Project Zomboid

Project Zomboid

More Traits
4,697 Comments
Skekker 1 hour ago 
yall i cant find dynamic traits when i download the mod
Finch Aug 16 @ 6:18pm 
To help anyone else who might have this issue: Dynamic Traits is NOT compatible, despite what the mod pages say. Dynamic Traits, for examples, makes queasy moodle cause physical damage. This means that if you're superimmmune, your health drops from the infection AND the queasiness, which causes you to die no matter what. We had a player die twice with superimmune, and then we removed Dynamic Traits, had him bitten again, and he lived the full month+ it took for him to recover lol.
Katherine Klein Aug 16 @ 11:05am 
ive had like 4 popups saying 'super immune has defeated the virus' and yet i always somehow find myself dealing with max stress and sickness
is this supposed to happen? its been like half a month in game now and i have fast healer and lucky in my trait pool
hlasy3 Aug 15 @ 4:45am 
if anyone wants to fix a bug where alcoholics get their fatigue decreased while drinking here's a workaround:

1. open 'MoreTraits.lua' located in to \Steam\steamapps\workshop\content\108600\1299328280\mods\More Traits\42\media\lua\client\
2. find
'stats:setFatigue(stats:getFatigue() - 0.001);'
located in lines 1650 and 4256 and change it to:
'stats:setFatigue(stats:getFatigue() + 0.0001);'

the 0.0001 value is not arbitrary, you can test a different one to find a sweet spot that works for you - the bigger the number the quicker accumulation of fatigue while your character's drunkness stat is above 0.
Slapadactyl Aug 13 @ 6:22pm 
Great mod, love the additional traits, but I didn't realize this adds new items and recipes. I found where I can adjust them for my personal preferences, but would it be possible to add check-boxes for items and recipes to be included/excluded in-game?

I know this isn't the correct place to post suggestions but I'm lazy, sorry :P
[Anvil] Bob The 1st Aug 12 @ 3:44pm 
@chura that worked for me also! Thank you!!
chura Aug 11 @ 7:53pm 
... seems adding empty "common" folder in the submod's root solves this, geeeeeeez
chura Aug 11 @ 4:31pm 
Hello, the sub-mods seems not to be working / loaded, under B42 (.11) - they are not listed in mods list, and no Dynamic config sheet upon starting.
Also the console.txt does not report any loading of those.
James Franco Aug 11 @ 12:17pm 
Can you not harvest human meat at all with the new changes? I know Antique Collector Weekly #3 used to teach you the recipe to do it and now it teaches you harvesting propane. Was this feature just completely removed? If so that's a shame.
VeenQuex Aug 11 @ 8:33am 
There are always '?' signs in the Turkish language and some words are missing. Is it possible to change the language of the mod?
SolarFlare1234 Aug 11 @ 6:16am 
for anyone trying to make fertiliser or propane from bodies in build 42, use the mod that re-enables picking up corpses to the inventory
MilaYanska Aug 10 @ 7:59am 
Dues super immune mean my character wont get other sicknesses from cold or dirty wounds? Thanks
RUTUFI Aug 8 @ 7:22pm 
I’m using PZ version 42.11 with the EscapeFromKentucky42 (EFK) mod enabled. When EFK is active and I also enable the More Traits mod, the additional stats from EFK’s Gunpartitem either don’t apply to the firearms from that mod, or they apply but then get reset. Is there any possible solution for this issue?
Pantstain Aug 8 @ 2:05pm 
Why is there no list anywhere of the traits added by this mod?
Saadoko Aug 7 @ 1:56pm 
помереть от переедания от перка за 2 очка)))))):steamthumbsup::spiffo:
Nokken The Magnificent Aug 6 @ 9:38am 
can i add this mod on an already existing save/server?
bambir:D Aug 6 @ 3:42am 
unable to make campfire woth drill plank
Deputat13 Aug 5 @ 10:17am 
Hello! Can your mod be translated into Russian and sent to you?
GYROS Aug 5 @ 1:45am 
how to change language
你好 Aug 4 @ 5:51am 
at zombie.iso.IsoWorld.update(IsoWorld.java:4231)
at zombie.gameStates.IngameState.updateInternal(IngameState.java:1699)
at zombie.gameStates.IngameState.update(IngameState.java:1464)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:87)
at zombie.GameWindow.logic(GameWindow.java:382)
at zombie.GameWindow.frameStep(GameWindow.java:916)
at zombie.GameWindow.mainThreadStep(GameWindow.java:642)
at zombie.MainThread.mainLoop(MainThread.java:76)
at java.base/java.lang.Thread.run(Unknown Source)
`
你好 Aug 4 @ 5:51am 
at zombie.MovingObjectUpdateSchedulerUpdateBucket.update(MovingObjectUpdateSchedulerUpdateBucket.java:71)
at zombie.MovingObjectUpdateScheduler.update(MovingObjectUpdateScheduler.java:158)
at zombie.iso.IsoCell.ProcessObjects(IsoCell.java:3054)
at zombie.iso.IsoCell.updateInternal(IsoCell.java:5959)
at zombie.iso.IsoCell.update(IsoCell.java:5892)
at zombie.iso.IsoWorld.updateWorld(IsoWorld.java:4197)
at zombie.iso.IsoWorld.updateInternal(IsoWorld.java:4317)
你好 Aug 4 @ 5:51am 
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1790)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:72)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:315)
at zombie.characters.IsoPlayer.updateInternal2(IsoPlayer.java:2521)
at zombie.characters.IsoPlayer.updateInternal1(IsoPlayer.java:2279)
at zombie.characters.IsoPlayer.update(IsoPlayer.java:2266)
你好 Aug 4 @ 5:51am 
`attempted index: Has of non-table: null
function: BatteringRam -- file: MoreTraits.lua line # 3496 | MOD: More Traits
java.lang.RuntimeException: attempted index: Has of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1667)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:624)
你好 Aug 4 @ 5:50am 
The offending lines of MoreTraits.lua in 3496
Jeenx Aug 3 @ 4:18pm 
i cant get the gordanite trait with dynamic trait , in b41 i can get it at short/large blunt lv6 :((
Leu_810 Aug 3 @ 10:48am 
@TheBromgrev If you still want to use the trait, check the discussion right before this section, called XP Multipliers Conflict, there's a walktrought about a workaround to solve it, just keep in mind you should use a text editor to help you with
timidr Aug 2 @ 1:26pm 
Since I downloaded this mod, when I pick the Smoker trait my stress level completely maxes out every couple of hours, not 100% sure it's from this mod but thought it was worth mentioning.

