Project Zomboid

Project Zomboid

More Traits
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Update: Jan 1, 2022 @ 12:57am

Action Hero wasn't halving damage.
Action Hero has increased multiplier so fighting hordes is more rewarding.
Hardy wasn't accounting for Sprinting.
Typo in Martial Artist
General code optimization pass.
Added a to-do list to keep track of ongoing issues that need addressing.
Fixed Bouncer not giving Short Blunt.
Added an Authors text file to the directory. This will be where anyone wishing to receive credit for working on the
mod may place their name. I'll include the authors on the Steam Workshop page.
Removed the lump of textual options for players to say when performing cannibalism. It was just too corny and would be
a pain to move over to UI_EN.
Migrated text from code to UI_EN for translation.
Added Translation: Simplified Chinese. Credit to: EndsM for work!
Fix issue with player weight being higher than default.
Adjusted values of Packmule and Packmouse.
Increased Cost of Gordanite from 5 to 6, as the new improved function makes it much more powerful.
Increased Cost of Martial Artist from 4 to 5 to balance its strength versus its cost.
Made Blissful and Smoker mutually exclusive, as it was negating the effects of Smoker.
Butterfingers chance to drop was too low and almost never procced. It's still rare, but now has a higher chance.
Adjusted Butterfingers drop chance roll to run every minute instead of every ten minutes. (only procs if you're moving, so it wasn't consistent every ten minutes)
Tweaked randomized damage and healing values for Broke Leg and Injured traits, as the wounds were healing within one day, and should require a little more nursing to be worth the cost.
Added Sandbox Options. Credit to: SteadySpring
Migrated Trait Initialization to Shared folder so Servers can "see" traits.
Added better server compatibility.
No more "Unknown Trait" messages.
Administrators should be able to add/remove traits without them disappearing altogether.

Update: Dec 24, 2021 @ 12:50am

Martial Artist has lower base damage, but now also factors in the average of your strength and fitness in addition to Small Blunt skill for scaling damage. This rewards putting skill points into Strength, Fitness, and Small Blunt by making later levels feel more powerful, and lower levels less powerful so that you feel the development of your player's strength as you level.

Martial Artist wasn't giving a skill bonus.

Bouncer trait now ACTUALLY accounts for the amount of zombies within 2 tiles of you. Previously, it was checking against all zombies in sight, which meant it could trigger even with only one zombie actually close to you.

Fearful now properly creates world sound event instead of forcing the player to yell "Hey you!". Fearful now also has tiers of screaming depending on the severity of your panic. You scream louder the more panicked you are.

Alcoholic trait now requires a minimum of "tipsy" moodle to consider the player drinking alcohol.

Attempt to fix TargetInvocationException in Grave Digger.

Migrate old SuburbsDistributions to ProceduralDistributions

Reduce skill requirements for several medical recipes.

Update: Dec 17, 2021 @ 11:45pm

Alcoholic trait now properly removes excessive stress when alcohol need is sated.
Adjust Bouncer slightly.
Adjust Gourmand to check for Stale food as well as Rotten food when performing freshness checks.
Adjust bleed-out and recovery timers for Anemic and Thick Blooded.
Fixed weird happiness/boredom behaviour with food.
Fixed Gordanite trait force-unequipping crowbars from back and resetting durability.

Update: Dec 15, 2021 @ 9:09pm

Resolved stacking Unhappiness and Boredom in food. (This one was a doozy and comes down to the way Project Zomboid appends unhappiness and boredom as food freezes, ages, and rots.)
Fixed Sun Sensitivity and Bad Teeth not giving pain.
Adjusted rate of screaming with Fearful trait. (Was happening too often)
Adjusted Unhappiness stacking rate for Depressive trait (was stacking faster than Antidepressants could remove)
Expanded random item pool for Grave Digger.

Update: Dec 11, 2021 @ 6:07pm

Loot distribution changes

Pushing update to try and kick steam workshop into gear since some people apparently are having Verison Mismatch issues. Idk man.

Update: Dec 11, 2021 @ 12:18am

Revert Mod Version to 41.0
Seems to be causing issues with MP build.
Please be advised that ongoing code changes may break pre 41.60 builds

Update: Dec 10, 2021 @ 9:36pm

Fix error in ZombificationCure_OnCreate
Mark compatible with Version 41.60 and higher

Update: Dec 10, 2021 @ 7:53pm

Changed Make Fertilizer Recipe to use CompostBag.
Fixed Thug trait not giving Blunt experience boost. (Credit: Xion for reporting)
Packer Bag has a model now. (Credit: Xion for reporting)
Slugger added to distribution list for Antique Collector. (Credit: Xion for reporting)
Redid Ingenuitive trait and removed Blacksmithing recipes.
Tweaked Hardy trait.

Update: Nov 14, 2021 @ 2:49am

Fixed Bouncer Cooldown not quite working as intended.
Fixed Bouncer damaging enemies (it's just supposed to shove).
Bouncer cost -4 -> -5

Update: Nov 14, 2021 @ 12:45am

Distribution Table Rework (Special thanks to Oh God Spiders No)
Fix bug in Prowess Guns perk.