Project Zomboid

Project Zomboid

More Traits
Showing 31-40 of 101 entries
< 1  2  3  4  5  6 ... 11 >
Update: Nov 17, 2022 @ 2:54am

Changelog Notes:
New Mod Option setting to let you know when Prowess: Guns prevents you from using ammunition.
Updated Immunocompromised trait description.
Fixed Evasive being able to heal injuries by unbandaging wounds.
Hardy no longer scales with fitness.
Martial Artist deals less damage when exhausted.
Antique Collector is now affected by Loot Respawn sandbox setting.
Evasive code optimizations, Credit: hi117#0001
New Submod - Dynamic MT, enable to lose/gain traits from More Traits, Credit: MusicManiac#4225
- check what is dynamic here: https://docs.google.com/spreadsheets/d/1YM0g4fTXrDiDYuvFvNkmqEjFIaTIK4_Bb0dQvmLnIvA/edit?usp=sharing
Scrounger, Antique Collector and Vagabond now give Scavenging level if Scavenging Skill mod is enabled, Credit: MusicManiac#4225
Fixed Loot traits (antique, vagabond, scrounger) working on player built containers (again)
Update Turkish Translation, Credit Atlantic

Update: Sep 19, 2022 @ 7:15pm

Hotfix for MTAlcoholism setValue being called before MoodleFramework is ready.

Update: Sep 19, 2022 @ 5:42am

Motion Sickness Rework (Credit: Spring)
Update Russian Translation (Credit: Hea)
Add in support for MoodleFramework with Alcoholism
Quick Worker now accounts for Game Speed Time Multiplier in Singleplayer

Update: Sep 1, 2022 @ 8:25pm

Fixed Antique Collector giving an error and not spawning items.
Motion Sickness gives sickness at a slower rate.

Update: Aug 26, 2022 @ 5:48pm

Super Immune now decreases sickness if well fed, allowing for survival even with sandbox setting on.
Fixed duplicate alcoholic trait showing up when More Simple Traits mod is enabled.
Add Italian Translation, by Lore11.
Fix null pointer exception when Announce Vagabond finds setting is enabled.
Reduce maximum distance out to which Bouncer will trigger.
Add sandbox option to adjust distance for Bouncer.
Fix bug in Prepared: Ammo that prevented shotgunshellsbox from spawning
Adjust Prepared Ammo to give a Gun Case containing more varied types of ammunition.
Add Mod Option to track Alcoholism more closely.
Fix timing issue with InternalTick value never actually reaching 30 before being reset.
Limit how much anger/stress can be gained from alcohol withdrawal.
New Trait - Terminator
Antique Collector now only spawns items in crates and metal shelves (Can be disabled with sandbox setting)
Martial Artist now uses endurance while attacking
Changed Sun Sensitive to give pain to head instead of applying pain globally
Fixed Antique Collector spawning items in a placed container
Increased Antique Collector cost 4 -> 6
Decreased Antique Collector drop rate 1000 -> 1500
Changed default hardy mod option setting On -> Off

Update: Jun 26, 2022 @ 4:08pm

YAHF (Yet-Another-Hot-Fix)
Resolved Sun Sensitivity Errors

Update: Jun 25, 2022 @ 6:00am

Another Hotfix because big dumb

Update: Jun 25, 2022 @ 3:02am

Fixed Immunocompromised errors on on-going saves

Update: Jun 25, 2022 @ 2:22am

Immunocompromised now works as intended.
Hardy endurance regeneration speeds up massively while sleeping.
Added Immunocompromised chance sandbox setting.
Added Hardy Sandbox Setting
Added Hardy Mod Option to show you how much endurance from hardy you have left.
Added Super Immune Sandbox Setting
Increased Severity of Sun Sensitive
Sun Sensitive now increases pain the more time you spend outside, and decreases when inside.
Self Destructive now speeds up accordingly if game is sped up, to avoid healing.
Fixed Second Wind having no cooldown.

Update: Jun 19, 2022 @ 5:29am

Added Sandbox Setting for Gym Goer Removing Exercise Fatigue
Restful Sleeper has increased fatigue loss, fatigue loss is no longer influenced by player having wakeful / sleepyhead.
Restful Sleeper cancels fatigue gain and prevents neck pain after waking up.
Restful Sleeper automatically wakes you up once you reach 0 fatigue.
Hardy internal regeneration is affected by game speed.
Noodle Legs' system has been reworked, making traits and sprinting/nimble levels more useful.
Fixed negative exp with no exp multiplier traits.
Fixed Scrounger and Vagabond traits activating when the player places down a container.
Fixed ZombRand's in loot traits (Antique Collector, Grave Robber, Vagabond) preventing few items from spawning.
Fixed Hardy Errors