Also, there used to be a dynamic traits submod for this, is that right or am I misremembering? I haven't been seeing it on my mod list for a while.
ElimMaster Aug 2 @ 10:20am 
Is there any way to lose the alchoholic trait after you start a run with it?
TheBromgrev Aug 1 @ 5:11pm 
The Gym Goer trait is throwing errors related to giving bonus XP. The code behind the part of the description that says "exercise is twice as effective for you". I'm playing with dev mode on, because B42's unstable, so this is making my game literally unplayable if I want to exercise during a helicopter event.

The offending lines of MoreTraits.lua are 83, 1349, and 3205.
itward Jul 29 @ 7:08am 
@Doge
I have prepared the knife and mortar, but after picking up the corpse, the crafting interface still shows no corpse available. I think it might be due to using too many mods causing mod conflicts. I'll need some time to troubleshoot. But thank you anyway for your help.:steamhappy:
云茹 Jul 29 @ 6:30am 
After choosing the Drunkard trait, drinking will reduce the fatigue value to 0. Is this a bug?
tilarium Jul 28 @ 2:00pm 
Clue 1: "DESCRIPTION
IMPORTANT: Build 41.68 and Higher"

Clue 2: Tags "Build 41, Build 42, Silly/Fun, Traits"
Saveroo Jul 28 @ 12:19pm 
B42 available?
Doge Jul 28 @ 4:11am 
@itward
You gotta have all the tools for it on you and the corpse in your hand (as you'd do when moving a body)

Should work then!
unknown Jul 27 @ 9:31am 
Hi there! Hope you're doing well.
I’d really appreciate your help with this mod.
I tried to create it using AI, but I wasn’t successful. The idea is described in the mod’s description — though the logic might be completely wrong.

If you manage to make it work and want to publish it, feel free to release it as your own — I’ll remove this version.
If you’re willing to take a look, I’d be happy to send you a coffee as a thank-you for your work. And of course, all the credit goes to you!

👉 https://steamcommunity.com/sharedfiles/filedetails/?id=3535954743
Remory Jul 27 @ 6:00am 
I am not getting any of the traits in this mod for some time now. By now I should already have grunt worker, thuggish, prowess blunt, wildsman. Is this mod no longer able to make characters gain new traits by raising skill levels?
SweetieGen08 Jul 26 @ 11:59pm 
The amputation trait works but the arm isnt cut off, it just sits there(Overall good mod tho)
Doomie Jul 26 @ 2:20pm 
level 10 fitness and 9 strength no longer give pack mule trait and hardy, is it bugged right now or nerfed/removed
itward Jul 25 @ 11:11pm 
How do I use corpses for composting?‌ I've learned the recipe and prepared the tools, but I don't know how to get corpses. I killed zombies, but I can't use their bodies.:deadwhiterat:
Ziodyne967 Jul 24 @ 2:04am 
So uhh... I've been away from this game for a loooong time. Has this mod been fixed? I remember this mod giving me problems a long time ago, but I don't remember them now. Are things better now?
Trubadur Jul 23 @ 2:06pm 
yall removed the dynamic thing, cant find it in my mod list
Chad Jul 22 @ 12:41pm 
i used the "super-imune" trait, the second i got one scratch from a zombie gave me immediate virus, my health started to drop like crazy. wtf?
Hypnotox Jul 20 @ 4:12am 
In build 42, the Mule trait has no effect.
Mayu~ Jul 17 @ 6:41pm 
Gym goer freezes game for a second everytime you do a pushup
Lizard from State Farm Jul 16 @ 5:01pm 
Getting issue where b42 server is unable to find dynamic sub mod
1299328280\1299328280/ToadTraitsDynamic;
_Zevon Jul 16 @ 4:42pm 
`Callframe at: setMutualExclusive
function: initToadTraits -- file: MoreTraitsMainCreationMethods.lua line # 342 | MOD: More Traits
java.lang.reflect.InvocationTargetException
at jdk.internal.reflect.GeneratedMethodAccessor84.invoke(Unknown Source)
at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.base/java.lang.reflect.Method.invoke(Unknown Source)
at se.krka.kahlua.integration.expose.caller.MethodCaller.call(MethodCaller.java:62)
at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:211)
_Zevon Jul 16 @ 4:41pm 
I'm seeing a number of errors on this when I load it up on a new game for B42. Sadly, I'm gonna have to disable this. Is there anything I might do to fix these errors?
Great Value Swat Jul 15 @ 3:39pm 
Extracting propane and mincing corpses into fertilizer no longer works because (I assume) dragging a corpse does not count as having it in your inventory.
It can be worked around with the Pickup Corpses mod though.
SDgamer Jul 14 @ 10:15am 
After the Devs added the ability to craft something 1 level lower than you should after reading a recipe book, I can't make bandages after reading the respective recipe book. Going to try and find that error and where i can post it here because the Repair Any Clothes mod that I always have installed, generates errors that can be ignored all the time