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is this supposed to happen? its been like half a month in game now and i have fast healer and lucky in my trait pool
1. open 'MoreTraits.lua' located in to \Steam\steamapps\workshop\content\108600\1299328280\mods\More Traits\42\media\lua\client\
2. find
'stats:setFatigue(stats:getFatigue() - 0.001);'
located in lines 1650 and 4256 and change it to:
'stats:setFatigue(stats:getFatigue() + 0.0001);'
the 0.0001 value is not arbitrary, you can test a different one to find a sweet spot that works for you - the bigger the number the quicker accumulation of fatigue while your character's drunkness stat is above 0.
I know this isn't the correct place to post suggestions but I'm lazy, sorry :P
Also the console.txt does not report any loading of those.
at zombie.gameStates.IngameState.updateInternal(IngameState.java:1699)
at zombie.gameStates.IngameState.update(IngameState.java:1464)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:87)
at zombie.GameWindow.logic(GameWindow.java:382)
at zombie.GameWindow.frameStep(GameWindow.java:916)
at zombie.GameWindow.mainThreadStep(GameWindow.java:642)
at zombie.MainThread.mainLoop(MainThread.java:76)
at java.base/java.lang.Thread.run(Unknown Source)
`
at zombie.MovingObjectUpdateScheduler.update(MovingObjectUpdateScheduler.java:158)
at zombie.iso.IsoCell.ProcessObjects(IsoCell.java:3054)
at zombie.iso.IsoCell.updateInternal(IsoCell.java:5959)
at zombie.iso.IsoCell.update(IsoCell.java:5892)
at zombie.iso.IsoWorld.updateWorld(IsoWorld.java:4197)
at zombie.iso.IsoWorld.updateInternal(IsoWorld.java:4317)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1790)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:72)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:315)
at zombie.characters.IsoPlayer.updateInternal2(IsoPlayer.java:2521)
at zombie.characters.IsoPlayer.updateInternal1(IsoPlayer.java:2279)
at zombie.characters.IsoPlayer.update(IsoPlayer.java:2266)
function: BatteringRam -- file: MoreTraits.lua line # 3496 | MOD: More Traits
java.lang.RuntimeException: attempted index: Has of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1667)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:624)
Also, there used to be a dynamic traits submod for this, is that right or am I misremembering? I haven't been seeing it on my mod list for a while.
The offending lines of MoreTraits.lua are 83, 1349, and 3205.
I have prepared the knife and mortar, but after picking up the corpse, the crafting interface still shows no corpse available. I think it might be due to using too many mods causing mod conflicts. I'll need some time to troubleshoot. But thank you anyway for your help.
IMPORTANT: Build 41.68 and Higher"
Clue 2: Tags "Build 41, Build 42, Silly/Fun, Traits"
You gotta have all the tools for it on you and the corpse in your hand (as you'd do when moving a body)
Should work then!
I’d really appreciate your help with this mod.
I tried to create it using AI, but I wasn’t successful. The idea is described in the mod’s description — though the logic might be completely wrong.
If you manage to make it work and want to publish it, feel free to release it as your own — I’ll remove this version.
If you’re willing to take a look, I’d be happy to send you a coffee as a thank-you for your work. And of course, all the credit goes to you!
👉 https://steamcommunity.com/sharedfiles/filedetails/?id=3535954743
Build 40
1299328280\1299328280/ToadTraitsDynamic;
function: initToadTraits -- file: MoreTraitsMainCreationMethods.lua line # 342 | MOD: More Traits
java.lang.reflect.InvocationTargetException
at jdk.internal.reflect.GeneratedMethodAccessor84.invoke(Unknown Source)
at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.base/java.lang.reflect.Method.invoke(Unknown Source)
at se.krka.kahlua.integration.expose.caller.MethodCaller.call(MethodCaller.java:62)
at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:211)
It can be worked around with the Pickup Corpses mod though.