Project Zomboid

Project Zomboid

More Traits
4,644 Comments
Snæ 5 hours ago 
such a buggy and incompatible mod
timidr Jul 7 @ 1:00pm 
Has the "Dynamic Traits" submod disappeared for anyone else?
ManuelitoBulnesGaming41 Jul 7 @ 9:03am 
Hey! Cool mod. One small thing. I'm playing in build 42.10.0 and my character has the alcoholic trait. For some reason, instead of getting sleepy when drinking alcohol, my character gets so energetic that he can keep going without sleeping for days as long as he drinks a quarter of a bottle every time he gets drowsy. It's kind of overwhelming. I hope it gets fixed.
jzcolon613 Jul 6 @ 7:43pm 
DONT USE ANTI-GUN ACTIVIST, WHENEVER U SHOOT A ZOMBIE, IT CRASHES! thanks for listening 🥰
Dig_Boofus Jul 5 @ 2:44pm 
where can i get the zombification cure? i found one on a zombie but cant seem to find anymore. it also says it can be crafted in the item description?
Visionz 凸(ಠ益ಠ)凸 Jul 3 @ 8:55pm 
@Murrr ah okay thanks because I have looted and set up so much with my character and was really hoping I wouldn't have to commit seppuku and throw away the trait
렌소베리 Jul 3 @ 3:43pm 
Alcoholics have a bug. When you drink alcohol, your fatigue increases. No offset is applied and your stress does not decrease. (B41 version)
Murrr Jul 2 @ 1:40pm 
@Visionz 凸(ಠ益ಠ)凸 a week or two
Visionz 凸(ಠ益ಠ)凸 Jul 1 @ 8:47pm 
can anyone tell me how long the broken leg lasts? I know it says start with broken leg but i figured it would heal over time
HOONIGAN Jul 1 @ 4:52pm 
why would you remove the zombie to meat recipe and replace it with a propane recipe? that doesn't even make sense and totally broke the meta
vlcro Jul 1 @ 12:09pm 
whenever i use the"injured" & "broken leg" perk , it doesn't apply to my character after spawning
The-Helldiver Jun 30 @ 6:19pm 
This mod as of the most recent update for B42 crashes my game I like using this one because of editing the carry-weight for the survivor.
seanpook Jun 30 @ 5:12pm 
Why are there so many different Mod IDs but no explanation of which one to use?

Do I use the ones with the number as well or just the ones without it?
bibizyaba Jun 29 @ 3:38pm 
can't start new game, any help?
Bjorn the Fell-Handed Jun 29 @ 12:56pm 
@Mull r I am using it with B41. It hasnt given me any problems.
Naneau Jun 28 @ 4:16am 
That mod is bugged, I cannot pass the last lvl of any skills, I keep getting the music of level up each time I use my weapons... I'm stuck at 99% lvl xp of last lvl of skill
Mull r Jun 25 @ 2:54pm 
is this a mod that works with build 41?
SupremeQuesoDesuPizza Jun 25 @ 2:23pm 
I noticed that the dynamic trait submod is listed as version 41 even within its 42 folder. I don't know if this is intentional, but I thought I'd bring it up as I noticed none of the submods show up in update 42.
DeadDystroyer Jun 24 @ 10:43am 
B42, gymgoer causes a stack overflow which lags the game a lot. What I think is happening is that when the character gains xp from fitness/strength the event "AddXP" is triggered which then means it goes into your GymGoer function which adds xp, which then triggeres the even AddXP again. This then causes a stack overflow. Here's a short stack trace
function: expDrop -- file: ISExpBar.lua line # 711 | MOD: RuneExp
function: onAddExp -- file: RUNE-EXP.lua line # 25 | MOD: RuneExp
Callframe at: se.krka.kahlua.integration.expose.MultiLuaJavaInvoker@a74800c1
function: AddXP -- file: MoreTraits.lua line # 83 | MOD: More Traits
function: GymGoer -- file: MoreTraits.lua line # 3205 | MOD: More Traits
Callframe at: se.krka.kahlua.integration.expose.MultiLuaJavaInvoker@a74800c1
function: AddXP -- file: MoreTraits.lua line # 83 | MOD: More Traits
function: GymGoer -- file: MoreTraits.lua line # 3205 | MOD: More Traits
Tevin Jun 24 @ 8:08am 
I can't take bait fish from fishing nets. Anyone getting this problem?
NoopGamer Jun 23 @ 10:44am 
Dose dynamic sub mods was gone ?
J'adore Hardcore Jun 23 @ 1:08am 
@Clam Chowderメ "Pack Mule" and "Pack Mouse" work as multipliers. You have a base carry weight value that is based on your strength attribute. and Pack Mule\Mouse multiply this value by some amount (I don't remember exactly how mush). So the higher your base carry weight is, the more beneficial Pack Mule is
Hifreindso Jun 22 @ 7:16pm 
Hey since no one said it today the submod is just straight up gone, and I'm a brainlet so I'm pretty sure my save will corrupt if I try to fix it. So pls fix it big man
J'adore Hardcore Jun 21 @ 11:43am 
Hey, can confirm that dynamic traits submod is missing from the mod list currently
Clam Chowderメ Jun 20 @ 8:59pm 
how does the trait "Pack Mule" that costs (7) points work? I picked that trait and went in-game but never saw any increase in carrying capacity. I have other traits that put my strength up pretty high too.
черный дубник Jun 19 @ 8:55pm 
so i can't remove "smoker" or "alcoholic" trait if dynamic traits submod is on?
Just can"t find those at the document from description
SpencerCav Jun 19 @ 6:50pm 
having an issue with the crafting recipe to turn corpses into propane with the antique collector perk. there is currently no way to have a corpse as an item so the crafting recipe cannot be done. tried using the pickup corpses mod but that doesnt seem to be functioning at all
X-Ray-Jin Jun 16 @ 7:40am 
To those still struggling to get their save work. @DUBUMANs fix is the actual fix. I.e. add an empty 'common' folder to all submods under \Steam\steamapps\workshop\content\108600\1299328280

