Project Zomboid

Project Zomboid

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Update: Dec 29, 2022 @ 7:18pm

Main Changelog:
- Fixed Graverobber not giving Scavnging skill multiplier
Dynamic Changelog:
- Fixed Incomprehensive and other Scavenging traits not being removed/added (wrong sandbox var name)
- [VERY IMPORTANT!] Made KillCount mod mandatory to run dynamic submod (added as requirement)
- I repeat, this is mandatory now. Main mod users are not affected, main mod doesn't require it.
- If you're running Advanced trajectory, Kill requirements for guns are ignored until KillCount mod properly registers them (AT does some weird stuff with bullets so they are not tracked as firearms kills)

Update: Dec 19, 2022 @ 3:47am

Dynamic Changelog:
- Fix some nil checks
- Fixed Scavenging Skill mod integration
- Fixed Ideal Weight linked to incorrect sandbox setting

Update: Dec 18, 2022 @ 5:29am

Dynamic Changelog:
- Fix some nil checks
- Fixed Scavenging Skill mod integration
- Fixed Ideal Weight linked to incorrect sandbox setting

Update: Dec 18, 2022 @ 12:18am

Dynamic Changelog:
- Hotfix missing function error.

Update: Dec 17, 2022 @ 8:00pm

Main Changelog Notes:
- Fixed Terminator sadness reduction not working properly.
- Made Unwavering Trait description more specific on what it does.
- Scrounger is auto-disabled if Scavenging Skill mod is present (they do literally same thing)
- Added Prowess: Guns sandbox option to not consume ammo
- Fixed Scrounger (Credit: Ryougi Shiki)
Dynamic Changelog:
- Huge sandbox upgrade, everything is customizable now
- Added perks: Anti-Gun Activist, Ideal Weight, Unwavering, Immunocompromised, Super-Immune, Paranoia, Mundane
- Changed requirements: Graverobber, majority of combat related perks now have kills requirements
- Integration with KillCount and Scavenging Skill (fixed) mod
- Reworked perks: Leadfoot (credit: Fajdek)

Update: Dec 15, 2022 @ 1:54am

Fixed Terminator sadness reduction not working properly.
Made Unwavering Trait description more specific on what it does.

Update: Dec 11, 2022 @ 7:08pm

Fixed no nil check
Fixed specguns exclusivity with antigun

Update: Dec 11, 2022 @ 7:27am

Fixed CheckInjuredHeal function erroring
Fixed Terminator and Antigun traits erroring (forgot to do a nil check)

Update: Dec 11, 2022 @ 3:49am

Nerfed Terminator aim speed
Fixed missing playerdata in initialization and incorrect values between init and oncreateplayer
Fixed Second Wind giving you more hardy charges than it should.
Indefatigable now activates when you are dragged down, doubled timer if it happens.
Fixed Indefatigable not healing trait injuries.
Super Immune reworked to be every minute instead of every hour
Evasive now doesn't have any hit reaction when it activates, can be disabled with sandbox setting.
Changed a global variable to playerdata (Note from Fajdek: I didn't know pz modding all that well yet when I did it)
Added many Super Immune Sandbox Settings, including one that makes it good in multiplayer.
Hardy Nerf - No longer gives +1 fitness and 6 points.
New Trait: Anti-Gun Activist
New Trait: Unwavering
New Trait: Ideal Weight
New Trait: Quick Rest

Update: Nov 19, 2022 @ 5:31pm

New mod icons if you have Mod Manager mod.
Fixed Evasive bugs
Changed OnLoad to OnCreatePlayer
Changed Hardy Endurance sandbox translation, and changed how sandbox setting affects hardy