodies mod. I have a very long save and i don't want to make a new character just to make a character without superimmune. Please and thank you
Doomie Sep 18 @ 5:34pm 
choosing certain perks just dont give me any on spawn, for example athlethic doesnt give me hardy and strong does not give me extra carry capacity, is this just me or or others?
John Sep 18 @ 5:20pm 
To anyone using Super Immune and your sickness shoots back up every time you hit 0, DO NOT take Super Immune with Injured, Broken leg or Burn Ward Patient. This is what causes the sickness to constantly shoot up and down and never go away. Hope this helps.
LawBoss Sep 16 @ 3:19pm 
Oh sweet looks like Super Immune is working for me! Shortly after starting again got a notification saying super immune eliminated the virus, sickness and health stayed the same for a bit, then started healing, when sickness went to 0 got the super immune notification again (maybe had 2 another bite when indefatiguable triggered), seems to be working as it should awesome
LawBoss Sep 16 @ 2:50pm 
Started another run with super immune and indefatiguable, last of us zombies again (mod specific custom infection turned off), got bit and didn't insta die, bite wound was later healed by indefatiguable triggering when i got chewed on by zombies (didnt die), health has been stuck at 73 and sickness like 26 for a while (playing 3 hour days but character has been alive almost two days), in more traits settings I have quick super immune on, minimum time 5 days, max 10.
Going to look for a zombie cure from they knew zombies, well see if super immune cures it but for now seems to be keeping me at 3 quarters health and 26 percent sick (much better than dead)
LawBoss Sep 15 @ 1:19pm 
hmm started a run with the dynamic traits, i had indefatiguable and did not have super immune, got hit by a last of us zombie (not a bloater) and died instantly (right at start of the run, indefatiguable hadnt triggered yet). odd
Sandu Ciorbă Sep 15 @ 12:26pm 
Hello! Ive expirienced a bug were I take a xp boost from an ocupation for carpentry (lvl 1, im refering to repairman) and in game when I watch the life and living show for carpentry xp at some point i get negative xp and from then on evrey skill is bu ged and I gain a lot les xp per xp gain. What should I do? (also I use fast learner and ive look trough all of the mods from the list and none of them could afect the skills)
LawBoss Sep 15 @ 7:44am 
Going to try it out now. Super Immune seems to have an issue as others have noted, going to skip it this run and rely on they knew zombies i guess
LawBoss Sep 15 @ 7:43am 
Oh wow it worked! The Dynamic submod is showing up now in mod options! Awesome
LawBoss Sep 15 @ 7:34am 
Thanks Trickster, so we just need to make a new empty folder named common in these folders in the mod files? I will try it out
Trickster Sep 14 @ 9:37pm 
For the submods to work:
If put simply: create an empty folder called "common" in each submod.

If anyone is confused, go to the Issues section on GitHub [github.com]— I explained it there in more detail.
LawBoss Sep 14 @ 5:17pm 
Ya for me (b42) no dynamic traits function (using evolving traits world), and super immune is also not working properly. Battering ram with Last of Us Zombies you always fall down running into them but I suspect that is due to that mod.
I tried another mod with a super immune type trait but that mod gave me a dynamic "naked" trait that deleted everything i had when i reloaded the game lol rip
Sanpy Sep 14 @ 5:17pm 
yeap dynamic traits are not working at all in b42 pls fix :steamthumbsup:
blughost128 Sep 14 @ 12:53pm 
yeah superimmune doesnt get rid of the knox virus for me. when i look in debug after it "cures" the "isInfected" modifier is still set to true, on top of that as soon as sickness and fake infection reach 0 they shoot up again. also that i cant even get rid of it in debug mode even if i try lmao.
sisymetheus Sep 12 @ 12:54am 
same, dynamic traits are not working for me at all in b42
[DPDN] Leet Sep 11 @ 2:14pm 
dynamic traits are not working for me at all in b42
-Han_Tiki_Toki_ Sep 3 @ 4:21pm 
I found a bug, if you use the britas weapon pack mod, then by taking the antigun perk, you can infinitely multiply your ammo by twitching the bolt, please fix it.
sweet Aug 31 @ 1:06am 
Also I just disabled The Only Cure and used only your mod and then spawned in as an Amputee and I still have both my arms
sweet Aug 31 @ 12:53am 
I'm 99% sure this conflicts with Only Cure at the moment, when I have the both enabled, only Only Cure amputation trait shows up, and it doesnt have a description, when i spawn in my character is missing the correct amount of the left arm but is visually missing the right hand, I can still equip stuff but the item will be floating in front of where my missing right hand should be.
Gabe Aug 29 @ 8:24pm 
a
UsatoAsashi Aug 29 @ 5:08am 
create a folder named "common" inside each folders at \Steam\steamapps\workshop\content\108600\1299328280\mods\
Skekker Aug 26 @ 1:09am 
yall i cant find dynamic traits when i download the mod
Finch Aug 16 @ 6:18pm 
To help anyone else who might have this issue: Dynamic Traits is NOT compatible, despite what the mod pages say. Dynamic Traits, for examples, makes queasy moodle cause physical damage. This means that if you're superimmmune, your health drops from the infection AND the queasiness, which causes you to die no matter what. We had a player die twice with superimmune, and then we removed Dynamic Traits, had him bitten again, and he lived the full month+ it took for him to recover lol.
Katherine Klein Aug 16 @ 11:05am 
ive had like 4 popups saying 'super immune has defeated the virus' and yet i always somehow find myself dealing with max stress and sickness
is this supposed to happen? its been like half a month in game now and i have fast healer and lucky in my trait pool
hlasy3 Aug 15 @ 4:45am 
if anyone wants to fix a bug where alcoholics get their fatigue decreased while drinking here's a workaround:

1. open 'MoreTraits.lua' located in to \Steam\steamapps\workshop\content\108600\1299328280\mods\More Traits\42\media\lua\client\
2. find
'stats:setFatigue(stats:getFatigue() - 0.001);'
located in lines 1650 and 4256 and change it to:
'stats:setFatigue(stats:getFatigue() + 0.0001);'

the 0.0001 value is not arbitrary, you can test a different one to find a sweet spot that works for you - the bigger the number the quicker accumulation of fatigue while your character's drunkness stat is above 0.
Slapadactyl Aug 13 @ 6:22pm 
Great mod, love the additional traits, but I didn't realize this adds new items and recipes. I found where I can adjust them for my personal preferences, but would it be possible to add check-boxes for items and recipes to be included/excluded in-game?

I know this isn't the correct place to post suggestions but I'm lazy, sorry :P
[Anvil] Bob The 1st Aug 12 @ 3:44pm 
@chura that worked for me also! Thank you!!
chura Aug 11 @ 7:53pm 
... seems adding empty "common" folder in the submod's root solves this, geeeeeeez
chura Aug 11 @ 4:31pm 
Hello, the sub-mods seems not to be working / loaded, under B42 (.11) - they are not listed in mods list, and no Dynamic config sheet upon starting.
Also the console.txt does not report any loading of those.