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Also, there used to be a dynamic traits submod for this, is that right or am I misremembering? I haven't been seeing it on my mod list for a while.
The offending lines of MoreTraits.lua are 83, 1349, and 3205.
I have prepared the knife and mortar, but after picking up the corpse, the crafting interface still shows no corpse available. I think it might be due to using too many mods causing mod conflicts. I'll need some time to troubleshoot. But thank you anyway for your help.
IMPORTANT: Build 41.68 and Higher"
Clue 2: Tags "Build 41, Build 42, Silly/Fun, Traits"
You gotta have all the tools for it on you and the corpse in your hand (as you'd do when moving a body)
Should work then!
I’d really appreciate your help with this mod.
I tried to create it using AI, but I wasn’t successful. The idea is described in the mod’s description — though the logic might be completely wrong.
If you manage to make it work and want to publish it, feel free to release it as your own — I’ll remove this version.
If you’re willing to take a look, I’d be happy to send you a coffee as a thank-you for your work. And of course, all the credit goes to you!
👉 https://steamcommunity.com/sharedfiles/filedetails/?id=3535954743
Build 40
1299328280\1299328280/ToadTraitsDynamic;
function: initToadTraits -- file: MoreTraitsMainCreationMethods.lua line # 342 | MOD: More Traits
java.lang.reflect.InvocationTargetException
at jdk.internal.reflect.GeneratedMethodAccessor84.invoke(Unknown Source)
at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.base/java.lang.reflect.Method.invoke(Unknown Source)
at se.krka.kahlua.integration.expose.caller.MethodCaller.call(MethodCaller.java:62)
at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:211)
It can be worked around with the Pickup Corpses mod though.
C:\Program Files (x86)\Steam\steamapps\workshop\content\108600\1299328280\mods\More Traits\42\media\lua\client
Open MoreTraits.lua with a notepad app and search for the word sound. The first thing that should come is the line below
And then change the value after setVolume in the line "getSoundManager():PlaySound("ZombieSurprisedPlayer", false, 0):setVolume(1.00);"
The value after the setvolume is the sound of the fake jumpscare and it is 0.05 by default.
Do I use the ones with the number as well or just the ones without it?
function: expDrop -- file: ISExpBar.lua line # 711 | MOD: RuneExp
function: onAddExp -- file: RUNE-EXP.lua line # 25 | MOD: RuneExp
Callframe at: se.krka.kahlua.integration.expose.MultiLuaJavaInvoker@a74800c1
function: AddXP -- file: MoreTraits.lua line # 83 | MOD: More Traits
function: GymGoer -- file: MoreTraits.lua line # 3205 | MOD: More Traits
Callframe at: se.krka.kahlua.integration.expose.MultiLuaJavaInvoker@a74800c1
function: AddXP -- file: MoreTraits.lua line # 83 | MOD: More Traits
function: GymGoer -- file: MoreTraits.lua line # 3205 | MOD: More Traits