Mod should reappear and just has to be enabled again. Worked perfectly fine for me with an old save. Thanks.
Vlask Jun 15 @ 10:30pm 
!!!!! to anyone with broken mod some lovely humans have found a fix and posted it in the comments below :bleach::bleach::cherrypie::cherrypie::sledgehammer:

down below @nukeSkywalker has the revised the process of fixing the mod till modder man can.
Vlask Jun 15 @ 10:07pm 
hello kind modder sir, i enjoy thy mod a lot! but update broke it here is the error...

(\1299328280/ToadTraitsDynamic) mods are missing. loading may damage your save.
TommyChonng Jun 15 @ 4:17pm 
missing dynamic trait submod
Kurai Jun 15 @ 5:13am 
stopped loading the save because of this mod, fix please
Demon777 Jun 14 @ 6:36pm 
glad more trait get updated but where dynamic trait? T T
Swis Jun 14 @ 11:03am 
Dynamic more traits submod is gone, looks like multiple people started having this issue just recently
gamberomadness Jun 14 @ 10:25am 
Nuke Skywalker fix worked as a charm
Yea in B42 mods need to have a "common" folder even if its empty
vhfwk Jun 14 @ 8:38am 
Where did dynamic traits go....
Keef Jun 14 @ 8:12am 
CoffinFeeder fixed my issue with the mod not loading!
Nuke Skywalker Jun 14 @ 3:53am 
To expand on @DUBUMAN,

\steamapps\workshop\content\108600\1299328280\mods\More Traits

has a \common folder

Copying and pasting this to
\108600\1299328280\mods\More Traits - Disable Prepared Traits
\108600\1299328280\mods\More Traits - Disable Specialization Traits
\108600\1299328280\mods\More Traits - Dynamic

so that there was e.g.,
\108600\1299328280\mods\More Traits - Dynamic\common

caused those to reappear in the mod list for me
CoffinFeeder Jun 14 @ 3:11am 
I think i found a fix. You have to go to \Steam\steamapps\workshop\content\108600\1299328280----> Copy 1299328280 folder and then go to \Steam\steamapps\common\ProjectZomboid\steamapps\workshop\content\108600 and just paste it in there(do this while not in the game at all)----->Join the game disable and enable the mod back and it should work(worked for me)
DUBUMAN Jun 14 @ 2:30am 
Create a common folder in
108600\1299328280\mods\More Traits - Dynamic
and more...
jstchr Jun 14 @ 12:43am 
The dynamic traits submod is gone for some reason.
Mbanza Kongo Jun 14 @ 12:42am 
@SolarMaximum, I'm having the same issue. When I try to load an older mod list it says that two mods are missing:
1299328280/ToadTraitsDisablePrepared
1299328280/ToadTraitsDynamic
SolarMaximum Jun 13 @ 11:45pm 
hmm the new update made the submods not show up for me in the game mod manager, does this happen to anyone else?
yidianyidianwa Jun 13 @ 8:25pm 
thank you
Reichuu Jun 13 @ 7:12pm 
thank you for the fix update!!
Fred Jun 12 @ 2:02pm 
there's too many one handed blunt skills spread across good traits and very few two handed blunt, two handed blade and one handed blade (if at all)
Hailfire Jun 12 @ 1:00pm 
@Amenophis Your fix works. Just load before More Traits mod. Awesome work!
Mobke Jun 12 @ 6:58am 
how do i craft the zombification cures?
SwiSSchriS Jun 12 @ 1:03am 
What do I have to do if I want to get the weapon [+] trait? It makes the weapon massively better and I got it on a crowbar (Crowbar+) but was unable to get it on another weapon ever since. thx in advance.
SickCrom Jun 9 @ 4:26am 
Amputee triat doesn't actually make me an amputee and the Alcholic trait doesn't spawn whiskey