Project Zomboid

Project Zomboid

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Update: Nov 12, 2021 @ 1:46am

Hotfix for unhappiness stacking issue with certain foods.

Update: Nov 6, 2021 @ 4:31am

Added GymGoer trait
Adjusted Hardy endurance regeneration rate to be lower so as not to overpower the trait.
Tweaked Bouncer trigger rate to make it less OP.
Fixed Food items not accepting Spices such as Salt or Pepper.= when using Gourmand or Ascetic traits.
Fixed Target Invocation Exception in Prowess traits.
Generic code optimization to reduce constant checks and improve performance.

Ive tried looking into the bug people keep reporting regarding Vehicle UI not working, but I can not seem to recreate it.

Update: Dec 10, 2020 @ 11:04am

Update ModInfo to display Build 41 as the minimum supported version. (Thank you PZ Devs)
Added Fearful trait

Update: Dec 10, 2020 @ 5:12am

Rebalanced Critical Hits calculation in Prowess: Blade, Blunt, Spear, as well as various damage-boosting traits.
Update Butterfingers trait to account for PackMule trait increase in max weight.
Adjusted loot chances for Grave Robber trait. Chance 5% - > 2%. You're killing so many zombies that 5% actually is a lot, as I've found from people. 2% should balance it a bit. Make it more impactful when you -do- find that one zombie with good loot.

Update: Dec 6, 2020 @ 7:23am

Fixed big in food code causing food to not lose hunger change if consumed in 1/4 or 1/2
Adjusted Martial Artist Critical Hit rate from Base 10% to Base 5% + 1% per level in Short Blunt, up to a max of 15% at level 10.

Update: Dec 5, 2020 @ 7:30am

Fixed big in Martial trait, which prevented zombies from taking damage properly
Adjustments to Gourmand trait and food methods
Added: Ascetic trait

Update: Dec 2, 2020 @ 6:49am

Added New Trait: Gourmand.
Added: New loot to Antique Collector trait.
Update Antique Collector Items to New Animations Style
Fix being unable to Inject Cure
Fix Bug in Inject Cure
Fix for Zombies losing clothes on death - Seemed to be related to one of two things:
1. Calling the Kill command on a zombie who was already dead.
2. Setting Zombie health to "-100" when scoring a Critical Hit.
Optimized Main Update Loop to improve performance.

Update: Nov 30, 2020 @ 6:50am

Adjustments to Bouncer Trait
Adjustments to Prepared Traits
Fixed missing Splint in Broke Leg
Added New Trait: Packmule
Added New Trait: Packmouse
Added New Trait: Graverobber
Added New Trait: Specialization: First Aid with unique abilities
Added New Magazines for Special Recipes

Update: Dec 11, 2019 @ 10:07am

Fake Update to Fix Steam Issue.

Update: Dec 9, 2019 @ 1:18am

Re-Reverted back to build 41